HMF

2.3K posts

HMF

HMF

@CommarderFM

Katılım Temmuz 2014
558 Takip Edilen49 Takipçiler
HMF
HMF@CommarderFM·
@MischiefCS2 After CCT would be good with 2 relevant teams playing in it
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HMF@CommarderFM·
@moroedits_ Erstes Hälfte war schlimm weil man hyperaware war, danach war's normal (außer USP)
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HMF@CommarderFM·
@JesperLarsen222 Gonna be interesting how it plays out cause imo we'll 100% see 5 teams with 10 LAN wins, the question is just how many other points the teams have to see how high it gets pushed
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Udknud
Udknud@JesperLarsen222·
Least defeats in VRS + LAN win stats : Let's check in on which teams have the least defeats registered in VRS (April ranking). You might be in for a few surprises 😉 1 - THUNDER dOWNUNDER (35-5) - 88% Winrate 2 - Vitality (31-6) - 84% Winrate 3 - BIG (27-6) - 82% Winrate 4 - 100 Thieves (16-6) - 73% Winrate 5 - Spirit (17-9) - 65% Winrate (W-L) -------------------------------- As an aside, THUNDER dOWNUNDER is the first team to already now register 10 LAN wins, which will have full value by April 6th, meaning they are capped from gaining any more from LAN wins for a while. Here is a "behind the scenes" look at the current top 20 for highest LAN win rating as of April 6th with the current results. It's an interesting display of how LAN win points are no longer only for tier 1 teams to pursue, quite the opposite actually this season, with EPL being mostly online, but of course most of all with the bonanza of Open LANs available! We can see how the LAN win cap (red bar) in VRS is already pushed really high and since most tier 1 teams are nowhere near capped on LAN wins, this is why teams like B8, FaZe, 3DMAX, etc are going to smaller LANs to get those extra points. The higher the LAN win capped is pushed (5th highest team) the more points a team under the cap can get from grinding extra LAN wins, relative to teams not participating in the grind.
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Josh
Josh@JoshuaWalfall·
We researched hundreds of esports teams across the world and ranked them based on what it takes to succeed at the highest level.... We present to you the final chapter of our Crunch 2025 Organization Tier list! (1/11)
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Finn
Finn@MischiefCS2·
@messioso @quacke69 @HLTVorg ^ it’s just extension of current utility. IMO it’s still partially misinformation but doesn’t make it any worse. It just means less clicks
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GOATzsi@VAMOUZ1526·
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HMF@CommarderFM·
@budiudi_0909 @44knightsky Can easily get a R34 for 100k in Japan. Which means Lewis could buy 400 a year in 2022 or 600 a year now. WHICH MAKES IT WORSE THAT HE DID IT WITH A RENTED ONE CLANDESTINELY?
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ブディ🇯🇵@budiudi_0909·
@CommarderFM @44knightsky I saw the dumbest comment when this video went viral. A Lewis fan said, “Who gives a f***? I bet he could buy 100 of those cars.” Okay… but did he replace it? Did he pay the fine? No.
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ivanna
ivanna@44knightsky·
throwback to when this video first dropped and even his strongest haters were deeply impressed until 2 days later when they decided to pretend they gave a fuck about Japan’s driving laws
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HMF@CommarderFM·
@Vincy_Rob @44knightsky -The original video was posted to Lewis Instagram without any mention of Mercedes -It was posted 1 1/2 months after the race so wouldn't make sense as a promo for it -Why wouldn't they use like some cool modded 190 for it -There's no way Lawyers would ever sign off on this lol
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HMF@CommarderFM·
@1festivve @MischiefCS2 If they dont lose against underdogs and actually get 10 wins out of their upcoming 3 events, they still have a pretty good shot, their form is just ass
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Rory@1festivve·
@MischiefCS2 Did Passion UA mess up their calendar this season or have they just not won enough?
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Finn
Finn@MischiefCS2·
Update to the 🌎 Americas VRS predictions on the race to the IEM Cologne Major All out fight for that final spot, everything on the line
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HMF@CommarderFM·
@AlpherOwl @1festivve @MischiefCS2 That's just -28, it's more that they havent done anything since the major. Basically they won against Liquid at EPL and that was it. Both in opponent network and bounty collected there are 3 wins since the major. They won 14,5k since the major
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HMF@CommarderFM·
@JesperLarsen222 Sounds like a very extensive VRS LAN with miniscule prices and very restrictive regional filters, so that only totally, for VRS, new teams can sign up, could absolutely destroy the standings (Maybe even selectively boost a team) Surely Valve/HLTV would never let that happen...
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Udknud
Udknud@JesperLarsen222·
Theoretical max 160 and minimum 40. Its an average rating of 4 components which can have a value between 0 and 1. 1+1+1+1=4/4=1.000 average=1600 points. Lan win rating contributes in this minimum case exactly 25% of the average rating so also of the 1600 points = 400 points and there are 10 matches so 40 points per match. If Lan win was the only contributor to the average rating of the top ranked team: 0+0+0+1=1/4=0.250 average= 1600 points. Lan win contributes 100% to the average rating, so all 1600 points will in theory come from LAN wins. There are 10 so 160 pts each in this theoretical max case. That cant happen unless we play without prize money at ałl and then there would still be opponent network, so its just theory and i didnt even consider before this. In reality there isnt a fixed max. But the less activity in a period the higher the lan wins portion of the sum of the 4 ratings components and therefore of the 1600 points. You can observe this on the VRS rankings far into the future which assumes no matches have been played from here until then. In that calculation, opponent network and bounty collected falls to very low ratings, so that lan wins and bounty offered make up for a greater percentage of the sum of the 4 ratings (of the top team). If you go to the projected July ranking you will see that lan wins are valued at something rediculous like 68 points per win. Or even higher because on that future ranking all lan wins are very decayed, so VRS would value 1 new lan win at 85 points. Again its just theory and a product of VRS built to convert ratings into points which in some ways are more confusing than just sticking to ratings.
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Udknud
Udknud@JesperLarsen222·
VRS explained: Learn to understand why teams gain very different number of points from LAN wins in these Open LANs. This table shows the detailed VRS impact of DraculaN day 1. If you dive into these numbers you can learn the mechanisms of the VRS impact of a LAN win which are quite complex and not that intuitive. I promise, if you stare long enough at this table you will understand the mysterious mechanisms of the VRS 🤭 (You can also just read on and reference the table during the read) Let me try to sum up and break down these mechanisms: When you win a game 2 things happen: a) You gain "Start ranking" based on the basic VRS model that Valve has constructed. b) H2H adjustment of all past matches is recalculated. (including the new win) First step is always a positive impact. Last step is usually overall a negative impact. Lets break it down even further for more understanding of how it works. Here are things which can be learned from this table: - LAN wins are currently worth app. 54 points in Start Ranking. No matter who the opponent is or which event it is. This is important to understand. 54 points no matter the context of the game! Note: Only your 10 best LAN wins count (the "bucket" system) and if your 10th best LAN win still had value you will only gain the delta. None of these teams had a full bucket of 10 LAN wins, so they all got the full 54 pts from their LAN wins. The MongolZ on the other hand would get 0 points from a new LAN win right now due to this bucket system. They are capped right now in the LAN win rating. - A win in this LAN can also give some more points if its an opponent of value for you in the Bounty collected (BCOL) and Opponent Network (OPPN) components. fnatic got 8 more points of Start ranking from winning over 9INE, mainly because 9INE is the most valuable opponent to defeat in the Opponent network component. So 7 points from OPPN and 1 point from BCOL (bounty collected).. but 54 points just from it being a LAN win. The above is all easy to understand.. LAN wins are worth many Start ranking points.. understood! But now to the tricky part.. the "Head to head adjustment recalculation"..: - Sigh.. Well.. its not intuitive.. but lets try.. Once a match is completed and the gain of Start ranking points has been added the VRS model then goes on to recalculate the H2H adjustment of all past matches. H2H adjustment is the calculation for each match in the past 6 months of whether the outcome of the match was as predicted by the Start ranking. A big upset = big H2H adjustment for that match. An expected win = small H2H adjustment for that match. Example: When Nexus won a LAN match they got +54 points of extra start ranking, but this also makes them +54 points more of a favorite in all their past matches in the VRS when H2H adjustment for all those past games are recalculated. Thats 86 games (and especially 46 defeats!) where the H2H adjustment for each becomes slightly less in Nexus's favor. All the past defeats gets more expensive and all the past wins becomes less valuable. The result is that of the +54 points of start ranking, then 44 points are immediately deducted again from H2H adjustment recalculation, so they only get to keep 10 points! Mana on the other hand got to keep 48 of their points due to a low number of past games which lowers the impact of H2H adjustment recalculation. Its a questionable mechanism because it changes the impact of past games as if it was this exact version of the team that played all the past games.. And even more questionable because it works for opponents of past games as well. The context of past games are constantly being changed which is overall a strange idea in my opinion. But its also a mechanism which in this version of the system secures that you cant escape the past results of your games. You are "haunted" by your past results until they decay. Whatever opinion we have, this is how it works and this is why some teams dont get as much gain as others in these Open LANs.
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HMF
HMF@CommarderFM·
@JesperLarsen222 Ok this explains why I was unsuccessfully trying to find a value in the code lol. Forgot about the parts next to H2H having a collective max. I noticed the scaling in the invites as well, but thought they were counting in future wins that pushed the LAN cap or something...
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HMF@CommarderFM·
@OnlyJoshinTV And they just have to wait a bit till the 6 asian lans are done and dusted and suddenly it's gonna look a whole lot different
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OnlyJoshinTV
OnlyJoshinTV@OnlyJoshinTV·
A lot of complaining about VRS in the Asia region about 3 teams from ANZ being in the major race. It's not over at all. So many teams lacking LAN wins. VRS isn't a perfect system but it definitely isn't broken. If you want to get LAN wins, fly out to these tournaments. The Huns and Semper Fi did it.
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HMF@CommarderFM·
@JesperLarsen222 I've always been under the impression that 54 points was the max, but it turns out I just misremembered this post. What's the max theoretical points for a LAN win? 60? Cause I think we're gonna get really close to that with all these events now.
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Udknud
Udknud@JesperLarsen222·
A few disclaimers: a) The 54 points for a LAN win is just the numeric value as of right now. It is based on the rating of the team with the 5th highest LAN win rating. It will likely decrease over the the next month as the 5th highest rating increases with all these LAN games. Its also not important what it exactly is, as its the same for all teams. Its just a number, the point is it is very high relative to what you can gain from the other components. b) Decay was not really touched upon in the above, but it is a very important factor as well for the long term impact of a LAN win. You will basically get some of those points back over time which is "stolen" from recalculation of H2H adjustment. The LAN win will keep its full value for a month, while the H2H adjustment of all the past games which are more than a month old will continue to decay day by day and since its overall negative for most teams, they will get some points back day by day you can say. c) The H2H recalculation has more details which are left out. The overall process is as described though.
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HMF@CommarderFM·
@JuMiii_cs @Monka_CS Dein Punkt ist, dass alle die sich über den Defwin beschweren, alle first time Chatter sind und somit nicht wirklich was mit DACH CS Masters zu tun haben?
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Monka
Monka@Monka_CS·
Es wäre echt wichtig, wenn wir in der Szene endlich mal raffen, dass wir alle im gleichen Boot sitzen und nur gemeinsam was aufbauen können, das groß werden kann. Mit "groß machen" meine ich, dass alle weniger ihre eigene Suppe kochen sollen. Die Szene muss zusammenwachen!
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DACH CS Masters@dachcs

Zwei Spieler seitens @RVMultigaming weigerten sich ihre Cams anzuschalten und somit bekommt @WaveAUTCS einen Def Win! #DACHCSMasters🐔

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HMF@CommarderFM·
@loekf @Paul_MV33 @ScarbsTech It's what happens when you have hundreds of engineers each designing one little part of a car
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Loek Frederiks
Loek Frederiks@loekf·
@Paul_MV33 @ScarbsTech I still don’t understand how you can design a car 20 kilos too heavy. Don’t you have CAD tools ? Another question.. suppose you save on weight, what about crash tests ?
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HMF@CommarderFM·
@ozan559 Tiefkühlpizza bekomme ich gerade noch so hin
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ozan
ozan@ozan559·
habe realtalk seit jahren keine tiefkühlpizza mehr gegessen aber grad an den hier vorbei gegangen. die sehen ja baba aus
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