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CARTOON
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@REALITY_CHEATER @qqpeepo r u talking about who i think u r talking about
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Video de el Club Hípico de Santiago que subieron a Instagram, pero no lo subieron acá así que se los comparto 🚨🚨
Ayer fue el evento de Umamusume en el Club hipico y pues me encanta lo profesional que hicieron todo XD
ahí el comentarista dándolo todo, musica de Umamusume de fondo, Apuestas estaba re metido jaja
imagínense son un viejito del Teletrak y están viendo esto, me encanta 😆😆
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@CARTOONFPS @wlmouseofficial WOAH CARTOON I ❤️ YOU 🐐
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notice the hare counterstrafes just before the shot. this is what we call "timed dodge"; not just doing a random AD pattern, but predict when they will shoot and juke at that exact moment
after that, the hare switches up its macro pattern (from longstrafe with juke to short strafes)
the hare, having a mastery of both micro and macro dodge mixups, is almost certainly a 1v1er
ElBuni@therealbuni
Un cazador vio una liebre Le disparo Pero el bicho activo el ultra instinto, esquivo todo y se escapo
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Have you ever felt a big difference in "aiming feel" between two mice, that you couldn't fully justify w/ just the shape or DPI deviation?
THIS might be the reason. You might not be accounting for how the sensor position relative to your wrist differs between the two.
But on FMM, you can now convert your sensitivity across games AND mice! findmymouse.com/convert
I've explained before that when I got my original world records in 2020/2021 for static aiming, I thought that a lower sensor position on some mice was a big reason for it, as I could have lower-sensitivity micro corrections while maintaining a higher cm/360 for the large arm swipes.
I've also explained it before when analyzing Donk's grip here: youtube.com/watch?v=N0YcIA…
The difference can be MASSIVE. Assuming you grip the GPX2 and ATK F1 Extreme the same way, here's an example (taken straight from the converter) of how large the difference is (check the video!). 3.7@800 dpi in OW2 w/ the F1 feels the same as 3.33@800 dpi on the GPX2 X2 when using your wrist.
If you want to maintain a CONSISTENT wrist feel, then you need to adjust the sensitivity around this when changing mice.
The cm/360 WILL differ, so your arm sensitivity, which we can consider to be purely "translational", will be different, but I think that most of what we "feel" is actually how the mouse responds to wrist movements when flicking or micro correcting.
Let me know what y'all think and if you find this useful! The feature might be a bit complex at first, but hopefully it's understandable.
BONUS POINT, I also added a little table that highlights if your given sens in-game at your DPI will incur in pixel skipping, so you can decide to increase DPI at your resolution/sensitivity, which I've also talked about many times before.
Stay tuned as I have a ton more cool stuff coming for FMM!

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🇨🇱 LOUD erde sobre primeiro reencontro diante da 🇦🇷 Leviatán:
"Eu basicamente fui kickado né. Eles [Leviatán] poderiam me esperar, me deixar de sexto, mas não tem problema. Eles tomaram a decisão deles. Eu sou muito amigo deles. Pra mim, vai ser mais um jogo "for fun". Acho que, se "começar a medir o peru", pra mim tanto faz. Pra mim, é começar a jogar o jogo e ficar muito melhor com meu time"
LOUD vs LEV às 18h (horário de Brasília). Essa entrevista HILÁRIA vc acompanha no tweet abaixo ⤵️

Fernando "nandoshow" Schwabe@nandoshowww
🇨🇱 Erde comenta estreia pela 🇧🇷 LOUD e revela que foi "basicamente kickado" pela Leviatán, próxima adversária da equipe brasileira Papo com o novo capitão da LOUD ⤵️ youtu.be/BfLiGv7wQ9I
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@uwudemoncat no, matty cooked SO FUCKING HARDDDDDDDDDDD we love earthbound and maplestory
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@CARTOONFPS the stache radiated incomprehensible aura don't lie
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