Chris

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Chris

Chris

@Chigley

I yam what I yam - Wannabe writer - Game developer - General gadabout - Chaotic neutral - Games: https://t.co/fIQ65yV7O8 :: https://t.co/hsPPrcMeAo

Lost Angles, CA Katılım Ekim 2008
563 Takip Edilen803 Takipçiler
Chris
Chris@Chigley·
@marcsh Indeed. This is my memory map...
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@Chigley Ahh. I liked calling those out in a memory map, but that makes sense
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Chris
Chris@Chigley·
At this stage of dev, the biggest challenge is space/RAM. I'm constantly having to optimize and juggle code and data. I have 2 main code/data segments. I have 141 bytes left in one, and 1403 bytes in the other. That's it! 😅😂 #c64 #c64u #retrogames #commodore
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Chris
Chris@Chigley·
@marcsh IO/VIC ($d000 - $e000). Also graphics and screen RAM. I do use some RAM up under the Kernal, but that's all runtime stuff. I can't have a PRG that loads through IO, so I can only really, effectively use RAM up to $d000. You don't have 64K.
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@Chigley Say 49796 down at the bottom, whats the other ~15,000 bytes doing? Engine of some sort?
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Chris retweetledi
Simon Phipps
Simon Phipps@SimonPhippsArt·
Time to revisit the box art of the original Rick Dangerous and see what it would look like if it truly reflected the cartoony style of the game. New Rick Dangerous Limited Edition Art Print available from my ko-fi store. (ko-fi.com/simonphippsart…) Thanks for watching!
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Chris
Chris@Chigley·
@FlightDreamz Thanks! It is. Probably another few weeks and it'll be ready for some sort of release.
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Chris
Chris@Chigley·
And yes, I know my line dancing dragons aren’t centered. I promise I’ll fix it eventually. Lol!
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Chris
Chris@Chigley·
@sedrul08 Make the most of those knees while you're young!
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Lurdes
Lurdes@sedrul08·
Today is Friday, on Fridays we dance.💃🕺
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Chris
Chris@Chigley·
IMPORTANT NOTE: The music in this video is NOT by Barry Leitch. It's placeholder music from the GoatTracker2 examples.
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Chris
Chris@Chigley·
@markgadala This is news to you? This was known years ago.
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Mark Gadala-Maria
Mark Gadala-Maria@markgadala·
This is insane. $6.1 billion in unpaid wages. 819 million hours of labor. Every person who clicked a fire hydrant to log into their email was part of it. reCAPTCHA was never primarily a security tool. It was the largest unpaid AI training operation in history, running invisibly inside the infrastructure of the entire internet. Google launched reCAPTCHA in 2009 as a book digitization engine. Version 2 trained image recognition for Street View, extracting labeled data on house numbers, traffic lights, storefronts, and road infrastructure across the planet. Version 3 trained behavioral pattern recognition. Each iteration harvested a different dataset from hundreds of millions of users who were told the point was bot detection. The dataset was the point. The punchline is airtight: AI can now solve CAPTCHAs faster and more accurately than humans can. The tool built to filter out machines spent 15 years training them. You completed the loop without ever being told you were in it. Every system designed to keep machines out was simultaneously teaching them how to get in. The more interesting question is what today's equivalent looks like, and whether you'd recognize it if you saw it.
Sharbel@sharbel

x.com/i/article/2033…

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Dr. Jebra Faushay
Dr. Jebra Faushay@JebraFaushay·
It’s ok to retire. You don’t have to perform anymore. Here is Rod Stewart strutting around with his tight little flare jeans and teased hair.
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Chris
Chris@Chigley·
It's getting a wee bit tight... 😅
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/ Judge Drokk /
/ Judge Drokk /@JudgeDrokk·
@Chigley Are you going to put this on ITCH or some other distribution medium?
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Chris
Chris@Chigley·
After a solid week of work, this is where my C64U game is at. Pretty much done. Blimey! I need to balance the game play, and level progression. Still some temp art here and there, and placeholder music/SFX. Lots of little things left to do.. and I have >1K of space left. 😅
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Johnny B. Good
Johnny B. Good@Cat5SMASHICANE·
Does anyone have an old smart TV? It can be as old as 2010. I will be trying this out tomorrow to see if it works. If anyone tries, let me know what happens. 💯
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Chris
Chris@Chigley·
I re-calculated, I have around 1900 bytes left, so a bit less than 2K. Phew! What a relief. LOL!
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Chris
Chris@Chigley·
I meant <1K. Also, need to implement the level win/exit stuff too. Shit, quite a bit left to do actually... 😂
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Chris
Chris@Chigley·
My final(ish) memory map. Not done one of these for a very long time. I'd forgotten how valuable every single byte is, on the C64.
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Chris
Chris@Chigley·
@yosserh Ah, 1984. Never seen this one before. You're a legend, Steve!
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Chris
Chris@Chigley·
@yosserh Oh nice! Is this an old one or are you making C64 games again? Love the name BTW.
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Chris
Chris@Chigley·
Progress on my little Commodore 64 game. No art yet, and placeholder music. Getting to grips with 6502 assembly again has been fun. Lol! Not bad for a 4 days work 😆
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