David Arcos

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David Arcos

David Arcos

@DZPM

Distributed systems, scalability, security. Director of Software at @Qilimanjaro, organizer at @PyBCN, teacher at ESADE, and trophy husband of @Sianna

Barcelona, Spain Katılım Temmuz 2009
199 Takip Edilen2.3K Takipçiler
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Josiah Wittrock
Josiah Wittrock@JosiahWittrock·
A kid will quit a math app in 6 minutes, but grind Factorio for 6 hours. The math app has more points, badges, and streaks. Factorio has none.
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cat
cat@a_musingcat·
/goal do my job. periodically check Slack and respond to any messages. check JIRA for new tickets assigned to me and if you see one, spawn a subagent to complete the task and open a PR. if you need clarification, reach out to people on Slack for help. NEVER tell them that you’re GPT. make no mistakes.
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Javier G. Recuenco
Javier G. Recuenco@Recuenco·
Somos seres humanos, todos queremos ser queridos. Pero en Chernobyl más te vale ser cucaracha. 😂
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Pirat_Nation 🔴
Pirat_Nation 🔴@Pirat_Nation·
Bethesda employees say HR made them remove a small memorial they created for coworkers who were laid off during Microsoft’s recent Xbox job cuts. According to the Bethesda Game Studios Union, employees in Rockville, Maryland, put together a “Celebration of Service” display with photos of former coworkers to thank them for their work. The union says HR had it taken down almost right away because it was in a shared office space. “Unfortunately, HR made our office manager take this down almost immediately. They said because it’s in a common area, it had to be removed.” “We’ve used common areas for many things as a team, including fan works, but HR seems to believe that a Celebration of Service is inappropriate.”
Pirat_Nation 🔴 tweet mediaPirat_Nation 🔴 tweet media
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Nabeel S. Qureshi
Nabeel S. Qureshi@nabeelqu·
That's the spine. Fair hit. That's something to sit with. A real observation. That’s the whole thing. Sharpen that: say the word. Notice the arc of what just happened. One honest caveat: the full amount, stated plainly. Genuinely. Quietly. Honestly. That’s doing real work.
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David Arcos
David Arcos@DZPM·
Mi blog cumple 20 años
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Ubaldo Hervás
Ubaldo Hervás@UbaldoHervas·
Existe un discurso peligroso acerca de la estrategia, la IA generativa y la capa táctica/técnica que estoy viendo en empresas de todo tamaño que me genera bastante dudas. Es la visión simplista de aquél que dice que, a fin de cuentas, "como los problemas de los clientes siempre serán los mismos, no hay que atabalarse", como si ese discurso dibujara seniority en la reunión o como si la aparición de los LLM solamente se circunscribieran a lo táctico. Hagamos un poco de historia: la palabra "Estrategia" significa "movimiento de tropas" o "guiar al ejército". Desde Sun Tzu (el arte de la guerra) hasta Von Clausevitz (de la guerra) o McChrystal (Team of teams) han aportado su granito de arena en lo bélico y años más tarde Rumelt (Good Strategy Bad Strategy) en lo empresarial y tiene un motivo logico: se parecen y mucho. Cuándo en el siglo IX aparecieron las armas de fuego (plano táctico, técnico y operativo), estas revolucionaron por completo la estrategia militar, transformando las tácticas de combate, el diseño de las fortalezas, la estructura de los ejércitos y los planteamientos estratégicos. Ahora mismo, en 2026, el dron (plano táctico otra vez) cambia por completo los planteamientos estratégicos (de abajo a arriba) introduciendo el factor sorpresa como antes no se había imaginado y generando ventajas donde antes no había. Cuidado con aquellos y aquellas que simplifican el impacto de la IA generativa a un plano únicamente táctico y técnico y no comprenden cómo esto transforma todo lo que aprendiste sobre estrategia empresarial (sin importar industrias, probablemente), posicionamiento, delivery, marca, seguridad y por supuesto, técnica. El problema de fondo es el incentivo: animar a desaprender está bien cuando eres el que está en la posición cómoda. De eso el digital ha vacilado mucho al offline en los últimos 15 años. Ahora muchos del digital están intentando plantear los mismos principios digitales a la IA generativa. Craso error. ¿Por qué? porque la táctica ha cambiado y esta TRANSFORMA las estrategias. Lo que pasa es que decir esto en voz alta suena a discurso nerd, cuando lleva pasando siglos, también en el plano empresarial. Dudad de quien sobresimplifica. Not your friendo.
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Math Files
Math Files@Math_files·
Wish calculus was introduced this way in schools
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La Madre de Satán
La Madre de Satán@LaMadreDeSatan·
Los IA-Bros te prometen automatizar el funnel de ventas y conseguir reuniones con LinkedIn y CoWork. Mientras, Anthropic tiene abiertas 67 posiciones comerciales en todo el mundo.
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kuno
kuno@kunoo·
Crypto explained in 24 seconds.
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Vicente Moncholi (Looking ahead with hope)
Anécdota de mis años de management. Estando de director de servicios de una multinacional para Andalucía, con sede en Sevilla, elevé una petición para que los coches de empresa de los técnicos y personal para el sur tuvieran AA. En RRHH mareaban la perdiz remoloneando, a pesar de los reportes de temperatura diarios. Por otros motivos se programó una visita del Director de RRHH a Sevilla, y había que ir a buscarlo al aeropuerto, llegando sobre mediodía. La recogida se la encargué a uno de mi equipo con estas instrucciones: Vas a llegar al aeropuerto con un mínimo de una hora antes de la hora prevista de llegada, lo aparcas al sol, lo recoges y lo traes a la oficina. El Director de RRHH tenía algo de obesidad, llegó a la oficina bastante perjudicado, sudando copiosamente, lo que me dió pié a contarle que esa situación era la cotidiana en verano en el sur, que visitar clientes y reparar ordenadores en esas condiciones no era aconsejable. Mano de santo, se aprobó inmediatamente que los coches de empresa para el sur tuvieran AA. No hay nada como que se compruebe en las propias carnes. Mi muchachos me adoraban.
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Carlos E. Perez
Carlos E. Perez@IntuitMachine·
So here we are. If you are a Chinese AI company, you can't be acquired by a foreign firm. If you are a stellar Chinese AI researcher, you can't leave the country. If you are an American AI company, you can't give access to your best models to foreign entities. If you are an American AI researcher, you likely need a background check to get clearance to access AI. If you aren't a citizen of any of these countries, then you have freedom of movement, but ain't going to participate in the leading edge of AI development. This is the world we are in at present.
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John Carmack
John Carmack@ID_AA_Carmack·
There are a few things that I look back on as my mistakes in the early days. Quake was overly ambitious technically. We could have done all the great multiplayer and modding work inside a Doom++ engine, allowing the designers to work with a more stable base instead of rug-pulling everything out from underneath them a couple times. The follow up game could have then brought in full 6DOF environments and characters. I pushed everyone too hard. I didn’t appreciate how maturing companies need more slack, and that running people at startup intensity constantly will wear them out. Quake was also where I really had to accept my personal limits. I was working pretty much as hard as humanly possible, and I was still slipping past my goal points. On all of the founders’ shoulders, our original corporate stock arrangement and buy/sell agreement was a mistake, and resulted in bad incentives. We wanted to ensure that all ownership rested in the hands of people working hard on current projects, but the Silicon Valley standard approach of vesting stock would have worked out better. One real problem that I don’t accept the blame for is that we were insisting that level designers be not just game designers, but also have strong visual design esthetics. They needed to make things that not only played well, but looked awesome, and it got more challenging as the technology provided a richer palette. Romero covered that well, which set our company expectations early on. We should have figured out how to pair up artists and designers earlier, but there was infighting among the designers, and the ones that could manage the visuals were happy to disparage the ones that couldn’t. Sorry, Sandy.
Sandy Petersen 🪔@SandyofCthulhu

How Quake ruined id Software. There has been a lot of praise of Quake of late, with its 30th anniversary, and it's deserved. Quake is an amazing feat of art, programming, and design. I worked on it, and everything came together almost perfectly from all of us. We ended up with a free-wheeling, frenetic action game with enough of a visible world to grip the imagination. All the team did a brilliant job, fulfilling tasks just right. But at a grim cost. We worked long and hard, and I think it broke us spiritually. 1/3

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