Chris Chuipka
157 posts

Chris Chuipka
@ChrisWillC
Character/Creature modeling Supervisor. Zbrush and Blender Lover.
Toronto, Ontario Katılım Ağustos 2010
63 Takip Edilen322 Takipçiler


@khtrammell Really great work Kent! You've been on a roll lately.
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Almost done recording the pore-detail chapter of my #b3d portrait course! I'm feeling really good about the 9+ hours of video so far. Likely another 9+ more to go 😬
I'm nerding out hard on this one.

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@khtrammell Fantastic work Kent! You've definitely leveled up with this one 👍
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I had the honor to make the splash screen for the upcoming Blender 2.90. I tried to keep the creepiness to a minimum for all the Blender kids out there 😉 #b3d
Blender 🔶@Blender
Meet the splash screen of Blender 2.90! 🦊 This colourful friend created by @3DBystedt will greet you every time you launch the upcoming version of Blender. #b3d
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@khtrammell This should work. Object -> Apply (ctrl-A) -> Make Instances Real
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#b3d question: Does anyone know how to make linked collections local to the assembly .blend file? Object > Relations > Make Local doesn't seem to do anything..
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Sculpt Vertex Colors, the new vertex painting system, is now in Blender 2.90.
The initial commit includes a new brush engine, smooth and smear brushes, color filter, new color picker, voxel remesher support and data conversion utilities. #b3d #devfund developer.blender.org/D5975
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Chris Chuipka retweetledi

Here's a sneak peek at IR's AeonX 4D scan data processed using R3DS Wrap4D(Beta)! Captured with our 56x machine vision 60fps system (50GB/s!) The system is designed to capture human subjects for machine learning applications and VFX! vimeo.com/413146149
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New operator to create simple subdivisions in Multires. With this feature, Catmull-Clark and Simple subdivisions can be combined in any order to sculpt on hard surface objects without manually smoothing the edges. #b3d #devfund developer.blender.org/D7415
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Multires Unsubdivide can rebuild all subdivision levels and displacements of basically anything. It works on meshes with non-manifolds, triangles, ngons, disconnected elements, and all triangles topology. #b3d #devfund
developer.blender.org/D7372
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Pose Brush Scale Mode
With this new deformation mode for the Pose Brush you can easily change the general proportions of a mesh.
It works like the regular Pose Brush, so it does not need any setup, masking or transform manipulators. #b3d #devfund
developer.blender.org/D7374
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Chris Chuipka retweetledi
Chris Chuipka retweetledi

New operator to initialize all Face Sets in a mesh at once.
It can create different Face Sets by mesh connectivity, material slots, face normals, UV seams, edge creases, sharp edges, edge bevel weights and face maps. #b3d #devfund
developer.blender.org/D7209
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Face Sets, the new visibility management system for Sculpt Mode, is now in Blender 2.83 #b3d #devfund
developer.blender.org/rB38d6533f212b…
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