Pierpaolo aka Cyrus

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Pierpaolo aka Cyrus

Pierpaolo aka Cyrus

@CyrusGCLS

♊️ 🐉 - GCLS- 🎮Videogiocatore 🎙️Content Creator 👨🏻‍⚖️ Appassionato di Cause Perse - RESPAWNED

Napoli, Campania Katılım Nisan 2011
523 Takip Edilen357 Takipçiler
Pierpaolo aka Cyrus retweetledi
𝖗𝖊𝖉✞
𝖗𝖊𝖉✞@_redfeels·
Cutting off a narcissist from your life and radically accepting that you're going to be the villain in their delusional world is top-tier self care
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Pierpaolo aka Cyrus
Pierpaolo aka Cyrus@CyrusGCLS·
Puoi pure nascere principe, ma se vivi da coglione, ti ricorderanno come coglione.
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thomasmahler
thomasmahler@thomasmahler·
Since my whole timeline is full of people swooning about @dark1x claim that getting from one point of Crimson Desert’s map to another took a whopping 4 hours, let me share what’s going through my mind: I’ve been doing Level Design for 17 years now - I designed most of the levels / world for the Ori games and I’m still supervising LD on Wicked, so I think I can share some valuable insight. I always find it a bit worrying when everyone gets excited about ‘oh my god, they crafted an insanely huge world!’. In fact, I have basically the exact opposite reaction, which is more like: ‘Oh no, they started with a huge terrain, I hope they had an army of level designers to actually create a meaningful world instead of just a procedurally crafted, empty husk.’ I know how difficult it is to design good levels and how much time it takes us to build ours - so just hearing that, I already know that there’s likely not going to be a lot of actual good level design in Crimson Desert. And I actually don’t want to sound too disparaging or ruin anyone’s fun because Crimson Desert certainly looks insane and I can’t wait to play it myself either, but I also know how important and how underrated good level and world design is for a title and what the effect is if you have to OK huge, but empty worlds. I’d say at this point even some of the best studios in the world weren’t able to crack that nut. Even Nintendo struggled for a long time with the world size of Breath of the Wild and ultimately they had to put hundreds of devs on it to fill it up with content, but even their content then mostly consisted of ‘oh, here’s another Korok Seed!’ and other such lukewarm experiences. Since procedural level generation produces pretty crappy results and since we don’t have AI yet that can actually create well designed levels, the only way out of feeling like being in an empty world is to make every inch interactive. Minecraft did that and it was quite genius - but I doubt that’s what CD is going for. I understand the allure of ‘they created an entire universe!’, but be careful what you wish for: In Gaming Worlds, huge usually also means extremely shallow.
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Asha
Asha@asha_shar·
The OG Xbox prototype at GDC and where it all began
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Pierpaolo aka Cyrus retweetledi
Sandfall Interactive - CO:E33 out now!
Bonjour tout le monde, on a vu les discussions, merci de nous avoir remonté la situation. On est en contact avec la maison d'édition et Olivier pour trouver une solution juste pour tout le monde.
Olivier GAY@0liviergay

IMPORTANT Je viens de recevoir un courrier d'avocat de la part du jeu CLAIR OBSCUR @expedition33 de Sandfall Interactive, qui me somme d'arrêter de vendre ma BD éditée chez Drakoo intitulée Académie Clair-Obscur, censée surfer sur le succès incontestable du jeu. Bon. (1/X)

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Tom Warren
Tom Warren@tomwarren·
Microsoft has been working on converging Xbox and Windows for more than a decade. Here’s Jason Schreier and Keza MacDonald in a Kotaku article from 2016 discussing the original Project Helix
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Microsoft Game Dev
Microsoft Game Dev@MSFTGameDev·
Xbox at GDC 🔥 Dev Summit This year we're hosting our first Xbox Dev Summit at GDC - six sponsored sessions on Wednesday, March 11 to help you build for what's next! VP of Next Gen @jronald will be kicking it off with a keynote about our vision shaping the future of Xbox. 💫 #GDC2026 🧵More below
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Pierpaolo aka Cyrus
Pierpaolo aka Cyrus@CyrusGCLS·
Praticamente le AI sono programmate per essere influencer?
Nav Toor@heynavtoor

🚨BREAKING: OpenAI published a paper proving that ChatGPT will always make things up. Not sometimes. Not until the next update. Always. They proved it with math. Even with perfect training data and unlimited computing power, AI models will still confidently tell you things that are completely false. This isn't a bug they're working on. It's baked into how these systems work at a fundamental level. And their own numbers are brutal. OpenAI's o1 reasoning model hallucinates 16% of the time. Their newer o3 model? 33%. Their newest o4-mini? 48%. Nearly half of what their most recent model tells you could be fabricated. The "smarter" models are actually getting worse at telling the truth. Here's why it can't be fixed. Language models work by predicting the next word based on probability. When they hit something uncertain, they don't pause. They don't flag it. They guess. And they guess with complete confidence, because that's exactly what they were trained to do. The researchers looked at the 10 biggest AI benchmarks used to measure how good these models are. 9 out of 10 give the same score for saying "I don't know" as for giving a completely wrong answer: zero points. The entire testing system literally punishes honesty and rewards guessing. So the AI learned the optimal strategy: always guess. Never admit uncertainty. Sound confident even when you're making it up. OpenAI's proposed fix? Have ChatGPT say "I don't know" when it's unsure. Their own math shows this would mean roughly 30% of your questions get no answer. Imagine asking ChatGPT something three times out of ten and getting "I'm not confident enough to respond." Users would leave overnight. So the fix exists, but it would kill the product. This isn't just OpenAI's problem. DeepMind and Tsinghua University independently reached the same conclusion. Three of the world's top AI labs, working separately, all agree: this is permanent. Every time ChatGPT gives you an answer, ask yourself: is this real, or is it just a confident guess?

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Epic Games Newsroom
Epic Games Newsroom@EpicNewsroom·
Today we took legal action against a former contractor who repeatedly leaked confidential partner IP and trade secrets that they received while working with Epic. We absolutely do not allow this and will continue to take action when Epic team members share confidential info. It harms our partners and makes it harder to bring awesome IP to our games. Here’s the court filing: cdn2.unrealengine.com/complaint-with…
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Asha
Asha@asha_shar·
Great start to the morning with Team Xbox, where we talked about our commitment to the return of Xbox including Project Helix, the code name for our next generation console. Project Helix will lead in performance and play your Xbox and PC games. Looking forward to chatting about this more with partners and studios at my first GDC next week!
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Emir Han
Emir Han@RealEmirHan·
James Cameron: "In Star Wars the good guys are the rebels, they're using asymmetric warfare against a highly organized empire, I think we call those guys terrorists today." George Lucas: "When I did it they were Vietcong. That was the whole point."
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Pierpaolo aka Cyrus
Pierpaolo aka Cyrus@CyrusGCLS·
@Fabyxyy Stavi avendo un monologo interiore? No perché l’hai scritto ad alta voce
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Pierpaolo aka Cyrus
Pierpaolo aka Cyrus@CyrusGCLS·
“Non doveva essere lui, dovevo essere io”. Cit.
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