Gioele Dalla Pozza

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Gioele Dalla Pozza

Gioele Dalla Pozza

@DallaPozzaG

R3F & WebGL Engineer. Optimizing 3D web experiences

Katılım Mayıs 2026
9 Takip Edilen51 Takipçiler
Silas Kierstein
Silas Kierstein@SilasCodes3D·
@aukimi_ Thanks 🙏. Its so boring playing with yourself so I'm thinking of making it actually playable against computer
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Gioele Dalla Pozza
Gioele Dalla Pozza@DallaPozzaG·
@KingRomstar Can you please share your device model and the browser you are using? Thanks for the feedback!
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Rami
Rami@KingRomstar·
@DallaPozzaG Doesn't work on my mobile browser
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Gioele Dalla Pozza
Gioele Dalla Pozza@DallaPozzaG·
From WebGL tech demo to enterprise product.🏎️💨 The GT3 RS configurator just got a huge update: - Interactive components - 150+ real-time colors - Fluid camera presets - Mobile support - Lighting overhaul Integration is everything. Live link 👇 #R3F #Threejs #WebGL #Automotive
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Gioele Dalla Pozza
Gioele Dalla Pozza@DallaPozzaG·
@nickventuri That is the ultimate metric for a successful configurator UX 😂 Glad you enjoyed it! What spec did you end up building?
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Gioele Dalla Pozza
Gioele Dalla Pozza@DallaPozzaG·
@SilasCodes3D Appreciate it, Silas!😁 The lighting and materials overhaul really brought it to life. Wait until you see the interior updates I'm planning next!
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Gioele Dalla Pozza
Gioele Dalla Pozza@DallaPozzaG·
@SilasCodes3D That cloth simulator is looking super solid! Also, so glad you visited the Dolomites, I'm actually Italian, so seeing people appreciate our mountains is always a proud moment. Hope you enjoyed the climb!
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Silas Kierstein
Silas Kierstein@SilasCodes3D·
Today I climbed to the top of the dolomites in Italy 🇮🇹 but who gives a shit here is a cool cloth simulator I build with fable when I got back xD #threejs
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Gioele Dalla Pozza
Gioele Dalla Pozza@DallaPozzaG·
@WeVennStudios Haha, definitely the hood and the roof! The original model was extracted from a mobile game and the UVs were completely ruined. Manual scaling just wasn't doing it, so triplanar mapping was the only way to save my sanity.
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Venn Studios
Venn Studios@WeVennStudios·
@DallaPozzaG ooh... triplanar flake shaders… which UV fail still hurt the most?
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Gioele Dalla Pozza
Gioele Dalla Pozza@DallaPozzaG·
Pushing WebGL to enterprise standards. 🏎️💨 - Rebuilt GT3 RS shading: - Bypassed bad UVs with triplanar flake shaders - Math-correct Carbon Fiber - Python Green Chromaflair (thin-film iridescence) Links in the thread 👇 #R3F #Threejs #WebGL #Automotive
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Gioele Dalla Pozza
Gioele Dalla Pozza@DallaPozzaG·
@SilasCodes3D Thanks! Yes, right now I'm using a custom env map created with Lightformers. I couldn't find a good one, so I made it myself; it's still a work in progress, I'd like it to be more realistic.
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Gioele Dalla Pozza
Gioele Dalla Pozza@DallaPozzaG·
@SilasCodes3D Wow, I didn't see the link to your portfolio at first! I'm definitely going to dive into the code to see how it works. Thanks again, keep up the great work!
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Silas Kierstein
Silas Kierstein@SilasCodes3D·
@DallaPozzaG Be my guest. Although I'm not some genius unfortunately. Fable 5 did all the heavy lifting. Silaskierstein.com there I have a link to my GitHub all is public use however you want!
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Silas Kierstein
Silas Kierstein@SilasCodes3D·
Coding in the Alps feels like a dream 🔥🫪♥️ Made this awesome music visualizer with #threejs
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Gioele Dalla Pozza
Gioele Dalla Pozza@DallaPozzaG·
GT3 RS Configurator🚗 Visually a lot more work to do. Under the hood? A rocket. -Deep Blender work: renaming/grouping meshes for scalable architecture -WebP texture compression via gltf-transform -Type-safe component via gltfjsx 0ms color updates. #WebGL #R3F #Threejsjourney
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Gioele Dalla Pozza
Gioele Dalla Pozza@DallaPozzaG·
From Ocean FFT to asphalt. 🏎️ Porsche GT3 RS Configurator! Focusing on architecture and performance: - Lazy-loaded UI - KTX2 Garbage Collector Next: real 3D model. (Video placeholder by LR Media) Repo link below 👇 #WebGL #R3F #Threejsjourney
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Gioele Dalla Pozza
Gioele Dalla Pozza@DallaPozzaG·
@cortiz2894 Crazy work, it looks fantastic! 🔥 Just wanted to let you know that the Vercel preview is crashing on load. The console throws a TypeError (seems related to the vertex shader). Attached the screenshot, hope it helps to debug!
Gioele Dalla Pozza tweet media
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Cortiz
Cortiz@cortiz2894·
Today I was working on some updates to my particle effect, adding physics Preview: hologram-particles.vercel.app Video Tutorial (Code in the description): youtu.be/iO-P2gEuOUc?si… Should I make a new video with this update in detail, or should we move on to a new project?
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