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Lorenz

@BrokeEdits

learning Houdini

Katılım Kasım 2018
262 Takip Edilen443 Takipçiler
Lorenz
Lorenz@BrokeEdits·
I'm excited to share a few still frames from my entry to @kitbash3d's Secrets of Luminara challange, realeasing at the start of next week.
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Lorenz
Lorenz@BrokeEdits·
@shapelayer Good to hear! I’ve been quite busy trying to finish the reel but now that it’s done I’m excited to also focus more on other stuff than work!
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Leon
Leon@shapelayer·
@BrokeEdits Been good! Focusing on life more than work atm, how have you been?
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Lorenz
Lorenz@BrokeEdits·
@shapelayer Thank you Leon! it's been ages since we last talked, how have you been?
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Lorenz
Lorenz@BrokeEdits·
@ESPersonnel but once you get over that, there's no other dcc that comes close to Houdini's capabilities, especially for FX. /3
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Lorenz
Lorenz@BrokeEdits·
@ESPersonnel But if you're interested in FX, don't be afraid to start learning Houdini, just take it step by step and you'll pick it up in no time! Houdini isn't that complicated, it's just very different to Maya, Blender etc, which makes it seem strange at first, /2
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Lorenz
Lorenz@BrokeEdits·
@th3r1on thank you. It's all done using sdf modeling techniques in houdini :)
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Lorenz
Lorenz@BrokeEdits·
@3D_director I don't know the sim data, you would have to contact Sam for that, but the optimized render version is 2.5 GB Ocean Surface and Volume, 13gb wwater and 5gb underwater bubbles. (for 144 frames)
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Lorenz
Lorenz@BrokeEdits·
@_nytex danke bro. hab ein paar neue Sachen gelernt seit der Fortnite 3D Intro Zeit haha
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nytex
nytex@_nytex·
@BrokeEdits NEW BROKE POST sieht echt gut aus, crazy progress die letzten jahre :)
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