Mateusz

13 posts

Mateusz

Mateusz

@mtgrzonka

Katılım Şubat 2017
56 Takip Edilen5 Takipçiler
Mateusz
Mateusz@mtgrzonka·
@CovenCards @opgjoh It looks a bit weird when fireball is cut to be in the card, when in fact we have an impression it is not.
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CovenCards
CovenCards@CovenCards·
"Fake 3D"-cards: 2D elements are layered and morphed to appear "3D". Not sure I like it, and if it justifies the effort it'll take. Might be easier to map it all in a real 3D environment and let the engine/hardware figure out the transforms. #gamedev #cardgame #madewithgodot
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Mateusz retweetledi
Berih
Berih@GSabiniok·
#PitchYaGame Demiurges A turn-based strategy roguelike inspired by heroes of might and magic. -🃏build a deck - 💪develop mighty heroes - ⚔️ lead powerful armies - 🌎 explore a mysterious, procedurally generated world - 💀stop the doom wishlist here: store.steampowered.com/app/2128580/?u…
Berih tweet mediaBerih tweet mediaBerih tweet mediaBerih tweet media
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Thomas Touzimsky
Thomas Touzimsky@touzimsky·
The previous minimap implementation has received a much needed overhaul, now also working for non-square maps. Also added an expand button as well as a viewport overlay so you never lose track of your place in the world. #Flatlings #indiedev #gamedev #madewithunity
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Mateusz
Mateusz@mtgrzonka·
@CodeRed_dev I would try and experiment with color palette a bit, otherwise looks cool! :>
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CodeRed
CodeRed@CodeRed_dev·
does this look high quality?
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Coke And Code
Coke And Code@cokeandcode·
Game Development is hard #1 - Ideas are hard to come by. Good ideas even more. Implementable good ideas even more. You can not just be an "ideas" guy. #gamedev #indiedev
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Ularis Badler
Ularis Badler@UBadler·
@FunnelVortex @he11ho11 UE is as 'free' as Unity. In fact, UE only requires you to pay for a license if you break 1M revenue, unlike Unity that has the same milestone but at 100k. I choose Unity exactly for the C# and also because it packs more features in the 2D department. Choose wisely.
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The Stormcupine ⛈️🦔⛈️
As someone who got their #programming degree last year and specializes in #dotNET/C# programming and who's been getting into #Unity3D game development it stuns me to see all the bad C# coding practices that are considered normal within the Unity Community.
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CovenCards
CovenCards@CovenCards·
Part of Single Player is the Exploration of Caves, Ruins, etc -- and of course, you may encounter enemy Spellcasters or Monsters! But then, what's a little slime gonna do against magically summoned & thrown barrel to the face? #MadewithGodot #indiedev #cardgame
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Mateusz
Mateusz@mtgrzonka·
@opgjoh @AddothG @IndiedevB @godotengine Okay, thanks! There are many tutorials, that advise to use json for this sort of thing, but, once you will feel more confident, check out custom resources. :) They are easy to handle and are included in the final build without settings change! :) Good luck!
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opgjoh
opgjoh@opgjoh·
@mtgrzonka @AddothG @IndiedevB @godotengine I'll probably load the data externally really soon, but currently, I've actually hardcoded the datasets in the constructor :D Once I feel more confident in all the datasets I need, I'll move to an external solution :)
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Mateusz
Mateusz@mtgrzonka·
@opgjoh @AddothG @IndiedevB @godotengine Also, you know, I wonder, how do you store your card info? Do you use external database, json files or something different? I have already tackled that problem in my project (so I ask out of pure curiosity :) ) (2)
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opgjoh
opgjoh@opgjoh·
@mtgrzonka @AddothG @IndiedevB @godotengine Handcards are following statemachine logic ("Draw"->go through animation->"InHand"). While "InHand", they can be interacted with and dragged around. Their animations dictate where they are on the screen -- simple interpolation of pos :) Let me know if you have further questions!
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Mateusz
Mateusz@mtgrzonka·
@opgjoh @AddothG @IndiedevB @godotengine Thank you!! :)) I didn't even know it's possible to render Viewport to a texture :O Do you pre-render cards to textures, before actual gameplay, just in the editor, and then during game load them? (1)
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Mateusz
Mateusz@mtgrzonka·
@AddothG @opgjoh @IndiedevB @godotengine Looks great! :) I'm very interested how did you approach to make it. I mean shuffling, zooming card in, ... I want to make something similar, but have no idea where to start..
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