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ccVidelis
@CCopony
#gamedev. Technical Artist at DECK13
Katılım Şubat 2016
1.2K Takip Edilen1.1K Takipçiler
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@TOAnimate_ Is this course also for game righs and animations or mostly geared towards film
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We're rigging the shoes too.. 😉
The cage you see around the shoe is called a proxy mesh, a simplified deformer that can act on more complex objects. The shoe is being driven by the proxy via a "mesh deform" modifier.
The Ultimate Rigging Course Kickstarter is nearly done, last chance to enroll pre-release and at a huge discount!
Visit us here: toanimate.ca/blender-riggin…
#toanimate #rigging
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@MrChickenRocket Maybe because of the drawcalls for each unique rock and the possible hitches... Then again, no clu how roblox handles this. Its ool definitely
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Playing around with a procedural rock generator. Sure you can just rotate/place one or two rocks over and over again, but at 300-400 tris a pop, why not have unique rocks everywhere? #robloxdev
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Got laid off.
Built a game instead.
Solo dev.
$0 budget.
14,000+ wishlists in under 3 months.
If you like The Mandalorian, Dune, and Max Payne…
this is for you.
Wishlist on Steam
store.steampowered.com/app/4109980/Ri…
#motivationmonday
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Most technical artists know Python, C# (or C++) and HLSL, and if you’re getting into tech art in Unity or Godot, shaders are a must. 🙂
You can learn all here 🔗 jettelly.com/bundles/the-sh…
#unity3d #godotengine #gamedev #indiedev #techart
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Circles, not on the field, but on the water. I show you my Unreal Engine game dev stuff - under the hood. I love sharing, I hope it's good for my indiegame dev karma. Don't forget to subscribe and support the game account here and Steam, thank you #gamedev #UnrealEngine #UE5
CHARGE.R@charge_r_game
This world of the future is for those who love puzzles, mystic, peace, and brain activity. Humanity has built a energy weapon on the Moon to protect Earth from space threats. You're the one who will awaken this system store.steampowered.com/app/4524700/ #WishlistWednesday #scifi #gaming
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🤯DistanceFields is just an insane technology O_O
⛓️Sampling the DistanceField CollisionQuery to avoid particle clipping:
🔷if Distance to field is less than ParticleRadius - then it means that Particle is clipping through geometry => I correct it's position back to surface
Since I'm using SimulationStage - it has same update rate as Constraint, so it doesn't break.
#distancefield #niagara

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New room taking shape.👁️
Still working… still working.
See you April 7. 🖤
kickstarter.com/projects/ta2ga…
#O3HollowDescent #gamedevlife
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@elbethium I let the team know, appreciate a post about our old game. <3
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