ccVidelis

1.1K posts

ccVidelis

ccVidelis

@CCopony

#gamedev. Technical Artist at DECK13

Katılım Şubat 2016
1.2K Takip Edilen1.1K Takipçiler
ccVidelis retweetledi
Ezgi Y. Akhan ^-^
Ezgi Y. Akhan ^-^@ezgiy_akhan·
In my latest environment, I added movement to my clouds. I love how it turned out! Here’s the breakdown👇
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RUKA🎮Steamストアページ公開中
敵に突進して近接攻撃! 相棒ドラゴン「ベリアル」の戦闘アクションを調整 射撃だけじゃなく、距離を一気に詰める攻撃も追加して試行錯誤中。
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Jamie
Jamie@jamierowan_·
ice floors in the lab
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Spang’s Indies
Spang’s Indies@WillsSpangler·
Who'da thunk you could combine Civilization, Stardew Valley, and Terraria? Only these indie devs. - Unlock hidden spaces to reveal resources - Craft tools, buildings and defenses - Fight monsters to clear more land for the village Would you play this? The game is Vexlands.
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ccVidelis@CCopony·
@TOAnimate_ Is this course also for game righs and animations or mostly geared towards film
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TOAnimate
TOAnimate@TOAnimate_·
We're rigging the shoes too.. 😉 The cage you see around the shoe is called a proxy mesh, a simplified deformer that can act on more complex objects. The shoe is being driven by the proxy via a "mesh deform" modifier. The Ultimate Rigging Course Kickstarter is nearly done, last chance to enroll pre-release and at a huge discount! Visit us here: toanimate.ca/blender-riggin… #toanimate #rigging
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Chapter One!!
Chapter One!!@chapterone0062·
#ゴールデンウィークSNS展覧会2026 3DCGで創作をしています! ファンアートも作ります!
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ccVidelis@CCopony·
@MrChickenRocket Maybe because of the drawcalls for each unique rock and the possible hitches... Then again, no clu how roblox handles this. Its ool definitely
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Peter McNeill
Peter McNeill@MrChickenRocket·
Playing around with a procedural rock generator. Sure you can just rotate/place one or two rocks over and over again, but at 300-400 tris a pop, why not have unique rocks everywhere? #robloxdev
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いがもん👁️1
いがもん👁️1@igamoon·
チャットGPTにベースデコレートの相談したらこんなのお出しされてビビりまくってるおじさん
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Alien 👽 Max | 🇺🇦 game developer
Circles, not on the field, but on the water. I show you my Unreal Engine game dev stuff - under the hood. I love sharing, I hope it's good for my indiegame dev karma. Don't forget to subscribe and support the game account here and Steam, thank you #gamedev #UnrealEngine #UE5
CHARGE.R@charge_r_game

This world of the future is for those who love puzzles, mystic, peace, and brain activity. Humanity has built a energy weapon on the Moon to protect Earth from space threats. You're the one who will awaken this system store.steampowered.com/app/4524700/ #WishlistWednesday #scifi #gaming

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ccVidelis
ccVidelis@CCopony·
@Gaziter You probably won't answer, but what was the resource to get into blender animation/rigging. would love to switch to Blender from 3dsMax T^T
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Gaziter 🌱
Gaziter 🌱@Gaziter·
Got into blender modelling/rigging in recently~
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Adiyar Aidarbekov - FXology
🤯DistanceFields is just an insane technology O_O ⛓️Sampling the DistanceField CollisionQuery to avoid particle clipping: 🔷if Distance to field is less than ParticleRadius - then it means that Particle is clipping through geometry => I correct it's position back to surface Since I'm using SimulationStage - it has same update rate as Constraint, so it doesn't break. #distancefield #niagara
Adiyar Aidarbekov - FXology tweet media
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Beezul
Beezul@_Beezul·
RPG Heroes. Inspiration | Dragon Ball Shaman King ⭐️
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Tuana
Tuana@TuanaDes·
Day 07 of trying Mesh VFX Forgor where I got the ref from #Roblox #RobloxDev #VFX
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KK Design
KK Design@kimmokaunela·
Scalable support structures that perfectly match text dimensions.
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ccVidelis@CCopony·
@elbethium I let the team know, appreciate a post about our old game. <3
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Elbethium
Elbethium@elbethium·
Lords Of The Fallen 2014 Had a crazy Darksiders-like wibe to it
Elbethium tweet mediaElbethium tweet media
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