Bucket-Full Games ➡️ CHAIR Champions 🪑🏁

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Bucket-Full Games ➡️ CHAIR Champions 🪑🏁

Bucket-Full Games ➡️ CHAIR Champions 🪑🏁

@BucketFullGames

#indiedev, #solodev, #gamedev studio creating: #AbsolutelyBarbaric⚔️ #ChairRacingSimulator🪑 (#LegendOfNamuria🪐) Happy for every follower & RT by @ZloUmOE

Deutschland / Germany Katılım Nisan 2016
3.5K Takip Edilen3.8K Takipçiler
Bucket-Full Games ➡️ CHAIR Champions 🪑🏁 retweetledi
Kenney
Kenney@KenneyNL·
Anyway, a good tool I found out about is MubLoop. It's free and helps create seamless looping sounds. I tried it, works really well and is now part of my toolset for upcoming audio assets! Check it out: mubdev.itch.io/mubloop
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Bucket-Full Games ➡️ CHAIR Champions 🪑🏁 retweetledi
Boooooom
Boooooom@Booooooomstick·
Small medieval farm: 🐎🐓 Tileset in comments ✨ #Pixelart
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Defold Engine
Defold Engine@defold·
A nice #opensource Defold project to check out: Slasher by @dragosha ⚔️ It’s a stylish 2.5D prototype with simple lighting, a level loader, hero controller, monsters, basic AI, and support for keyboard, touch and gamepad input. It was recently updated, and it’s a great example to learn how to build a focused, well-structured project. #MadeWithDefold #gamedev #indiedev #opensource #defold
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Ratsbane
Ratsbane@RatsbaneGame·
@BucketFullGames The rat knows this lady. It does not like this lady. It does not understand the lady. All the rat wanted was a bite of the cake. A bite. But instead? It got the broom. The big broom. And now, the rat is busy beating the wizard while the lady eats the cake.. What a tragedy.
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Bucket-Full Games ➡️ CHAIR Champions 🪑🏁 retweetledi
Radiobush - 👉 Wishlist- FishOmatic
✨ GIVEAWAY ALERT! ✨ To celebrate our games being part of the ANZ Indie Showcase, we’re giving away copies of Lighthaze World! 🌏🎮 How to enter: 1️⃣ Wishlist FishOmatic on Steam: store.steampowered.com/app/4395290/Fi…📝 2️⃣ Repost this tweet! 🔁 Winners picked at the end of the showcase. Good luck! 🤞 #LighthazeWorld #FishOmatic #ANZIndieShowcase #IndieGames #Giveaway
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Bucket-Full Games ➡️ CHAIR Champions 🪑🏁
@olivertaste "isn't around" is just a loose description. When the player approaches the counter and stands before it the shop keeper does nothing weird but when the player goes away a few steps it's enough to be "not around" 😅 So it's not exclusively off-camera - just like at the chair shop
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Oliver
Oliver@olivertaste·
@BucketFullGames I like this kind of off-camera detail. Idle animations when the player isn’t around do a lot of quiet worldbuilding, especially in pixel art. Curious how you decide when an NPC should feel truly “at rest” versus just waiting?
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