Gioele Dalla Pozza
60 posts

Gioele Dalla Pozza
@DallaPozzaG
R3F & WebGL Engineer. Optimizing 3D web experiences
Katılım Mayıs 2026
9 Takip Edilen51 Takipçiler

@aukimi_ Thanks 🙏. Its so boring playing with yourself so I'm thinking of making it actually playable against computer
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@KingRomstar Can you please share your device model and the browser you are using?
Thanks for the feedback!
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From WebGL tech demo to enterprise product.🏎️💨
The GT3 RS configurator just got a huge update:
- Interactive components
- 150+ real-time colors
- Fluid camera presets
- Mobile support
- Lighting overhaul
Integration is everything.
Live link 👇
#R3F #Threejs #WebGL #Automotive
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@nickventuri That is the ultimate metric for a successful configurator UX 😂
Glad you enjoyed it! What spec did you end up building?
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@DallaPozzaG just spent ten minutes building a car i cannot afford
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@SilasCodes3D Appreciate it, Silas!😁
The lighting and materials overhaul really brought it to life.
Wait until you see the interior updates I'm planning next!
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@SilasCodes3D That cloth simulator is looking super solid! Also, so glad you visited the Dolomites,
I'm actually Italian, so seeing people appreciate our mountains is always a proud moment.
Hope you enjoyed the climb!
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Today I climbed to the top of the dolomites in Italy 🇮🇹
but who gives a shit here is a cool cloth simulator I build with fable when I got back xD
#threejs
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@WeVennStudios Haha, definitely the hood and the roof! The original model was extracted from a mobile game and the UVs were completely ruined.
Manual scaling just wasn't doing it, so triplanar mapping was the only way to save my sanity.
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@DallaPozzaG ooh... triplanar flake shaders… which UV fail still hurt the most?
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Pushing WebGL to enterprise standards. 🏎️💨
- Rebuilt GT3 RS shading:
- Bypassed bad UVs with triplanar flake shaders
- Math-correct Carbon Fiber
- Python Green Chromaflair (thin-film iridescence)
Links in the thread 👇
#R3F #Threejs #WebGL #Automotive
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@UdNtC4r3AnYwHaY Thanks a lot! Stick around for the finale result, it's going to be even better!
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@DallaPozzaG Casual observer here, this looks pretty awesome
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@SilasCodes3D Thanks!
Yes, right now I'm using a custom env map created with Lightformers.
I couldn't find a good one, so I made it myself;
it's still a work in progress, I'd like it to be more realistic.
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@DallaPozzaG Lighting looks really sweet are you using environment map?
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@SilasCodes3D Wow, I didn't see the link to your portfolio at first!
I'm definitely going to dive into the code to see how it works. Thanks again, keep up the great work!
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@DallaPozzaG Be my guest. Although I'm not some genius unfortunately. Fable 5 did all the heavy lifting.
Silaskierstein.com there I have a link to my GitHub all is public use however you want!
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GT3 RS Configurator🚗
Visually a lot more work to do.
Under the hood? A rocket.
-Deep Blender work: renaming/grouping meshes for scalable architecture
-WebP texture compression via gltf-transform
-Type-safe component via gltfjsx
0ms color updates.
#WebGL #R3F #Threejsjourney
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@FrankyHungDev It looks incredible!
Nice job with the boids algorithms, checking out the repo!🐠
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My Fish Simulation is now open sourced at github.com/franky-adl/thr…. Feel free to fork it and have fun🐡🐠!
And please go have a look at the current Three.js Journey Challenges(and vote for my "Lost in the Boids" if you're a member😆)!
🔗 threejs-journey.com/challenges/024…
#threejsJourney
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From Ocean FFT to asphalt. 🏎️
Porsche GT3 RS Configurator!
Focusing on architecture and performance:
- Lazy-loaded UI
- KTX2 Garbage Collector
Next: real 3D model.
(Video placeholder by LR Media)
Repo link below 👇
#WebGL #R3F #Threejsjourney
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@cortiz2894 Crazy work, it looks fantastic! 🔥
Just wanted to let you know that the Vercel preview is crashing on load.
The console throws a TypeError (seems related to the vertex shader).
Attached the screenshot, hope it helps to debug!

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Today I was working on some updates to my particle effect, adding physics
Preview: hologram-particles.vercel.app
Video Tutorial (Code in the description): youtu.be/iO-P2gEuOUc?si…
Should I make a new video with this update in detail, or should we move on to a new project?

YouTube
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