

DXU24
946 posts

@DXU241
Game Developer. Bringing Unreal Engine 1 to Unreal Engine 5 at runtime. https://t.co/TH1hJNIZg2 https://t.co/Ud7G3P3uC6





"I Could Not Give Less Of A S**t If Anyone Else Plays Them" - Developers Behind 'Pointless' Homebrew Ports Defend Their Work. timeextension.com/news/2026/03/i…




This is how a frame is rendered in GTA V: adriancourreges.com/blog/2015/11/0…







Jensen Huang has responded to the comments calling DLSS 5 AI slop: "First of all, they're completely wrong. The reason for that is because, as I have explained very carefully, DLSS 5 fuses controllability of the geometry and textures and everything about the game with generative AI. It’s not post-processing, it’s not post-processing at the frame level, it’s generative control at the geometry level." He has also added: "This is very different than generative AI; it’s content-control generative AI. That’s why we call it neural rendering" What are your thoughts on this?



The DX8 lobby scene from 3DMark 2001 was also one of my favorites from around that era, watched this demo SO many times, basically burned in my memory. This benchmark actually used the same engine that powered Max Payne 😀


