Chris Walter / ItsTheClangers
4.2K posts

Chris Walter / ItsTheClangers
@ChrisWalter89
I play games, make games and point out the weather. Father @ home, Production Director @d3tltd opinions are my own and all that. he/him

FIGHT! Watch the Official Trailer for Street Fighter, hitting theaters everywhere October 16.


This officially licensed Lucasfilm product is a collaboration between Star Wars and traditional Edo ukiyo-e prints, a proud Japanese art form. The prints feature popular heroes and unique characters from Star Wars, using ukiyo-e techniques.

Hi Hannah Spencer @TheGreenParty. This article makes for interesting reading. Perhaps you could clarify the question put to the Green Party press office as to whether lawful Stamp Duty was paid on both of your properties? mol.im/a/15574637

I made this concept for Tekken. Because customization in fighting games should be ENDGAME not just color swaps and preset outfits. So I designed a full Customization Hub built around real creative freedom and long-term value. I’m talking: • Custom mask expressions • Material & texture layering • Advanced detail sliders • Heat effect variants (fire / electric / aura types) • Custom wall & floor break visuals • Selectable particle intensity • Animated win pose unlocks • Custom intro effects • Rank-exclusive cosmetics that actually flex • Community outfit sharing vault • Built-in photo mode for creators • Heat Smash options depending on what you choose Imagine picking your Heat Smash type: • Standard • Wall Break focused • Floor Break focused Same balance. Same frame data. Just different cinematic outcomes based on your choice. Make customization part of progression. Make it part of identity. Make it something worth showing off. And honestly? Even if it’s not unlockable I’d buy it. If it’s high quality and deep, I’m supporting it. This adds hundreds of hours without touching balance. No gameplay changes. Just expression, personality, and replay value. If fans are ready to invest in real customization… why isn’t this the standard yet? #T8_report #TEKKEN8 #Customization #TekkenShop #Season3 #FGC #fightpass #Tekken #Tekken8 #FGC #FightingGames #GameDesign @tekken @Harada_TEKKEN @nkt_dreamer @OdashimaTomoko @mykeryu @Nakatsu_TK @BandaiNamcoEnt1 @BandaiNamcoUS @BandaiNamcoFR @BandaiNamcoEU @BandaiCollect @BandaiNamcoME @BandaiNamcoAU @BandaiNamcoSEA @tmd_combos @ArmorKingTV21 @GyorgyPajor @FEDERER_2009 @H4L0313 @VDimetrious @prodbyhiddn @ArmorKing @SUPERTANEX @Lil_Majin @TheMainMan_SWE @THEJON07 @spaghetti_beans @Jesandy1572 @Chenzo @Brawlpro @AvoidThePuddle @tekken_poltan @sargentotv @CellaDor86 @PumaTekken @ElogeHakizimana @Ryujin_17_ @williams_xH @Guc_KYSG @RichityKnees @overflowyouknow @Androktasai @thequietmark @mengshs @NT_01_Official @VolSkimmer @j2rising @Leopart2gato @LeoraMoon_ @Fkawauso

@frogs4girls We need two Olympics. The Natural Olympics. The 'Science Fair' Olympics. Let them do everything. I want to see a guy jump 50 feet because he replaced his shins with carbon fiber and is running on rocket fuel.

What a line-up 😮💨 Unlock Operators and Weapons inspired by @StreetFighter in Season 11: 6th Anniversary! The Street Fighter: Hero’s Collection Operator Series Armory drops on December 11th at 4 PM PT. The Street Fighter: Champion’s Collection Weapon Series Armory drops on December 13th at 4 PM PT.

Hi everyone, Grand Theft Auto VI will now release on Thursday, November 19, 2026. We are sorry for adding additional time to what we realize has been a long wait, but these extra months will allow us to finish the game with the level of polish you have come to expect and deserve.
















