
BUMP The Game
1.3K posts

BUMP The Game
@BumpVideoGame
Get Good... Or Get Splattered! Indie Game Movement Shooter. No healthbars, damage = knockback! Free on Steam.


BUMP feels most satisfying when you can pull off combos like that 🔥 When the other player is almost out of danger and you just descend on them to finish them off 💀 #indiegame #cyberpunk #movementshooter




Does BUMP move too fast to read clearly? I’ve had a few people tell me some fights are hard to follow on first watch, so I’m considering adding more stylized hit / combo indicators, a bit like the little text in this clip Wondering if that would help make the gameplay more readable🤔 What do you think? #indiegame #indiedev



Does BUMP move too fast to read clearly? I’ve had a few people tell me some fights are hard to follow on first watch, so I’m considering adding more stylized hit / combo indicators, a bit like the little text in this clip Wondering if that would help make the gameplay more readable🤔 What do you think? #indiegame #indiedev

Hey guys! Still hard at work on Shadow Survival! When you are on the ground, and surrounded, a helicopter strike can make your day, so here is a look at a few randomly generated helicopters in weapons testing! #gamedev #indiedev #indiegame #gaming #contentcreators

Does BUMP move too fast to read clearly? I’ve had a few people tell me some fights are hard to follow on first watch, so I’m considering adding more stylized hit / combo indicators, a bit like the little text in this clip Wondering if that would help make the gameplay more readable🤔 What do you think? #indiegame #indiedev


Does BUMP move too fast to read clearly? I’ve had a few people tell me some fights are hard to follow on first watch, so I’m considering adding more stylized hit / combo indicators, a bit like the little text in this clip Wondering if that would help make the gameplay more readable🤔 What do you think? #indiegame #indiedev

Electric + Explosive = Conduit Damage, which emits explosive bolts of lightning upon multiple nearby enemies. #indiegame #indiedev #game #gaming #contentcreators #itchio #steam #pc #steamnextfest x.com/shadow_surviva…

Does BUMP move too fast to read clearly? I’ve had a few people tell me some fights are hard to follow on first watch, so I’m considering adding more stylized hit / combo indicators, a bit like the little text in this clip Wondering if that would help make the gameplay more readable🤔 What do you think? #indiegame #indiedev


Does BUMP move too fast to read clearly? I’ve had a few people tell me some fights are hard to follow on first watch, so I’m considering adding more stylized hit / combo indicators, a bit like the little text in this clip Wondering if that would help make the gameplay more readable🤔 What do you think? #indiegame #indiedev

Does BUMP move too fast to read clearly? I’ve had a few people tell me some fights are hard to follow on first watch, so I’m considering adding more stylized hit / combo indicators, a bit like the little text in this clip Wondering if that would help make the gameplay more readable🤔 What do you think? #indiegame #indiedev



I get bored playing regular shooters. 🥱 I don’t want to stand still holding an angle for 5 minutes hoping someone peeks. I want nonstop action. Dodges. Movement. Explosions. Chaos moving as fast as your brain can process. So I made BUMP. 💥 #indiegame #movementshooter



I get bored playing regular shooters. 🥱 I don’t want to stand still holding an angle for 5 minutes hoping someone peeks. I want nonstop action. Dodges. Movement. Explosions. Chaos moving as fast as your brain can process. So I made BUMP. 💥 #indiegame #movementshooter



Does BUMP move too fast to read clearly? I’ve had a few people tell me some fights are hard to follow on first watch, so I’m considering adding more stylized hit / combo indicators, a bit like the little text in this clip Wondering if that would help make the gameplay more readable🤔 What do you think? #indiegame #indiedev




Does BUMP move too fast to read clearly? I’ve had a few people tell me some fights are hard to follow on first watch, so I’m considering adding more stylized hit / combo indicators, a bit like the little text in this clip Wondering if that would help make the gameplay more readable🤔 What do you think? #indiegame #indiedev



Does BUMP move too fast to read clearly? I’ve had a few people tell me some fights are hard to follow on first watch, so I’m considering adding more stylized hit / combo indicators, a bit like the little text in this clip Wondering if that would help make the gameplay more readable🤔 What do you think? #indiegame #indiedev



Does BUMP move too fast to read clearly? I’ve had a few people tell me some fights are hard to follow on first watch, so I’m considering adding more stylized hit / combo indicators, a bit like the little text in this clip Wondering if that would help make the gameplay more readable🤔 What do you think? #indiegame #indiedev



Does BUMP move too fast to read clearly? I’ve had a few people tell me some fights are hard to follow on first watch, so I’m considering adding more stylized hit / combo indicators, a bit like the little text in this clip Wondering if that would help make the gameplay more readable🤔 What do you think? #indiegame #indiedev



Does BUMP move too fast to read clearly? I’ve had a few people tell me some fights are hard to follow on first watch, so I’m considering adding more stylized hit / combo indicators, a bit like the little text in this clip Wondering if that would help make the gameplay more readable🤔 What do you think? #indiegame #indiedev


