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CrowdControl
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CrowdControl
@CrowdControlNet
We are the first gaming hub for user-generated games! Our first game is a CCG. Create your own cards with our Card Creator! ➡️ https://t.co/hDyQvj0iQj
Internet Katılım Ekim 2019
275 Takip Edilen860 Takipçiler

I like the UI at the side. Somehow Star/Warcraft prevailed with UI at the bottom, making the camera perspective into the game world even wider in a type of game, where you fight north/south as much as east/west, so being more square like makes more sense to me.
Maybe the switch from orthogonal projection to real perspective changed that, since looking into the distance (north) works quite well with perspective, but left/right not.
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What UI improvements should we do? We're doing some extra research for our Command & Conquer inspired game ^^
#trailertuesday,

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For me the most striking and rememberable thing about the settlers was when they made the sequel and got rid of the roads. I was thinking like, hmm, ok they take a tedious part away, good. The game was less fun and this was a surprisingly bad decision. Setting up the roads, seeing how they get more and more important, donkeys help etc. was so crucial it was a mistake taking it away. I think this is even the main reason why we do consider settlers II an all time classic and not settler III.
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Exactly 30 years ago today, The Settlers II was released by Blue Byte (April 17, 1996).
It was a highly regarded real-time strategy and city-building game (also known as "Die Siedler II" in its original German title).
A major hit across Europe, it is still considered a classic in the genre today.
In the 90s, Blue Byte was a real powerhouse - they also developed the Battle Isle and History Line series. The Settlers franchise is without a doubt their biggest legacy, with over 10 million copies sold across the entire series.
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It depends a bit what you mean. In my opinion there is a game that is extremely successful and is "this kinda game":
Factorio. Sounds crazy at first but it is about organizing the flow of goods and keeping those intruderd away expanding ever further. The joy comes from seeing all these goods flowing around and the economy buzzing.
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@exQUIZitely This was so much fun. Are these kinda games still popular nowadays? Don't see much of it anymore.
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@waywardstrategy "Directive?"
"I obey"
"By your command"
ah those Nod cyborgs were the best :D
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Some games were mods of other great games like Star Wars Galactic Battlegrounds was a mod of Age of Empires II and this was basically a mod of C&C Red Alert. Surprisingly this changed enough so that it felt like a different game. Especially the base building not possible on sand and worms crawling around was a simple changing, giving the game a completely different vibe. Where in C&C Red Alert you could easily roam the map, here you want to stay in your base and go out for effective strikes only.
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@Madjoker86 @oldyzach You can have this via OpenRA alternatively: openra.net
The dune mod is very close to the original.
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@oldyzach Lut Gholein, one of the best places to be.
Take a sunbath in the desert, just don't forget the mosquito detergent.
Chill with the bois in the underground when it's too hot above.
Go to the Harem for the gurls and deeper if you like Escher and modern art 👌
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I remember it well. There was a fleas market, I saw games, I wanted PC games! I wanted the first one, I think it was Leisure Suit Larry, my father was something like, naw that is not for you, I think because sexual content.
Then I picked Z and he was like "yeah violence and blowing up tanks, that is the right thing for my 8 year old son!" so we bought it.
Really good game, but indeed played it not as long as C&C.
From today's perspective I think it is quite clear:
There was no oversaturation on RTS, there was just less fun in RTS without base building. You build a base, that is your baby and the game tells a story around that base you are building. Z did not have that, you feel more like a mercenary, goong into the map, capturing and leaving. For Jagged Alliance that worked well, because you still had progression and build up an empire, in Z there is no such thing, just isolated drop into some maps.
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One of the last games of the Bitmap Brothers and also one of their best, in my opinion. Z from 1996 was such a blast, a great game with its own humorous take on the RTS genre.
Yes, I know, Command & Conquer was published a year earlier and was more complex (and turned into a massive franchise), but I always felt that Z deserved more credit and is sometimes overlooked.
Great graphics, an epic soundtrack, and some fun units (who doesn't love the Psychos?) - but it was still not enough, and despite some excellent reviews, sales numbers were pretty low. Earlier games from the Bitmap Brothers, such as Speedball 2 or Xenon 2, were commercially much more successful.
Maybe it was the fact that the RTS genre was already quite saturated with massive hits (Dune II, Warcraft: Orcs & Humans, Command & Conquer), and that caused a bit of gamers' fatigue? Maybe that pushed Z into the offside a bit, who knows.
Did you play it back in the day and liked it?
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@lsv I used to share this attitude, having grown past my grievances toward non-game mana flood/screw and appreciated the land system as a competitive player, but now I think that ultimately, the best system is the one that feels best to casual players, and lands fail that test hard.
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I don't think Magic Resource System is good. It leads to many games with either mana screw or mana glood, which good design tries to avoid.
We have designed a resource system like Hearthstone, but ramping is possible. Cards can also have grow 2, of you have 4 your HQ ramps 2 instead of 1 mana, or 8 for 3 and so on. So cards can have micro-ramp and there is no mana flood/screw because bad card draw.
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@RinoTheBouncer -Founded in Las Vegas Nevada (Where I was born and I'm a proud Vegas local)
-Popularized the RTS genre with Dune building of the dynasty and CNC
And god damn californian corpos has to ruin it all by shutting down this beloved legendary studio

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@TheGoldenDays Why does FCKGW- come to my mind when I see this picture?
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@oldyzach I have seen that game often and the isometric view gives me nostalgia even though I don't know it :D
How is the gameplay?
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Here we show our gameplay in a full run of our new challenge game mode!
youtu.be/MGkNiAGrtdg
If you want to become a beta tester, let us know!

YouTube
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@exQUIZitely I loved that the humans were called "Symmetrics" in a derogative way in that game :D
Also it was the first game that had configurable units or was it kknd2, that still would have been the first one?
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Reporting for duty! KKnD (Krush, Kill 'n' Destroy) by Beam Software is a brilliant RTS game from 1997.
Among RTS games, it was the first to introduce unit experience and veteran status, meaning surviving combat made infantry and vehicles more effective. The genre was dominated by Westwood (Dune II, Command & Conquer) and Blizzard (Warcraft), so KKnD became a surprise hit for Beam Software, a relatively unknown studio at the time.
Set after the 2079 nuclear war on a post-apocalyptic ruined world… maybe the Aussie software team was a fan of the Mad Max movies too?
Looking back, the 90s truly felt like an epic decade for RTS fans, with iconic titles released every year - and KKnD was one of them, still having a huge fan base today. The sequel KKnD 2 was released a year later but I prefer the original.
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Never played a game, where I tolerated so many bugs. Insane story telling, unbelievable how many things are possible and the devs have thought about that. In some RPGs you kill some character that is crucial for the story line and the game is broken, in Arcanum some new crazy path of the story unfolds, but on the other hand the game just gets stuck, because you entered some cave you should not have entered for no reason.
And most important of all:
You can convince the boss at the end of the game that his conclusions are fallacies and it is not the only logical outcome of his axioms that all life must be erased and if you have persuasion skilled, he accepts it :D
Good and evil are just choices everyone makes. Prophets are just persons that have become those individuals because others regard them as these. Everything is relative, the world is what you make of it. Best philosophy course I ever had.
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