Tyler LaGrange

309 posts

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Tyler LaGrange

Tyler LaGrange

@BuzzJive

He/Him. Senior Game Dev Programmer. I enjoy laughing at my jokes, watching Adam Sandler, listening to electronic music, and reminiscing about when I was cool.

Royalton, VT Katılım Mayıs 2009
199 Takip Edilen93 Takipçiler
Tyler LaGrange
Tyler LaGrange@BuzzJive·
I’ll likely delete this account soon. I’m around on Bluesky a bit and very rarely on Mastodon. I still barely post, but come find me there if you want to connect again. Same username.
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Tyler LaGrange
Tyler LaGrange@BuzzJive·
@laryssaokada Someday I want to share more thoughts than "Thanks for making awesome tunes!" but that's all I got for now.
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laryssa ➡️ 🦋
laryssa ➡️ 🦋@laryssaokada·
friend from the internet, my latest project, out now
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Alan Hazelden/Draknek & Friends
Our critically acclaimed puzzle game Bonfire Peaks is now bigger than ever with a 🔥brand new DLC🔥 Out now, Part 1 of this DLC adds almost 50 dynamic new puzzles, new mechanics and many more belongings to burn. Please RT! Store links below ⇩
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Tyler LaGrange
Tyler LaGrange@BuzzJive·
Glad to be able to work on this last year with Corey and Draknek. I can’t stress enough how clever the puzzles are and how satisfying it is to solve them. The DLC is familiar and yet challenging in new and creative ways and there’s more coming. Go get it!
Corey Martin 🍉@_coreymartin

🏝️ Bonfire Peaks: Lost Memories 🏝️ A trilogy of DLC - Part 1 is OUT NOW on PS4, PS5, Switch & PC! w/ @Draknek, @SyrenneMcN, @knosvoxel, @BuzzJive Some words about what this is and why it exists 👇

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Tyler LaGrange
Tyler LaGrange@BuzzJive·
If you never played Bonfire Peaks, you really should. It's a stylish clever puzzle game that constantly creates satisfying "ah-ha" moments. If you DID play it, you should grab the DLC for even more of those moments. Grateful to work with Corey again to help on the PSX releases.
Corey Martin 🍉@_coreymartin

🏝️ Bonfire Peaks: Lost Memories 🏝️ is out March 2, 2023 on PS4/PS5, Switch & PC! w/ @Draknek, @SyrenneMcN , @knosvoxel, @BuzzJive Here's a lil sneak peak! 🫣

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William Chyr
William Chyr@WilliamChyr·
We're working on a new project as a follow-up to Manifold Garden. We are hiring for a number of positions, all of them remote: • Programmer • Graphics Programmer • Environment Artist • Graphic Designer • Illustrator More info here:workwithindies.com/work-with/will… #gamedev
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Tyler LaGrange
Tyler LaGrange@BuzzJive·
Didn't I just tweet yesterday? Two days in a row?!? Is twitter broken? Not yet. But while we're all branching out, you can follow my game dev musings here: @buzzjive" target="_blank" rel="nofollow noopener">mastodon.gamedev.place/@buzzjive I like the hyperfocus on game dev there so far. I'm still watching the train wreck here though.
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Tyler LaGrange
Tyler LaGrange@BuzzJive·
Exciting news! I've taken a full time position as Technical Director at William Chyr Studio. We're currently looking for a Producer and QA Tester to join as well. Reach out if that's you.
William Chyr@WilliamChyr

We're hiring for a VR project! ⭐️Producer (USA, Remote): workwithindies.com/careers/willia… ⭐️QA Tester (Chicago, Hybrid): workwithindies.com/careers/willia… ✅Full-time ✅100% Employer-covered Health Insurance ✅401(k) match ✅Flexible hours ✅Paid family leave options ✅Stipend for home office

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Happy
Happy@misterbigpants·
Honoured and excited to announce that Endlight will be smashing in-person at @dayofthedevs! We've built an exclusive ever-changing demo, so book your flight. My daughter is 10 years old AND it's their 10th anniversary. Who is her real father!? @DoubleFine @iam8bit #dayofthedevs
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laryssa ➡️ 🦋
laryssa ➡️ 🦋@laryssaokada·
the OST for @HOOKcrew 's Edengate is out! explore the world sonically and get a sneak peek of what's to come in the emotional narrative experience. here is track 24, self titled 'Edengate'. artwork by Bianca Gambrioli and animation by @atomx with strings by @FA1KFA1KFA1K!! 🦠
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nate parrott
nate parrott@nateparrott·
finally your phone can have a sticky keyboard full of crumbs
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Tyler LaGrange
Tyler LaGrange@BuzzJive·
Never seen them and the lighting show looks interesting. Seems worth a drive down to Brooklyn. Four Tet + Squidsoup: Register for Presale Tickets & Win 4 GA Passes & Signed Vinyl: arep.co/pYdBh
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Tyler LaGrange
Tyler LaGrange@BuzzJive·
@sievish @Naughty_Dog Awesome. I knew you’d find a good place - but this is even better than I’d thought! Very happy for you.
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Tyler LaGrange
Tyler LaGrange@BuzzJive·
@garretpolk Technically I think it's also okay if you've been on somebody else's podcast at some point.
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Tyler LaGrange
Tyler LaGrange@BuzzJive·
Game Devs - Any books you recommend for those new to the industry? I feel tech books become outdated - though biz, design, and art are constantly evolving too. After 17y in games I should have resources I would point to, but I don't. I'd love recent stuff, but old faves good too.
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Tyler LaGrange
Tyler LaGrange@BuzzJive·
@willgoldstone @andytouch I appreciate your humble response. It FEELS like Unity said "there's nothing more we can learn from finishing Gigaya" and many Unity employees are nodding in agreement. Lots of us out here finishing and shipping games disagree.
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Will Goldstone
Will Goldstone@willgoldstone·
@BuzzJive @andytouch I am listening and I do agree that it's not the same thing, it's why I stated that I disagreed with the move. Not intended as brush off either but I totally get how it comes across like that.
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Will Goldstone
Will Goldstone@willgoldstone·
Hey all, as promised I wanted to take some time to discuss how I feel things are with #Unity lately. I’ll make a thread of thoughts-as always, if you disagree with something- I’m not gonna try to win you over, your opinion is yours and valid based on your experiences. 🧵
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Tyler LaGrange
Tyler LaGrange@BuzzJive·
@willgoldstone @andytouch From fanfare announcement to cancellation in 4 months without achieving the stated goals. It’s frustrating to see many at Unity brush this off with “we work with external studios”. It’s not the same thing. You’re still not listening.
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Will Goldstone
Will Goldstone@willgoldstone·
@andytouch The optics for you are that in laying off a Productions team, we don’t care about game development, or improving Unity. The reality is we have a lot of people working with studios, and working to create projects internally w/Unity. Gigaya was simply the newest/most well known.
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