Andrew Dennison

10.8K posts

Andrew Dennison

Andrew Dennison

@CharlieBeatnik

Love things made of carbon fibre, especially if they make a loud noise. Maker @unity3d. Previously a Pirate @RareLtd, Rally Driver @Codemasters.

Leamington Spa Katılım Mayıs 2009
693 Takip Edilen772 Takipçiler
Andrew Dennison retweetledi
Matthew Bromberg
Matthew Bromberg@MBromberg·
Folks. Can I explain something about world models? Seems like today might be a good day for that. Advances in large-scale “world models” — whether developed by partners like Google or others — materially expand the frontier of interactive content creation. These models can generate high-quality, interactive, video-like experiences from natural language or minimal input. Today, they are primarily editable through prompting, which limits the level of determinism and precision required for production-grade game mechanics. As a result, their outputs remain probabilistic and non-deterministic, making them unsuitable on their own for games that require consistent, repeatable player experiences. Rather than viewing this as a risk, we see it as a powerful accelerator. Video-based generation is exactly the type of input our Agentic AI workflows are designed to leverage—translating rich visual output into initial game scenes that can then be refined with the deterministic systems Unity developers use today. Our agents already generate high-quality scenes from static video. Interactive, camera-controllable video from world models would further enhance this pipeline and materially improve the fidelity and speed of early-stage content creation. We believe this represents a meaningful step forward for AI-driven development across the industry. Unity’s role is to operationalize these advances. Outputs from world models are ingested into Unity’s real-time engine, where they are converted into structured, deterministic, and fully controllable simulations. Within Unity, creators define physics, gameplay logic, networking, monetization, and live-operations systems to ensure consistent behavior across devices and sessions. This combination enables developers to move faster from concept to scalable product: AI accelerates environment and asset generation, while Unity provides the execution layer that transforms generated content into reliable, monetizable experiences. As a result, world models expand content supply and reduce development friction, while Unity remains the system of record for runtime, distribution, and long-term operations. This dynamic broadens Unity’s addressable market and reinforces its central role in the interactive ecosystem.
English
102
161
853
717K
Andrew Dennison retweetledi
Jordan Mechner
Jordan Mechner@jmechner·
My brother David and I revisit our high school to reenact his 1985 Prince of Persia motion-capture performance, 39 years later. He's still got it!👑 jordanmechner.com/en/books/repla…
Jordan Mechner tweet media
English
35
104
1K
38.3K
Andrew Dennison
Andrew Dennison@CharlieBeatnik·
@info_JT_Studio_ Hey JT Studio. My cartirdge shell just arrived, thank you for the great service. However I'm struggling to open it, I can't get the plastic clips to release. Do you have any advice for how to actually open the cartridge? Thanks!
English
0
0
0
9
JT Studio
JT Studio@info_JT_Studio_·
Assemble the Sega Saturn Extended RAM Cartridge boards into the shell that we just injected. It looks good.🌹💪 jt-studios.com/shop/
JT Studio tweet media
English
3
8
52
1.7K
Andrew Dennison
Andrew Dennison@CharlieBeatnik·
@TDK_Chiptune @RetroPassionUK Steve has been great in the past, and I’d absolutely recommend his repair work. Just seems to have been some kind of communication failure.
English
1
0
0
82
Andrew Dennison
Andrew Dennison@CharlieBeatnik·
I wonder if anyone knows how to get in touch with Steve from @RetroPassionUK? I’m trying to get an update on the Amiga 4000 board I set him 18 months ago but despite trying for 6 months I haven’t been able to get in touch. Does anyone know how to get in contact? Thanks!
English
1
0
0
316
Andrew Dennison
Andrew Dennison@CharlieBeatnik·
@chrisluck Interesting that they also chose to photoshop out the date from the whiteboard!
English
0
0
2
124
Andrew Dennison
Andrew Dennison@CharlieBeatnik·
@john_mcmurtrie Vapour is the new hotness because although it takes longer it means you don’t have to get the material wet. Handy for when you can’t totally strip down the machine. Haven’t tried it yet though and I still get solid results with your original method.
English
0
0
2
57
John McMurtrie
John McMurtrie@john_mcmurtrie·
@CharlieBeatnik Going for full immersion first, but the vapour method is interesting. I’ll need to grab a properly airtight container for the vapour method though. Would be cool to see which one gives more consistent results.
English
1
0
1
139
John McMurtrie
John McMurtrie@john_mcmurtrie·
RetroBrite tub v1 in progress!
John McMurtrie tweet mediaJohn McMurtrie tweet mediaJohn McMurtrie tweet media
Slovenščina
3
0
14
1.7K
Andrew Dennison
Andrew Dennison@CharlieBeatnik·
Turns out that @romero isn’t just the game developer we all want to be, he’s also the fan that every game developer deserves. Lovely stuff! ❤️🥋🍏
Jordan Mechner@jmechner

Tore through @romero's "Doom Guy" in two days. I was moved, & learned a ton. His open and insightful account of 1980s, 90s & 2000s game-dev stirred powerful memories. Reading chapter 5, I felt like I finally got to meet the crazy kid who wrote & mailed this letter in 1985.💾📨

English
0
3
10
1.1K
Andrew Dennison retweetledi
James Titcombe
James Titcombe@JamesTitcombe·
A very rainy day here… today’s plan - some work prep for tomorrow - then playing ‘Sea of Thieves - Monkey Island’ and pretending to be 12 again 😂
James Titcombe tweet media
English
1
1
12
1.9K
Andrew Dennison retweetledi
Sanjeev Kohli
Sanjeev Kohli@govindajeggy·
WORST. REMAKE. EVER
Sanjeev Kohli tweet media
English
11
278
2.4K
113.8K
Andrew Dennison retweetledi
Anon Opin.
Anon Opin.@anon_opin·
Just say you're from Stoke. Nobody cares which particular town of the Potteries you're from.
English
21
5
123
38.6K
Andrew Dennison
Andrew Dennison@CharlieBeatnik·
@pixelteriyaki @TaroNuke Sorry to hear this. If you’d ever like any advice or help with source control setup then I’d be happy to advise.
English
0
0
0
26
PIXELTERIYAKI
PIXELTERIYAKI@pixelteriyaki·
@TaroNuke Have back ups but it's q fee months back and I've lost track of the changes I've done qnd stuff. Mt fault for not using version control as I'm stubborn
English
2
1
7
1.1K
PIXELTERIYAKI
PIXELTERIYAKI@pixelteriyaki·
Someone robbed my bag with my laptop and the complete version of fingun 2 on it. Fucking devastated right now. Literally spent the best part of 2 years working on that for it to just go in a flash.
English
21
9
47
9.6K
Andrew Dennison retweetledi
Retro Dream
Retro Dream@Retroldies·
Playing F-19 Stealth Fighter on my recapped, restored and neat as new IBM PS/2 Model 30 #retrocomputing #retrogaming just like back in the day!
Retro Dream tweet mediaRetro Dream tweet media
English
7
11
86
4.1K
Andrew Dennison retweetledi
dannyodwyer was here
dannyodwyer was here@dannyodwyer·
first part complete. that was awesome. they nailed the world design and there was a lot of satisfying story beats. some of the quest design was rough and gathering pieces of eight super tedious but I was mostly impressed and enamored by it. it legit felt like Melee Island 👏👏👏
Petaluma, CA 🇺🇸 English
2
1
66
12.3K