cenoxx

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cenoxx

cenoxx

@cenoxxtv

Ohio, USA Katılım Eylül 2016
236 Takip Edilen145 Takipçiler
cenoxx
cenoxx@cenoxxtv·
@jogamedev Been commenting on the videos, but the work you’re doing is great!
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Jo
Jo@jogamedev·
I believe the new S&box game engine is going to become a serious competitor for Unity, Unreal Engine, and Godot so I'm making a tutorial series explaining how to make a game with Zero experience in the S&box engine. The videos are already far more popular than I was expecting which is super exciting, so if there's anything that you want me to explain about S&box let me know and I'll add it to my list.
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cenoxx
cenoxx@cenoxxtv·
@_trundler Loving how open they are about everything. I think it’s awesome so far!
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trundler
trundler@_trundler·
s&box team has dropped a post-release blog addressing some of the major release concerns. Check it out! sbox.game/news/post-rele…
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cenoxx
cenoxx@cenoxxtv·
@_trundler Very excited to hop in later tonight and start developing. Joining the discord now!
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trundler
trundler@_trundler·
Looking to make games in s&box? ⚒️ Make sure tools are not hidden and then find the s&box editor in your Steam games list You can follow more beginner docs here: sbox.game/dev/doc/gettin… Lastly, as you develop, ask for help in the #beginners channel in the s&box discord ☺️
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cenoxx
cenoxx@cenoxxtv·
@johnnycap126 I miss the old adobe, the CS6 adobe. Pay upfront adobe, no subscription adobe. I hate the new adobe, the subscription adobe. The cancellation fee adobe, the ai slop adobe.
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JohnnyCap
JohnnyCap@johnnycap126·
When Adobe stops their cancelation fee (hundreds of dollars) then I'll buy it. And I'm sure others will too. That fee is ridiculous. I only need lightroom this month. Why do I need to spend hundreds to cancel my $10-20 subscription... If it's different now please lmk...
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cenoxx
cenoxx@cenoxxtv·
@spnidelman I was thinking very similarly. Overall I like the direction, but it doesn’t make much sense to just dump a mag with ammo on the ground. They should adopt the single tap reload stow, and the double tap reload mag drop mechanics from the other games that clearly influenced this.
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spy
spy@spnidelman·
since everybody on this planet cares about and values my literally who opinion: i think the magazine system change in cs2 is a bit amateurish - theres nothing wrong with the old ammo pool system and this switch to magazines seems like they wanted to modernize their gameplay a bit, but didnt want to commit to it fully this creates a situation where logically the mags should be stowed away for later use, but instead theyre wasted, and it creates this dissonance which makes the player ask "why?" the proper (imo) way to do it wouldve been to make the player character stash mags for reusal instead of getting rid of them the other proper way to do it was to not touch the ammo system at all - not every single game needs elements of milsim, but if you start leaning more towards the realism aspect of things, then you better make it make sense and feel good in the process - a half-way solution of "reloading makes you lose your current mag ammo" is not it
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cenoxx
cenoxx@cenoxxtv·
@Teddyschott1 Dude you’re not understanding. It’s AI so it’s cool.
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Tedtheman5VA
Tedtheman5VA@Teddyschott1·
Does…does this not defeat the whole purpose of the game?
TSM@TSM

INTRODUCING @OSUAIapp 👀 Our team has been hard at work on a desktop app for Minecraft Java to help you generate any structure in seconds! Download it at osu.ai, and let us know what you think.

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cenoxx
cenoxx@cenoxxtv·
@UnityCodeMonkey I appreciate the response! Thank you for the insight, I’m going to have to try to incorporate it with the time blocks like you mention.
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Code Monkey
Code Monkey@UnityCodeMonkey·
Basically self discipline is like a muscle and the more you train it the stronger it gets. So you start by forcing yourself to work 10 minutes every day whether you feel like it or not, then 20 mins, 30 mins, 1 hour, 2 hours, etc, etc. That's basically it. It's very simple but of course difficult to do.
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Code Monkey
Code Monkey@UnityCodeMonkey·
My best advice is to NOT rely on Motivation, and instead rely on Self-Discipline. Motivation is something that you have no control over, it comes and goes, it's random. Whereas Self-Discipline is something you CAN control. If you truly want to make games as a professional (there are no rules if you're just making it for fun) then you need to treat it like a professional task. Meaning you need to do what you NEED to do whether you feel like it or not. There's not magic answer beyond that, it's just how it is. Good thing is how Self-Discipline is a skill that you can learn! I used to be terrible, back when I started making a living from my games and I tried to force myself to work it did not go well. I was only able to force myself to work about 2 hours per day and that was it. But over time I focused on learning that skill and nowadays I can work 8-10 hour days without issues even if the thing I need to do isn't something I particularly feel like doing. If it has to be done then it has to be done.
DrengrDev@DrengrDev

@UnityCodeMonkey Do you have any tips for staying on track with your projects? I find myself really excited to work on personal projects one day, and the next I feel no motivation.

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cenoxx
cenoxx@cenoxxtv·
@bstategames This game makes me extremely angry. Thank you! Happy New Year!
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Battlestate Games
Battlestate Games@bstategames·
As we welcome 2026, we look back on an eventful 2025: #EscapefromTarkov officially launched, closing a decade-long journey of development, while #TarkovArena saw major updates and new content, setting the stage for what’s next. We’re keeping up the pace – releasing updates, refining mechanics, running events, and preparing fresh content. Your support, excitement, and feedback keep us moving forward and open a new chapter in the Tarkov universe. We’re confident that 2026 will bring changes that make our games even better. Wishing you a year full of confidence, new opportunities, and memorable moments – in-game and beyond. See you in Tarkov!
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cenoxx
cenoxx@cenoxxtv·
@Prtstnt_Patriot @InsaneActual @nikgeneburn Agreed, really just comes down to how they have it architected. Only the guys over at BSG would know. I’m assuming being on Unity they are leveraging the features like scriptable objects, but they could very well just be using classes that inherit from a base gun class.
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2A Teen ✝️🎮
2A Teen ✝️🎮@Prtstnt_Patriot·
@cenoxxtv @InsaneActual @nikgeneburn That could be accomplished by simply making the *first* cooldown really fast. If the 2 round burst is 1800 rpm, after the first bullet, the cooldown would be .033 seconds, and then the rest would be back to the 90 milliseconds or so.
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cenoxx
cenoxx@cenoxxtv·
@Prtstnt_Patriot @InsaneActual @nikgeneburn They probably would need to do a slight logic adjustment for that initial hyper burst that the AN-94 is notable for, as they wouldn’t really ever have needed that for any other weapon in the game.
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cenoxx
cenoxx@cenoxxtv·
@Prtstnt_Patriot @InsaneActual @nikgeneburn This is basically how it’s done for the most part, they most likely use scriptable objects where they set the fire rate in whatever numerical value they prefer, then the logic handles firing at that rate in full auto on the event of input. However,
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DevilDogGamer
DevilDogGamer@DevilDogGamer·
Ground Zero is the Worst Map every and what makes it even more frustrating is being killed by lvl 8s with decked out MP7s and High tier Armor from the drops. I missed drops so I feel like I'm so behind on everyone with the free gear now
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cenoxx
cenoxx@cenoxxtv·
Yo @nikgeneburn. AK users got their banana mag, time to give us NATO weapon enjoyers a meme mag.
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cenoxx
cenoxx@cenoxxtv·
@hailtothesyn Lost is great, but where are my Brompton Cocktail peeps at?
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meghan 💿
meghan 💿@hailtothesyn·
does ANYONE fuck with this banger because I am THROWING it back right now tbh
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cenoxx
cenoxx@cenoxxtv·
@rivaLxfactor The game is good in its current state. Do I think it could/should be improved, yes. I think communication needs to also be improved in regards to the S1 patch notes not exactly matching what we got in the game. IE. still many issues with incorrect weapon bloom, lighting, etc.
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Xfactor Gaming - Battlefield 6 & Arc Raiders
My apologies for being frustrated on the timeline. I want Battlefield to survive and thrive, but after waiting 8 years to come back to BF I really thought this would of been a well polished and thought out title at release after all we've been through. It clearly is not. The amount of things fixed or "figured out" in previous Battlefield's that are problems again or just lacking is brain breaking. Of course DICE will work on it, but do they have the time in todays market? That is the main problem as I see it. The market might not give them the time they need and BF might be a game lost to its own shortcomings yet again.
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cenoxx
cenoxx@cenoxxtv·
@Big_E I’m going to give it a shot, but it’s okay not to love a game and also give it credit for what it is.
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Big E
Big E@Big_E·
Arc Raiders is a cool concept, looks great, but 3rd person just ain't for me. If it was first person I would be able to get into it way more. Dope to see so many good games out though that people actually have options on. Great time to be a gamer👏
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