Deathtrap💀Games
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Deathtrap💀Games
@BrianRideout7
Voiceover actor, podcaster, & gaming geek. Creator of Trans-Real News & Swords Against Madness. Writer of Welcome to the Deathtrap. Aërial photographer 🇨🇦





Following an in-game incident involving a brain transplant, players in my game are debating how many body parts thier characters can lose or have replaced before it counts as a character death
















Funny story about this. The only reason why the "Adventurer's Guild" trope exists is due to the video game Wizardry. Fantasy in Japan was not introduced through novels like Lord of the Rings or Conan. It was video games like Wizardry, which became a major inspiration for Dragon's Quest and Final Fantasy. In Wizardry, you didn't have a set party. You created your own characters and death was permanent, so it wasn't uncommon to create new characters. Swapping and "grinding" were essential aspects of the game. Before you went to the dungeon, you were town where you level up, get items, create new characters, and swap characters. Where did you swap characters? Adventurer's Guild. So now you know why this trope seems to be every anime. It's based on a video game in the 80s that still sways influence today.


The way many people online describe "old-school play" with TTRPGs makes it sound like the most boring nonsense, like a worse implementation of Diablo. If I want dungeon hack-and-slash today, a video game does it better.






