ControlledPairs

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ControlledPairs

ControlledPairs

@ControlledPairs

Performance Shooting, Games, and Combat Simulation Content. Nerd, gun, gear, training, and leadership stuff. The occasional nuanced take. Opinions are my own.

X Katılım Nisan 2013
1.7K Takip Edilen12.8K Takipçiler
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Jesse Cinco
Jesse Cinco@_JesseCinco·
—Chasing mastery in the fundamentals update— In a 12 hour period managed to hit: 455lbs x 10 reps El Presidente 99-11 GM 96% in a match (Carry Optics) Let’s go lads
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JK Johnny
JK Johnny@_JohnnyJones·
It's official, lads: I'm a land owner. Just closed on a big house that sits on a few acres and borders part of the Manistee National Forest. This has been a dream of mine since I was a young man. God is good -- 🇺🇸
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Dan
Dan@dmbkparker·
Here are my biggest lessons learned as I transition from customer to provider. Defense tech edition: 1. If you don’t have the operator, PMs, and engineers in the same room early and often you are destined to fail. 2. There is no such thing as COTS, everything is developmental. 3. There will always be an integration cost. You can’t just say “open interfaces” everything is fine. 4. If you don’t do #1 then nothing else matters.
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ControlledPairs retweetledi
John Carmack
John Carmack@ID_AA_Carmack·
My reply to someone considering starting a video game company: The distribution of possible rewards for starting a video game company are generally not very good today. The market is well served, and gaining a foothold requires strong execution on both business and product issues, along with a substantial amount of luck. Plan to burn through seven figures with a not-great chance of making it back. If you do go for it, some bits of advice: Identify your customers clearly before you start. Not just a broad community, but specific people, and imagine them as you make decisions. Initially, build the smallest, most concise game you can imagine anyone paying for. It will still take much longer than you expect. Once something exists, hill-climb the value. Hopefully you will have some elements that clearly bring joy to people, which you can magnify. There will inevitably be tons of things that people find confusing, frustrating, or just boring that you will need to fix.
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ControlledPairs
ControlledPairs@ControlledPairs·
RT @_JesseCinco: “Why don’t you like foregrips on rifles?” “What do you mean tall risers suck!?!?!” “Yeah but Instructor Mega Valor Hero…
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Gary Sinise
Gary Sinise@GarySinise·
On May 7, 2026, it was an honor to welcome U.S. Army Captain (Ret.) Leslie Nicole Smith to her brand new specially adapted smart home built by the Gary Sinise Foundation. I have known Leslie for over 20 years and watched her face incredible challenges during, and since her military service, including the loss of her leg due to a blood infection contracted while serving in Bosnia 2001-2002, and also much of her eyesight. She is legally blind. Yet she continues to live with remarkable strength, positivity, and a deep commitment to helping other veterans and their families. She is an inspiration to so many of us, and I’m grateful we could provide a home that will support her for years to come. Welcome home, Leslie.
Gary Sinise tweet media
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ControlledPairs
ControlledPairs@ControlledPairs·
@gizhou007 @Tank23x0 We're talking about shooting really good. Not combat. Though it helps to be really good at shooting in combat.
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ControlledPairs
ControlledPairs@ControlledPairs·
- Safety on when not firing. Non-negotiable. - The VA is broken (fix it), but so are vets (compensate them). - A Class (or equivalent) USPSA, PCSL, and PRS competitors can outshoot 99+% of the US Military and Law Enforcement. - Tactics matter. Hard skills are prerequisite to tactics. - Fitness is a hard skill. Train it. - Speed, surprise, violence of action + hard skills still wins. - Standalone did irreparable harm to VR.
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ControlledPairs
ControlledPairs@ControlledPairs·
@JazzDeeApple @TMG6007 The point isn't that one is superior to the other. It's that infantrymen should be able to shoot, and most can't.
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ControlledPairs
ControlledPairs@ControlledPairs·
@one_guy_j I think it's made it from fud circles to actual shooters over the last 24 hours.
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that one guy
that one guy@one_guy_j·
@ControlledPairs I read the first 75 comments. No one was trying to correct her. But there were a ton of people claiming that there were.
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ControlledPairs
ControlledPairs@ControlledPairs·
@TMG6007 That they are different is not sufficient justification to excuse shitty shooting.
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Jurassic
Jurassic@TMG6007·
This is really hard to articulate. Shooting is very different when it’s a piece of paper versus when your target is shooting back at you. At a USPSA match, I’m not wearing a plate carrier and full kit. I’m not worried about cover, I’m not worried about where teammates or civilians are, and I’m especially not worried about one of the targets opening up on me with an RPK. To your point, practicing fundamentals is important. I also agree that most active duty leo and military don’t get to practice as much as competitive shooters. I have run into several active duty participants who shoot at a very high level like Matt P(X-ray Alpha).
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ControlledPairs
ControlledPairs@ControlledPairs·
@JazzDeeApple @TMG6007 I've deployed to Afghanistan 4 times and Iraq/Syria once. Three of those trips were with SOF. Two were conventional infantry. None of that changes how we train gunfighters lol.
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ControlledPairs
ControlledPairs@ControlledPairs·
That is a decision-making scenario based training set-up. It doesn't make you a better shooter. It's akin to only scrimmaging and skipping the weight room, or only running full distance and foregoing speed work. Gunfighters need to be good at shooting guns AND fighting. They must develop the core skill first, as a prerequisite to applying it in more complex environments such that the foundational skill is so mature that it happens automatically and their cognition can work the problem unencumbered by the task saturation experienced by novice shooters.
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