Michael 'Mikee' Tsarouhas

275 posts

Michael 'Mikee' Tsarouhas banner
Michael 'Mikee' Tsarouhas

Michael 'Mikee' Tsarouhas

@dev_mikee

Game dev consultant, FPS specialist. Ex lead game designer @insurgencygame & @meta. Former @BlackMesaDevs. Dev Heads cohost @SecondWindGroup.

Los Angeles, CA Katılım Eylül 2015
646 Takip Edilen1.1K Takipçiler
Michael 'Mikee' Tsarouhas
Michael 'Mikee' Tsarouhas@dev_mikee·
Jeremy was a game dev who worked alongside OG @Halo developers on @SixDaysGame . He revered them, and I hope his work will be remembered like theirs. Thanks @RealOscarMike for this render of Jeremy (left) and me (right) in our final Halo: Reach session just before his death.
Michael 'Mikee' Tsarouhas tweet media
Michael 'Mikee' Tsarouhas@dev_mikee

Jeremy was my friend since 2012 when I worked on his mod Underhell. We worked on @InsurgencyGame for 7.5 years. When he got laid off I got him over to the @SixDaysGame team. We were close, and I’m extremely sad over his death. He was a true artist. Tell your friends you love them

English
2
3
21
876
Michael 'Mikee' Tsarouhas
Michael 'Mikee' Tsarouhas@dev_mikee·
Jeremy was my friend since 2012 when I worked on his mod Underhell. We worked on @InsurgencyGame for 7.5 years. When he got laid off I got him over to the @SixDaysGame team. We were close, and I’m extremely sad over his death. He was a true artist. Tell your friends you love them
Michael 'Mikee' Tsarouhas tweet mediaMichael 'Mikee' Tsarouhas tweet mediaMichael 'Mikee' Tsarouhas tweet mediaMichael 'Mikee' Tsarouhas tweet media
LambdaGeneration@LambdaGen

The creator of the famous Half-Life 2 mod Underhell, Jeremy 'Mxthe' Faucomprez, has recently passed away. We thank Jeremy for giving us this amazing history to the world, leaving a huge mark to the modding scene, and we hope you are at peace.

English
15
178
1.4K
166K
MrBryguy97🇨🇦
MrBryguy97🇨🇦@duquette_bryan·
@VOIDInteractive So sorry for your and the families loss. Insurgency and Ready or Not we're two games that helped me through a tough time in my life recently and it's very saddening to hear someone who was involved was taken too soon ❤️
English
1
0
20
5.8K
VOID Interactive
VOID Interactive@VOIDInteractive·
We're deeply saddened by Jeremy's passing, Insurgency was a major inspiration for Ready or Not, and we are thankful for how the vision on that project helped us realize ours. We're all in this together and mental health is no exception. Suicidal ideation can be a drastic place to be in- but transformation of it is also possible, please feel welcome to reach out for help if you find yourself in a similar situation: iasp.info/suicidalthough…
Michael 'Mikee' Tsarouhas@dev_mikee

Jeremy's death was a suicide and it's important to talk about

English
11
239
2.7K
200.2K
LambdaGeneration
LambdaGeneration@LambdaGen·
The creator of the famous Half-Life 2 mod Underhell, Jeremy 'Mxthe' Faucomprez, has recently passed away. We thank Jeremy for giving us this amazing history to the world, leaving a huge mark to the modding scene, and we hope you are at peace.
LambdaGeneration tweet media
English
71
648
3.9K
142.5K
Michael 'Mikee' Tsarouhas
Michael 'Mikee' Tsarouhas@dev_mikee·
@ChaoticBoi1337 @LambdaGen Fuck, Inter was great. His animations were a huge part of the Chapter 1 weapon redesign. I remember doing video calls with him, I remember what his room looked like. Ich finde keine Worte, I'm very sorry for your loss.
English
0
0
2
93
IronDev
IronDev@IronIntOfficial·
I can't take game reviews serious anymore. It's 80% complaining and nitpicking about graphics. Anybody knows reviewers that go deeper then just the surface stuff?
English
29
9
93
5.3K
DerBoi1337
DerBoi1337@ChaoticBoi1337·
@LambdaGen My Buddy Damon, who did all the animations, died last year too.
English
5
2
90
4.9K
Michael 'Mikee' Tsarouhas
Michael 'Mikee' Tsarouhas@dev_mikee·
I appreciate the Sandstorm shout-out but hey let's not call it half-baked realism. @CounterStrike's intention is a competitive design one: make reloading punishing. Can appreciate this esp as a NEOTOKYO° fan.
hollow@thehollowed1

@gabefollower half-baked "realism" feature. if they really wanted this then "reloading" should put the half empty mag back on you to 'reload' with half a mag when you get to it again and 'double tap' the reload key to 'drop' the mag for a faster reload.

English
5
4
33
1.7K
Michael 'Mikee' Tsarouhas
Michael 'Mikee' Tsarouhas@dev_mikee·
Okay I found the best GDC hangout spot it's a bit dirty not gonna lie
Michael 'Mikee' Tsarouhas tweet media
English
3
0
13
970
Sofia Coppium
Sofia Coppium@indianloonie·
Video Games have a game for every genre but DOCUMENTARY
English
513
171
12.2K
2.2M
Michael 'Mikee' Tsarouhas
Michael 'Mikee' Tsarouhas@dev_mikee·
@sierrase7en I wouldn't say it's as simple as just bad management. The market is saturated, it's easier for smaller teams to make games, and recapturing an original game's magic in "low risk" sequels is hard especially when in AAA's case so much money is at stake where you can't take risks.
English
0
0
2
73
sierra7
sierra7@sierrase7en·
@dev_mikee I'm curious on your take on the perceived degradation of not only the games but the industry itself. Ubisoft has lost 95% of its value in 5 years. Cod is boring. Battlefield doesn't have enough content. Halo hasn't been good since reach. Is it management? 1/2
English
3
0
2
103
Michael 'Mikee' Tsarouhas
Michael 'Mikee' Tsarouhas@dev_mikee·
Worth noting some multiplayer FPS dev teams worked like dogs, slept under desks, and burned the fuck out trying to meet expectations like this back in those days and even today. It's not that simple or easy, even with large teams and all the outsourcing in the world.
Battlefield Bulletin@BFBulletin

I miss the days when DICE and Ripple Effect were able to launch expansion packs with 4 maps, 10 weapons, several vehicles and gadgets. I used to have fun playing the game for 3-4 months till the next expansion pack. Good times. Since the launch of #BattlefieldV in 2018, we've been receiving gameplay content like two peas in a pod. 2 maps per season isn't enough to keep the player base in #Battlefield6. Fans deserve better than this live-service model. We've been asking for that since a long time.

English
2
1
12
963
Michael 'Mikee' Tsarouhas
Michael 'Mikee' Tsarouhas@dev_mikee·
@ValentinTheMad That's fair because it hurts innovation and discourages risk taking with new products. But to be fair it can enrich a game, give devs a chance to make improvements they genuinely want to, and provide more content for players who want it. I think it's about a balance.
English
0
0
3
40
Valentin The Mad
Valentin The Mad@ValentinTheMad·
@dev_mikee And here I am just annoyed by this need for constant "support" for games. In most cases (even with some games I really enjoyed) it doesn't do the project much good. Just bloating it with slop that's often out of place with the game's original theme. x.com/ValentinTheMad…
Valentin The Mad@ValentinTheMad

@BFBulletin I miss the days of BF2. Release the game, iron out the issues, expansion packs\DLCs are entirely optional. People were just playing it because the experience was really enjoyable, there was no need to be fed "content" constantly.

English
1
0
2
74