Honey Bun

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Honey Bun

Honey Bun

@Bunnero1

Just a bun that likes art and mecha. Expect me to tweet dumb jokes.

Katılım Mayıs 2019
1.9K Takip Edilen245 Takipçiler
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Honey Bun
Honey Bun@Bunnero1·
One of the best parts of GMing some table top is just being able to cowrite the story with players. All I had to do to give a player agency is have one enemy do an investigate on their character and run away. Freaked them the hell out.
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Baguette
Baguette@BagDread·
What if YOUR oc was in a FIGHTING GAME??? If you like, retweet, AND reply to this tweet with a pic of your oc, you'll get the chance to be drawn along 39 other quirky characters in this Kick-Ass roster!!! 1 OC-per-person!!!!!
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三上骨丸
三上骨丸@kakimiya_nazo·
スペインの修道院にて、絶滅の危機にある 大型種のウサギをそだてているニュース 過去の悲しい経験を乗り越え生き物を愛す美しさ🐰 ncronline.org/news/spanish-c…
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Shitpost 2077
Shitpost 2077@shitpost_2077·
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Tuelhinhos 🐇
Tuelhinhos 🐇@t_tuelhinhos·
Apenas dois coelhos selvagens brincando
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Tsuchinoko's litte hideout
Tsuchinoko's litte hideout@TsuchinokoT_H·
"I'd rather kill 300.000 batarians than let a single autistic child suffer" That's my commander Shepard
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Catholic Arena
Catholic Arena@CatholicArena·
There is an order of nuns in Spain who are currently going viral because they are saving a breed of GIANT rabbits from extinction
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L'Écho Chrétien
L'Écho Chrétien@lechochretien·
⛪🐇 𝗜𝗡𝗦𝗢𝗟𝗜𝗧𝗘 — Depuis 30 ans, les 11 sœurs franciscaines du couvent Saint-Antoine-de-Padoue sauvent le lapin géant espagnol de L’EXTINCTION, pouvant atteindre 9 kg. En mars dernier, elles ont réussi à faire naître 90 lapereaux.
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ElBuni
ElBuni@therealbuni·
En toledo hay 11 hermanas del convento san Antonio de padua que se comprometieron a salvar al conejo gigante de la extinción Son unos bichos que pueden pesar hasta 9 kilos Hasta recuperaron la variante blanca que ya no habia, full genetistas
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AfterProject
AfterProject@_after_project_·
Send an OC reference if you want them drawn in gold (YC H👇). Will be quick sketch with color
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planefag
planefag@planefag·
As someone who's been writing military science-fiction for years, and have many friends in or formerly in the military (some of which are authors themselves,) I have something to say about this: If all Yoshiyuki Tomino has to say with his art is that "war is bad," then he should stop making art, as he's only going to waste our time. Any fool with two brain cells to rub together knows that war is ugly, brutal and costly. That doesn't mean war is pointless and should never be fought no matter the circumstances. In fact, such a statement is worse than pointless, as lethal conflict is a common constant of human civilization - and, for that matter, a constant among the vast majority of life existing on Earth, even between bacteria. If all your story does is shout "this is bad!" it's a childish lament that leaves a tremendous amount of this constant of human existence unexamined. Who fights wars - the elites, like the ancient Greek Hoplites, or the knights of the middle ages, or the common men who volunteer, like in many modern nations? What do they fight for - for the ideals of their beloved nation, for honor and glory, or to save the women and children in the city that stands at their backs? What defines a good soldier? What defines a good leader? These questions are just as essential for us as they were for our forefathers, because the world is a tumultuous place full of evil people and great dangers and the time is coming, sooner than many may think, where wars between great powers will shake the foundations of the world and the lives of millions will hang in the balance. To explore questions like this, of such import to our souls, is one of the core reasons people tell stories to begin with. And our tools and machines have always been essential to the conduct of war and the defense of all we hold dear. Men have told stories of talking swords or "tsukumogami" for as long as swords have existed; long before we could even conceptualize a thinking machine might be made with science; we dreamt of them existing through magic or spirit. Tools are what first brought us out of the trees to stride the earth as its masters; in the tools we shape and wield with our own hands we make manifest our intent, our will, our spirit. In the modern age, the vastness of our creations sometimes makes it easy to forget, but the human element is still the entire point. I quote from page 71 of "Shattered Sword" by Johnathan Parshall and Anthony Tully: "The study of naval warfare (more than any other form of combat) holds the potential to completely subordinate the human element to the weapons themselves. Naval combat is conducted almost exclusively by means of machines – machines that are in many cases so huge and grand that they often seem to take on a life and personality of their own that transcend the tiny figures that inhabit them. Yet, in the final analysis, it is men who live in the ship, command and fight the ship, and often die in the ship. Their story, no matter how seemingly eclipsed by the great vessels they serve in, is still the fundamental story to be related.” Its only natural we should be entranced with the great machines of war that we build, as they're the final product of the genius and labors of an entire society; fashioned into an incredible tool that is nothing if not wielded by the hand of a skilled warrior devoted to his craft and his mission. I know of not a single mecha story that runs afoul of Parshall and Tully's warning as quoted above; everyone seems to understand the assignment. The ones that don't are the likes of Tomino, or his fellow anti-war traveler Miyazaki. I can't understand a man who thinks fighter planes are beautiful but has little more to say about war than "it's bad;" he refuses to see that the beautiful form of a fighter plane follows its function, and that there's a savage, primal beauty in that function, like the fury that animates a thunderstorm. Or the fury and purpose that animate its pilot, for that matter. Tomino seems to think that "nothing of substance is getting across." I disagree. I think the substance came across very well, and many in younger generations just think that substance is woefully lacking. There's a cutscene in the Knights of the Old Republic, between Carth Onasi and Canderous, where Carth expounds on the difference between "soldiers" and "warriors," defining warriors as those who fight for plunder and the glory of conquest, and soldiers as those who fight to protect their nation and peoples - usually from warriors. He made a great point, but Canderous wasn't entirely wrong. As any fighter pilot can tell you, you need more than noble motivations to sacrifice and serve to be truly excellent - to overcome your enemy in an aerial duel, you need that urge to "lean in" to the fight; that competitive drive - a part of you needs to love the fight. Many soldiers over the ages have spoken of this; as Robert E. Lee said "it's well that war is so terrible, or we should grow too fond of it." It's that primal urge drawn straight from our deepest instincts; that thirst to compete and win, that gives soldiers the fire and fury to do their utmost in combat, to win the challenge, to defeat those who would plunder their temples, raze their cities and enslave their women and children. That is the truth of war, every bit as much as the death and boredom and bloodshed and terror. And if you can only tell one half of that truth, because the other half doesn't align with your political or personal views, then I don't give a god damn what you have to say about it, or about the works of storytellers who do.
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savip.
savip.@savipww·
the hardest boss in Resident Evil history is Hollywood directors > for 20y they made terrible movies w/ Matrix clones and overpowered ninjas > new director Zach Cregger just figured out the ultimate cheat code to fix it > he actually sat down and played the video game > the new movie is set exactly during the Raccoon City outbreak in Resident Evil 2 > the main character is not an action hero but just a terrified average guy > weapon progression mirrors the game so you start with a weak pistol and have to survive to earn the shotgun > shot entirely from over the shoulder and 1st person angles to maximize survival horror tension > scientists literally confirmed he is the 1st Resident Evil director to ever touch a PlayStation controller we suffered through 20y of absolute garbage just for someone to finally read the instructions absolute cinema
DiscussingFilm@DiscussingFilm

First details on Zach Cregger's ‘RESIDENT EVIL’: • Takes place in Raccoon City during the events of the ‘Resident Evil 2’ game • Filmed to be from POV of a normal guy including - first-person shooter action + wide lens shots over his shoulder • Many easter eggs for the games including weapon progression & creature mechanics

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🧬Project Hemlock🧬 Kaiju Vtuber
I wanna get back into helldivers 2 but genuinely every update reads like this "We made the senator reload 0.1 second faster, and gave the car 10% more health." ~~buncha random BS~~ "We also made it so you take 95% more dmg from all sources, and termanids now doxx you." 🥲
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FatFluffyPenguin
FatFluffyPenguin@bukibread·
Hi Arrowhead, -You still have at least 200+ active, replicatable bugs in the game (docs.google.com/spreadsheets/d…) -This update, you also: moved the Flame Sentry's hitbox rather than buffing the range from 20m to 34m as you said, -Gave the Lumberer the damage model of a Crisper flamethrower rather than the Cremator one (I can only think on accident), -Broke the Oxgenator armour passive in some way where it is either not buffing your speed, or buffing every other armours speed (some people are saying that it is also buffing the Spore bugs speed, but this seems to be an intended, but unconfirmed feature...reddit.com/r/Helldivers/c…) -Listed the Missile Pistol's pen as Medium in game when it is actually Anti-Tank (only the splash damage is Medium pen), -Oncce again janked the netcode again, so hosts are being giga-shafted as if there weren't enough host bugs in the game, -Created a 'new enemy variant' (from the April roadmap) which so far is comprised of a SINGLE enemy, being the Spore Burst Bile Titan, -Have buffed half of all enemy's durable damage (insane support patch for the enemy) BECAUSE mechs now have doubled HP and are more durable, while mechs still are 50% Medium and 50% light pen -Gave the Lumberer an objectively worse AT Emplacement as a weapon, -Gave the Breakthrough Exosuit a MEDIUM PEN shield, the same pen as a HANDHELD Ballistic Shield (but it's ok, Shield Devs now have AP4 shields, I don't think Super Earth can make a shield or tank with higher than medium pen armour, machined steel mucho hard to make), -Have buffed Hive Guard armour to Heavy pen, which means the chitin from a bug smaller than a person is more heavily armoured than every single area of the Bastion TANK, -Quick reminder that they also buffed Automaton tanks to make them feel more 'boss-like', meaning not even a Recoilless can now one shot them (no way Super Earth could make a tank like that), -Looked at gas builds which were already neutered, and asked yourself, "how could we make them even worse?", -Also buffed gas damage to Mechs by 50%, so now a Bile Titan can nuke mechs (post-buff, btw) because our mechs already weren't getting one shot by Bunker Cannons and Harvesters and War Striders (post-buff, btw) -Took 2 years to buff the Spear instead of breaking it every second patch (yay!), -Did an official AMA on r/HelldiversUnfiltered, where after a day of nigh a hundred questions, resulted in Pilestdt saying what amounts to, 'So some things you guys want, not high priority. Ship module upgrades, I can't say much but we're working on it. These other questions about content, bugfixing, monetisation and balancing? I'm not even going to talk about it'. A lot of these things were told to us a YEAR ago, -Released the content for the April roadmap on the last days of April so you could show that, in fact, it was actually in April, -Limit criticism on the official Discord by making the usualy 30s slowmode 3 minutes (not even going to talk about Reddit). At leas the new biome isn't as bugged and broken as Day 1 Rupture Strain, and it looks kind of cool even though there was barely anything new about it. Yay! Also customarily broke all mods, half of which made your game playable, perform better, or fun. Thankfully WuWa 3.3 is tommorow.
HELLDIVERS™ 2@helldivers2

The people of Super Earth deserve nothing but the best. Lives free of stress, free of fear. And newly liberated destinations to rest, relax, and enjoy the sights, sounds, and sanctioned delights of compliant worlds. Helldivers, deploy now to cleanse uncharted planets for the continued enjoyment of our loyal citizens.

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Peter
Peter@PeterP_1985·
PSA Don't skip Mass Effect 1. It's the best game of the trilogy. Jumping straight to the second game and missing all that lore building, character introductions/building, and that interaction with Sovereign on Virmire, is doing yourself a disservice!
Emily 💫@orbalology

I played the first Mass Effect for 6+ hours yesterday on stream & absolutely loved it! I’ve seen people say to either skip or just mainline it to get to ME2 quickly, but I don’t get it. There’s so much great lore & character depth in the first game. I can’t wait to keep going!🌠

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