Konrad ☁️

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Konrad ☁️

Konrad ☁️

@CloudlessStudio

Wannabe PSX gamedev from Poland. https://t.co/SyE0a8cvnH 🦋

Katılım Ocak 2019
975 Takip Edilen1.7K Takipçiler
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Konrad ☁️
Konrad ☁️@CloudlessStudio·
Since platformers are just a dumb idea for a solo dev (unless you are a magician) I wanted to share what I have here before I stop working on this lol
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Konrad ☁️
Konrad ☁️@CloudlessStudio·
A few years ago, I was in an interview call at my job where my boss was looking for another dev. We interviewed one guy who I thought was very talented but didn’t get the job. A few weeks later he made a game that has like 8k reviews lol I’m actually very happy for him.
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Konrad ☁️ retweetledi
CosmicDev
CosmicDev@CosmicDev117·
This is how you should ideally respond to negative reviews
CosmicDev tweet media
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Konrad ☁️
Konrad ☁️@CloudlessStudio·
@BenjiGameDev Some negative reviews are just diabolical, people need to be called out
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Ludocasual
Ludocasual@Ludocasual·
@kantallive Makes perfect sense, the game was shallow, so he didn't enjoy it but he wanted to finish it anyway. After finishing it he came to the conclusion it was not fun and doesn't recommend it.
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kantal
kantal@kantallive·
WTF, you've completed the game. There was something pushing you to finish it, and then, you're telling it's shallow?
kantal tweet media
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PawnDriver
PawnDriver@PawnDriver·
@IsThisA3DModel Ill post doing the hair with splines. How is it for you knowing unreal 6 is based on AI though? Oohhhh this a big one ouch. Sorry bro lol
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PawnDriver
PawnDriver@PawnDriver·
Its nice being right about AI while watching anti-AI people scramble and cope at massive rates. LOL All of the things that I said come to fruition one bit at a time. All of those wasted ratios and crash outs and here I am. Just doing my thing.
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Konrad ☁️
Konrad ☁️@CloudlessStudio·
@SekamelicaGames There’s no system for it, all the devs I know do some hacky way, and the two plugins that deal with that I could literally never get to work bug free.
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Konrad ☁️
Konrad ☁️@CloudlessStudio·
@CRUMVIII I had a decent platformer going 2 times, I realized it was going to take at least a year and it possibly was going to end up selling like 25 copies so I stopped. I think it’s the fear of failure that stops a lot of people
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C-R-U-M VIII
C-R-U-M VIII@CRUMVIII·
Any game dev that worked a long time on their project but at some point in development, they got stuck in a really bad spot and seemingly couldn't proceed any further for whatever reason? Or it was harming your mental health. If so, what did you do?
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Konrad ☁️
Konrad ☁️@CloudlessStudio·
@ChefDiabloDex Yeah I know a lot of artists go through this, sadly there isn't much to be done about it =( I wish it somehow converted for the actual creators...
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DiabloDex
DiabloDex@ChefDiabloDex·
@CloudlessStudio Sorry it happened sad to hear... Happens to me on Instagram and tiktok too where i spotted my stuff with millions views while i had around your views..
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DiabloDex
DiabloDex@ChefDiabloDex·
It's incredible how my original post has not even 20 likes... But my same animation on your post has 260 so far and counting.. im so tired of this..
will del@will_del76

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Konrad ☁️ retweetledi
dallasDev
dallasDev@dallao_porra·
rlly proud of my game ngl. This shit is really fun
dallasDev tweet media
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Konrad ☁️ retweetledi
MOTORSLICE | Regular Studio
MOTORSLICE | Regular Studio@RegularStudio_·
MotorSlice is OUT NOW - Old school parkour atmospheric game - Climb and parry colossal bosses - Fight construction equipment with a chainsaw - Explore a megastructure - Cute tomboy waifu
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Konrad ☁️ retweetledi
Asarge
Asarge@AndreSargeant·
mesmerizing grapple maneuvers
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Konrad ☁️
Konrad ☁️@CloudlessStudio·
@JoeyToroArt If you run through Darkroot towards the Hydra, all the trees are basically 2 planes intersected
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Joey Toro
Joey Toro@JoeyToroArt·
The Bridge to Sen’s Fortress
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Konrad ☁️
Konrad ☁️@CloudlessStudio·
@SGS__Games @yawpgames I would be devastated to be honest. 4 years is a long time to release a game, so I’d like it to recoup some of that effort.
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Chronomon | Monster Taming Farm SIM
To my #indiedev family. Would you consider this a success?! For reference: - 4+ years of work - Released almost 1 year ago - Ongoing weekly updates - Likely another year+ of updates - Initial launch sales <$10k
Chronomon | Monster Taming Farm SIM tweet media
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