Alan Noon

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Alan Noon

Alan Noon

@AlanNoon

Founder | Game Developer | Vintage Arcade Game Restorer.

Katılım Temmuz 2010
3.7K Takip Edilen5.1K Takipçiler
Alan Noon
Alan Noon@AlanNoon·
Throw Fab in the bin, @UnrealEngine I purchased assets. I cannot create a project with them. Error Code: MD-0011-0 Isn't that the whole point of Fab? Sell assets for people to use? #UnrealEngine
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Alan Noon
Alan Noon@AlanNoon·
@kiaran_ritchie 100%. The upshot of this is that game design and gameplay will again take to the forefront of what makes a great game.
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Kiaran Ritchie
Kiaran Ritchie@kiaran_ritchie·
In the future, you'll turn DLSS off and see this
Kiaran Ritchie tweet media
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Alan Noon
Alan Noon@AlanNoon·
TF do you think those Ray Bans are doing?
Aakash Gupta@aakashgupta

500 million people installed Pokémon Go in 60 days. Every one of them became an unpaid 3D mapping contractor. Niantic introduced “AR Mapping” in 2020, framed as “Field Research.” Complete the scan, unlock a reward. Players walked circles around buildings, streetlights, and storefronts while their phone cameras captured geometry from every angle. The game awarded them a handful of Poké Balls. Niantic got geotagged photogrammetry data tagged with precise position, orientation, movement speed, and direction. 30 billion images. A million locations worldwide. Thousands of photos per location across different angles, weather conditions, lighting, and times of day. Building that dataset with paid contractors would cost tens of billions of dollars. Niantic built it for the cost of digital Pikachu rewards. Google figured this out a decade earlier with reCAPTCHA. “Click all the traffic lights” was never about proving you’re human. It was labeling training data for Street View, Maps, and autonomous vehicles. By 2011, reCAPTCHA users had digitized the entire Google Books archive and 13 million New York Times articles back to 1851. Google took a security product and turned billions of free human classifications into computer vision infrastructure. Niantic ran that same playbook at physical-world scale. The game was the CAPTCHA. Every AR scan was an unpaid mapping task dressed up as gameplay. Now the spin-out, Niantic Spatial, licenses centimeter-accurate visual positioning to Coco Robotics for delivery bots navigating city streets where GPS drifts 50+ meters. The system works because when a robot’s cameras see a building, Niantic already has thousands of photos of that exact building from every possible angle, tagged with sub-centimeter coordinates. No satellite required. Niantic raised $773 million and peaked at a $9 billion valuation. Last year they sold Pokémon Go to Scopely and kept the spatial data. The game generated revenue. The 30-billion-image 3D map of the physical world generated the company.

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Alan Noon
Alan Noon@AlanNoon·
Real world interaction is definitely the promise of XR that cannot be realized on other platforms. No argument there! But not every XR experience needs to lean on IRL interaction. Experiences such as the demoed here are also valid, and just the fact that the user can walk around the experience opens the door to new interactions that might not be doable (or as interesting) on a flat screen. All that aside, my man point was meant to be “I thought I’d be making games.” 😢
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Joe Graf
Joe Graf@EpicCog·
@AlanNoon I get that it’s cool for a second but unless the games uses the existing environment to be the platformer content what’s the point of AR over playing on a TV? The power of AR is to transform the world around you into a game world. Otherwise, the experience is better on a screen
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Alan Noon retweetledi
ヤスハラユウジ
ヤスハラユウジ@dsedb·
球面移動&スキャンというゲームシステムの根幹を、この戦艦のモデルを相手に作ってました。当時は四元数の存在を知らず、球面線形補完などなどぜんぶ行列の要素演算という独自理論。完成したときは小躍りしましたねー
PlayStation Park@PlayStationPark

Take It Down 'Omega Boost' PlayStation

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Alan Noon
Alan Noon@AlanNoon·
@Pimit8 20%!?!? You’re doing well. I’ve found waiting is 60%-70%
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Pimit
Pimit@Pimit8·
Number one priority for UEFN should be speeding up the workflow. It keeps getting slower. At this point, 20% or more of my time in the editor is just waiting.
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Alan Noon retweetledi
Grey
Grey@jgreyfriend·
• be Soichiro Honda • born a blacksmith's son, despises school, loves the smell of oil • 1936: spends his life savings developing a piston ring concept • pitches it to Toyota; their engineers laugh at him • out of 50 rings submitted, only 3 pass quality control • Rejected. • pawns his wife’s jewelry just to buy food and materials • goes back to school at age 30 to learn metallurgy, gets bullied by younger students • sits in the back, refuses to take exams, tells the professor: "A diploma won't feed me." • finally perfects the manufacturing process, builds a factory • 1944: US B-29 bombers destroy the factory. • rebuilds it from the rubble • 1945: Mikawa earthquake flattens it again. • realizes the universe is telling him to stop • sells the wreckage to Toyota, buys a giant tank of alcohol, and does nothing but drink for a year • wakes up broke, sees his wife struggling to pedal her bicycle to the market • has a spark of madness: finds a surplus radio generator engine and straps it to her bike • it makes a "bata-bata" sound; neighbors beg him to make one for them • founds Honda Motor Co. in a wooden shack • 1954: company is near bankruptcy, but he announces he will enter the Isle of Man TT (the deadliest race on earth) • "I pledge my entire heart and soul to win this race." • goes to Europe, sees German engines are 3x more powerful, returns to Japan to work 18-hour days • returns to the Isle of Man and dominates the 125cc and 250cc classes • decides to build cars; Japanese Government (MITI) bans him • "Japan doesn't need another car company. Stick to motorcycles." • sends the government a furious letter: "I will do it anyway." • enters Formula 1 in 1964 just to spite the bureaucrats • 1973: US passes the Clean Air Act; GM and Ford say the standards are "impossible" to meet • Honda buys a Chevy Impala, flies it to Japan, installs his CVCC engine heads on it • flies it back to the US, passes the EPA test with flying colors • humiliates the biggest car companies on earth with a fraction of their budget • dies as the "Henry Ford of Japan" Success represents the 1% of your work which results from the 99% that is called failure.
Grey tweet mediaGrey tweet media
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Alan Noon
Alan Noon@AlanNoon·
@PatrickBlank Cool. In addition to the flattening, we had another WPO shader that warped the weapon and character to emulate a different FOV, as you might with a 2 camera solution in a forward shading renderer.
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Patrick Blank
Patrick Blank@PatrickBlank·
@AlanNoon That's really interesting. I've been using the render target solution myself just for the non typical fov problem.
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Alan Noon
Alan Noon@AlanNoon·
Looking through old projects... Some time ago, I was working on a project that was 1st person. Typical issue: weapons penetrating into walls when close. In a deferred pipeline, everything is rendered from one camera, so classic multiple camera and multi FOV tricks are problematic. Clever line trace and IK systems to animate arms and weapons out of the way were off the table. I am sure that I am by far not the first to think of this, but my solution was to flatten the character along the camera's forward vector in a shader. Here it is viewed from 3rd person so you can see how it works. Fun. #gamedev #unrealengine
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Alan Noon
Alan Noon@AlanNoon·
Without the ability for the surface to change tactile response local to the virtual input, this is a horrendous idea. "Standard controllers aren’t comfortable for everyone, Sony says" Cool, so make a controller for nobody? A solution in want of a problem. They've lost the plot. How much is this going to cost? $300? x.com/VGC_News/statu…
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Alan Noon
Alan Noon@AlanNoon·
@DannyMacFinn Sure, but then you've incurred the cost of tracing every tick (or thereabouts,) Might as well just flatten all the time, no?
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Daniel's making a game : ASSIAH
Daniel's making a game : ASSIAH@DannyMacFinn·
@AlanNoon Huh, that’s a creative solution for certain. I used a material to create a world offset that I could control in a material instance. You can then set the scalar parameters in a blueprint so that it only triggers the offset when a line trace coming from the character triggers it.
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Alan Noon
Alan Noon@AlanNoon·
@RobertGDev Yeah, but not really necessary. Because all the shading happens before the flattening and the flattening happens from the camera position every tick, it looks fully 3d. Can't tell it's flat at all!
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Robert Gervais
Robert Gervais@RobertGDev·
@AlanNoon This is great. I imagine you could build different planes along the view frustum towards the camera's far plane + slow down the update tick along each further plane to create a quasi-parallax effect.
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Alan Noon
Alan Noon@AlanNoon·
@duos_with_dad The answer is: Game developers are no longer in the driver’s seat.
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Alan Noon
Alan Noon@AlanNoon·
@kiaran_ritchie NURBS! Now there’s a name I haven’t heard in a while. What a mess that was…
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