Pierpaolo aka Cyrus
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Pierpaolo aka Cyrus
@CyrusGCLS
♊️ 🐉 - GCLS- 🎮Videogiocatore 🎙️Content Creator 👨🏻⚖️ Appassionato di Cause Perse - RESPAWNED
Napoli, Campania Katılım Nisan 2011
523 Takip Edilen357 Takipçiler
Pierpaolo aka Cyrus retweetledi
Pierpaolo aka Cyrus retweetledi

Nicholas Brendon, 'Buffy the Vampire Slayer' Star, Dies at 54 variety.com/2026/tv/news/n…
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Pierpaolo aka Cyrus retweetledi

Since my whole timeline is full of people swooning about @dark1x claim that getting from one point of Crimson Desert’s map to another took a whopping 4 hours, let me share what’s going through my mind:
I’ve been doing Level Design for 17 years now - I designed most of the levels / world for the Ori games and I’m still supervising LD on Wicked, so I think I can share some valuable insight.
I always find it a bit worrying when everyone gets excited about ‘oh my god, they crafted an insanely huge world!’.
In fact, I have basically the exact opposite reaction, which is more like: ‘Oh no, they started with a huge terrain, I hope they had an army of level designers to actually create a meaningful world instead of just a procedurally crafted, empty husk.’
I know how difficult it is to design good levels and how much time it takes us to build ours - so just hearing that, I already know that there’s likely not going to be a lot of actual good level design in Crimson Desert.
And I actually don’t want to sound too disparaging or ruin anyone’s fun because Crimson Desert certainly looks insane and I can’t wait to play it myself either, but I also know how important and how underrated good level and world design is for a title and what the effect is if you have to OK huge, but empty worlds.
I’d say at this point even some of the best studios in the world weren’t able to crack that nut. Even Nintendo struggled for a long time with the world size of Breath of the Wild and ultimately they had to put hundreds of devs on it to fill it up with content, but even their content then mostly consisted of ‘oh, here’s another Korok Seed!’ and other such lukewarm experiences.
Since procedural level generation produces pretty crappy results and since we don’t have AI yet that can actually create well designed levels, the only way out of feeling like being in an empty world is to make every inch interactive. Minecraft did that and it was quite genius - but I doubt that’s what CD is going for.
I understand the allure of ‘they created an entire universe!’, but be careful what you wish for: In Gaming Worlds, huge usually also means extremely shallow.
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Pierpaolo aka Cyrus retweetledi
Pierpaolo aka Cyrus retweetledi
Pierpaolo aka Cyrus retweetledi

Bonjour tout le monde, on a vu les discussions, merci de nous avoir remonté la situation.
On est en contact avec la maison d'édition et Olivier pour trouver une solution juste pour tout le monde.
Olivier GAY@0liviergay
IMPORTANT Je viens de recevoir un courrier d'avocat de la part du jeu CLAIR OBSCUR @expedition33 de Sandfall Interactive, qui me somme d'arrêter de vendre ma BD éditée chez Drakoo intitulée Académie Clair-Obscur, censée surfer sur le succès incontestable du jeu. Bon. (1/X)
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Pierpaolo aka Cyrus retweetledi

Xbox at GDC 🔥 Dev Summit
This year we're hosting our first Xbox Dev Summit at GDC - six sponsored sessions on Wednesday, March 11 to help you build for what's next!
VP of Next Gen @jronald will be kicking it off with a keynote about our vision shaping the future of Xbox. 💫 #GDC2026
🧵More below

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Today we took legal action against a former contractor who repeatedly leaked confidential partner IP and trade secrets that they received while working with Epic. We absolutely do not allow this and will continue to take action when Epic team members share confidential info. It harms our partners and makes it harder to bring awesome IP to our games. Here’s the court filing:
cdn2.unrealengine.com/complaint-with…
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Great start to the morning with Team Xbox, where we talked about our commitment to the return of Xbox including Project Helix, the code name for our next generation console.
Project Helix will lead in performance and play your Xbox and PC games. Looking forward to chatting about this more with partners and studios at my first GDC next week!

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Non succede… ma SE succede….
Screen Rant@screenrant
Nearly two and a half decades after #Firefly was canceled, #NathanFillion has been sharing videos of himself visiting the homes of his former co-stars – including Gina Torres, Morena Baccarin, Sean Maher, and Summer Glau – and telling them that "it's time." 🤔 Read More: bit.ly/47genZt
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@Fabyxyy Stavi avendo un monologo interiore? No perché l’hai scritto ad alta voce
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@CyrusGCLS mi sembri frustrato da qualcosa
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