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Bones

Bones

@BonesaiDev

gamedev and simulations https://t.co/CfAW92smdx

Katılım Mart 2023
656 Takip Edilen7.4K Takipçiler
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Bones
Bones@BonesaiDev·
My game Guardian Chicken is now available on Steam :) It's a small tower defense game I've been working on over the past 6-7 months and is written in C and raylib. Here's the link to steam (its at a 40% launch discount if anyone's interested) store.steampowered.com/app/3734000/Gu…
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ROOT
ROOT@RomuloStuff·
@BonesaiDev When/How would one be able to experience this game during its developement stage?
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Bones
Bones@BonesaiDev·
Haven't posted in a long time but I've been working on my game almost everyday Here's a vod of fluid sim + snipers + lightning + decals + a bunch of other things C and raylib
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Bones
Bones@BonesaiDev·
more fluid sim updates, also some visual ui changes
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Migas
Migas@ElixirDiablo·
@BonesaiDev Dude that liquid sim is so sick. How did you do it?
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Bones
Bones@BonesaiDev·
i've been making small progress everyday, implemented a bunch of items, a few new enemies, fluid sim + c + raylib
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Bones
Bones@BonesaiDev·
@RomuloStuff I had to read your comment 10 times to understand what you were referring to, thanks for pointing that out
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ROOT
ROOT@RomuloStuff·
@BonesaiDev Bud, I know that's a fan on the left side, but beware with your designs, lol. But seriously, very nice game! Looking forward to the release.
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Bones
Bones@BonesaiDev·
compression test
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Bones
Bones@BonesaiDev·
Attempt 7
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Bones
Bones@BonesaiDev·
the game has a lore now, you're a nanobot swiming through the cerebrospinal fluid, fighting a corrupted nervous system as you try to deliver a cure to the brain's core i traced the spine you see on the right using a few online images as reference, i still need to do lighting on it C and raylib
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roguephoton
roguephoton@roguephotondev·
@BonesaiDev Like a code bug or is that the effect name? In any case looks beautiful!
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Bones
Bones@BonesaiDev·
small bug fluid sim + snake enemy in C and raylib
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Bones
Bones@BonesaiDev·
@stickyfr0gg its just visual (atleast for now), but every entity in the sim has a weight, so a more powerful bullet will disturb more fluid as it moves, same goes with enemies
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phil
phil@stickyfr0gg·
@BonesaiDev Does the fluid sim effect gameplay?
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Bones
Bones@BonesaiDev·
Added enemy behaviours, more fluid sim changes, a shotgun, a few shader effects, C and raylib, Playtest on discord soon (hopefully) - discord.gg/qfSp2GQep4
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Bones
Bones@BonesaiDev·
@P1xxuuu yup, there is a lot of visual pollution right now, i'll need to think of a way to minimise the clutter, also it does look and feel a lot better when actually playing than in the video
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Pixxuu
Pixxuu@P1xxuuu·
@BonesaiDev Waiting to playtest this! Although one thing I see happening which can get worse is the visibility of the player. As much as I like the effects, might have to make the player node super evident so its never lost in the chaos. What do you think?
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Bones
Bones@BonesaiDev·
Boid like movement + fluid sim C and raylib
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Bones
Bones@BonesaiDev·
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