TismaCreate | Miniamaker

1.5K posts

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TismaCreate | Miniamaker

TismaCreate | Miniamaker

@CreateTisma

🇫🇷 Thumbnail Maker · Miniamaker Work with McSkyz, EnjoyPhoenix, Yomi Denzel, Claire Chazal, Caroline Mignaux

Angoulême, France Katılım Ağustos 2020
592 Takip Edilen2.5K Takipçiler
BeastFNCreative / Akira • Fortnite Leaks
UEFN News! It seems Epic just randomly increased the max download size of UEFN Projects from 400MB to 800MB. Not sure if this is intentional, wait for official news from Epic!
BeastFNCreative / Akira • Fortnite Leaks tweet media
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TismaCreate | Miniamaker
TismaCreate | Miniamaker@CreateTisma·
@VencyStudios You’re right, changes they made are pretty good but they definitely need to re-introduce some tabs like top rated that's wasn't filled with shitty maps @FNCreate
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Vency
Vency@VencyStudios·
The Discovery changes are destroying new maps. After the "New" tab, you basically get no more players. If you don’t already have a good follower base, it’s impossible to get any players You get thrown into one genre tab with thousands of other maps that barely rotate. Only the top 6 are shown and those are always the same maps Tabs like Top Rated, Trending variety, Engagement tabs etc. actually gave new creators a chance. Relying only on genre tabs doesn’t work, it just pushes the same maps over and over again. It’s honestly becoming impossible to release new maps with that discovery system. @FNCreate #UEFN
Miguel Uefn Developer@7Miguel_

This Discovery update makes absolutely no sense. You’ve significantly reduced visibility across multiple genres, making it nearly impossible for new and innovative maps to gain traction. Right now, the system heavily favors a small number of already established maps, while everything else gets buried with no real chance to grow organically. There is no clear progression path anymore for creators. Variety maps, experimental ideas, and new concepts are effectively locked out of Discovery. This discourages creativity and pushes the ecosystem towards repetition instead of innovation. Filling key tabs with the same old maps , some of them years old , only makes the problem worse. It creates a stale experience for players and removes incentives for creators to build something new. This is not healthy for the long-term future of UEFN or the creator ecosystem. Please reconsider these changes and revert Discovery to a system that actually allows fair exposure and growth. @FNCreate #UEFN @Flak

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Miguel Uefn Developer
Miguel Uefn Developer@7Miguel_·
We need to talk about this. I’m asking the community to speak up and tag @FNCreate so this doesn’t go unnoticed. The removal of the “Follow Creator” button from the Creator Profile Device is a big step in the wrong direction. I’ll be honest, this doesn’t really affect me personally since I already have a strong following. But that’s exactly why I feel responsible to say something. This change hurts smaller creators the most. No matter how good a map is, if players can’t easily follow you in the exact moment they’re enjoying your work, conversion drops massively. That moment matters. I also understand the concern: some creators have been forcing the “Favorite Creator” using aggressive placement and positioning of the device. But that’s a moderation issue, not a system issue. Removing or limiting the device entirely punishes everyone, especially smaller creators, instead of addressing the actual problem. What we need is better guidelines and enforcement, not the removal of a key growth tool. This will lead to: -Bigger creators staying on top -Smaller creators struggling to grow -Less competition and fewer new opportunities We should be pushing for a system that rewards good maps and talent, not just existing audiences. If you care about the future of UEFN, please tag @FNCreate and share your thoughts. The more voices, the better chance this gets reconsidered.
Miguel Uefn Developer tweet mediaMiguel Uefn Developer tweet media
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Feliff
Feliff@feliff_yt·
@CreateTisma et bien écoute bravo pour le parcours, je n'ai jamais commenté mais j'ai toujours bien suivi et aimé ton travail 🙏🫡
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TismaCreate | Miniamaker
TismaCreate | Miniamaker@CreateTisma·
@Gunny2781448829 Merci bg, j'ai envie de me laisser l'opportunité de mettre toute mon énergie sur un autre projet qui me stimule plus. C'est juste ça, j'ai fait un peu le tour des minias😉
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Jérémy
Jérémy@jeremyrglt·
Nano Banana tu fais des images sorti de l'espace mais fdp quand je te demande du 16/9 me sort pas une image carrée
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Jérémy
Jérémy@jeremyrglt·
@gabrielbrlt Je suis sur gemini faut que je revienne sur le tool Nanobanana c’est trop éclaté
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NLRyanNL
NLRyanNL@NLRyanNL·
SEE YOU... TOMORROW #UEFN 🎩
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Fortnite Developers
Fortnite Developers@FNCreate·
Ready to get jamming? Check out our 'Epic Games: Jump off the Bus! Build Your First Game in Fortnite' stream with our information architect who’ll guide you through all the essentials, show you where to start, and help you build with confidence ahead of the Global Game Jam! Don't miss it today, Jan 13 at 3pm ET 😎😎😎 fn.gg/ggj-jump-off-t…
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Fortnite Status
Fortnite Status@FortniteStatus·
We’re working through an issue that’s slowing our ability to review islands that have been submitted for publishing with in-island transactions.

Until resolved, these islands will experience longer review times. We’ll let you know as soon as this is fixed.
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AugArt | Animora
AugArt | Animora@Augartistt·
My Genshin Impact–inspired Fortnite map, Animora, is coming soon ✨ A fantasy world with companions to loot, power progression, playable solo or with your friends. Playable in late January 2026 ⏳ #Fortnite #UEFN #GenshinImpact #RPG
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