David St-Louis

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David St-Louis

David St-Louis

@Daivuk

Programming is fun!

Ottawa/Canada Katılım Nisan 2009
153 Takip Edilen394 Takipçiler
David St-Louis
David St-Louis@Daivuk·
@Jonathan_Blow @ArtemisConsort Maybe for them our simulation is very light and simple to run. We wouldn’t know how their dimension looks like. It could be a school project or some inter dimensional being in their basement doing it for fun, just like we do.
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Jonathan Blow
Jonathan Blow@Jonathan_Blow·
@ArtemisConsort It’s even worse than this … you have to explain why the parent universe is creating another reality using “computers” rather than some other thing they have that you don’t understand.
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Hunter Ash
Hunter Ash@ArtemisConsort·
Bostrom’s original simulation theory argument has a key component most people ignore: if we are being simulated, it is probably by a version of our own civilization in “the future” This is load-bearing, because it explains why they would choose our world out of all possible things to simulate. But it fails because of physical limits on computation. Any physical system contains strictly less reliably retrievable information than it would take to simulate that system. The most efficient possible simulation of a thing is simply being that thing. All other simulation methods come with orders-of-magnitude information loss. So no, we cannot pack a copy of our universe into some future space laptop. “Okay, but what if the ‘parent’ universe is fundamentally different from ours?” That’s fine, but then you have to explain why they’re simulating us specifically. There’s no longer an argument that it’s *probable* we’re in a simulation. It’s just another candidate metaphysics, on par with all the others.
Emerald Apple@AI_EmeraldApple

Simulation theory is like "finding god" for the atheists. The problem and the reason why so many people cringe at the idea of "god" is because popular religion and mass organized religion deconstructed the idea of "God" into a literal cartoon bearded man in the sky that looks like humans and has the same psychology... and treat bible verses as concrete atomized concepts that has no relation to the chapter or to the whole. Thomas Aquinas, perhaps one of the most intelligent men to live, said it best in Summa Theologica. God is the pure spirit with zero body, zero parts, zero location, zero time... almost like a hologram that exists in all space and time at once and nothing at the same time. The essence of existence itself God isn't something human beings can comprehend, just like an amoeba can't comprehend quantum physics. We can't even ask the right questions of reality, and maybe the best we can come up with is "simulation theory"... but even that has a problem of infinite regression of the simulators themselves being simulated themselves and so on. Simpler people think that humans "look like God," but Genesis doesn't say we look like God. It says we were made in HIS image, after HIS likeness. God is the rational soul... specifically ties into our intellect: the power to know, reason, the logos... and will, the power to love and choose freely between good and evil. That's the "image", not something stupid like a mirror selfie, but a real, participatory likeness that's beyond a simple picture. In Christian theology, specifically, this is the idea that god made sub-creators as humans who can ponder creation itself and, in doing so, we humans dimly reflect the ONE who just is existence. This is why Christianity, in its sophisticated form, invites us, humans, towards discovering god's design... and this was precisely why the scientific revolution was born out of the Christian tradition and nowhere else. This is why almost all of the scientists who were godfathers of modern science... Copernicus, Kepler, Galileo, Newton, Boyle, Maxwell... were Christian... and even people like Fermi and Einstein were deeply spiritual in the same tradition, even if they weren't specifically "Christian" . Here, the implication is that the language of mathematics itself is a small fraction of god's design. This is why high-IQ people arrive at the same conclusion as the low-IQ people of the uncaused cause. High IQ people see the beauty in the logos, in reason, the rational order, and in math, and see a fractional glimpse of god's design. Low IQ people accept god as the default of existence because they intuit it without reason. It's the midwits who claim atheism because they can't fathom religious thought to be anything sophisticated... classic Dunning-Kruger effect applied to metaphysics

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David St-Louis
David St-Louis@Daivuk·
@bonzajplc I am unfortunately not part of any demoscene groups, channels, forums, etc. A bit of an outsider
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Michal Staniszewski
Michal Staniszewski@bonzajplc·
@Daivuk You should release it in wild compo on revision. Looks much better than kkrieger
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David St-Louis
David St-Louis@Daivuk·
@LtJ4x Its a mix of various things. But at the start the project is very small. As I add content I get a feel. I optimize as I go. Like: Oh no, Textures are over 1 KB now. Lets optimize. end of the project, I was above 64KB and just started doing optimizations especially in Maps.
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Marius Elvert
Marius Elvert@LtJ4x·
@Daivuk That‘s very cool! What was your process for coming up with all those compressed content methods? Did you start with one and then just kept adding until you were <64kb?
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David St-Louis
David St-Louis@Daivuk·
@LouardOnGames Sérieux je joue toujours avec mes parents et des amis l’ont acheté après avoir joué chez moi. C’est addictive 😄
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David St-Louis retweetledi
Omar 🍋
Omar 🍋@ocornut·
Turns out x86’s ”mov” instruction is turing complete and movfuscator can build a version of DOOM* entirely comprised of mov instructions: github.com/xoreaxeaxeax/m… (*Slight performance caveat applies)
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Aleksandr M
Aleksandr M@IKnowKingRabbit·
Ehhh... What's wrong with Xwitter? oO I mean... It seems like everyone is posting their old works... or did I miss the community giveaway of attention? Okay, I will send the confidential drafts. #pixelart #IndieGameDev
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Anders Gullmarsvik
Anders Gullmarsvik@pxlitch·
I know you wanted to make your RPG the biggest one ever. But did you consider instead making it the tiniest? 🤔 #indiegamedev
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Deceiver
Deceiver@DmitryDeceiver·
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FrankenGFX @FrankenGraphics@mastodon.art
FrankenGFX @[email protected]@FrankenGraphics·
Hi, i'm Ellen. I make NES games. My artistic goal is to show that the NES can have GFX more pretty than commercial constraints of the 80s/90s let on. But, i've got to eat & keep a roof. If you'd like to support me, please consider joining my patreon. patreon.com/frankengraphics
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David St-Louis
David St-Louis@Daivuk·
Introducing, Pure DOOM. A single header DOOM source port with no dependencies. Perfect for "Can my microwave run DOOM?" kind of projects. github.com/Daivuk/PureDOOM
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Zaebucca
Zaebucca@zaebucca·
#portfolioday "in that kind of perpetual GBC mood" edition idk #pixelart #ドットの日
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Zaebucca
Zaebucca@zaebucca·
Some old, self-indulgent 8x8px tileset/palette test I never got to post. Something similar, but way more practical, will be published on itch later this year! #pixelart #ドットの日
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Vinik
Vinik@Vinikdev·
New version of the "Castles & Clouds" #pixelart scene in authentic #NES graphics, now with enemies and props! Joyfully done with NAW editor by Bit Ink Studios
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David St-Louis
David St-Louis@Daivuk·
@ocornut Oh. Thanks then. Maybe I broke the right button Input I’ll investigate my code 😅
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Omar 🍋
Omar 🍋@ocornut·
@Daivuk This hasn’t changed, seems to still work.
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Omar 🍋
Omar 🍋@ocornut·
Alternate color picker: hue wheel + s/v triangle (don't mind GIF glitches). Missing context menu to change/persist options.
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