Franky Hung

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Franky Hung

Franky Hung

@FrankyHungDev

Creative Developer | Always building the next cool 3D project

HK Katılım Kasım 2021
100 Takip Edilen58 Takipçiler
Franky Hung retweetledi
Tiny Glade 🏰🌿 out NOW on Steam ✨
It's been 84 years, but we're cooking again! For y'all who wanted to build rustic villages, here's a sneak peek of upcoming wooden walls 👀
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1X
1X@1x_tech·
NEO’s Hands An API to the Physical World
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Franky Hung retweetledi
Codrops
Codrops@codrops·
In our latest tutorial, @FrankyHungDev shows how to build an interactive 3D wave grid in Three.js, where ripples propagate across a field of cubes to create a mesmerizing, customizable background effect. Follow along: tympanus.net/codrops/?p=116…
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Franky Hung
Franky Hung@FrankyHungDev·
@kaolti Who would have thought a button could have so much life in it! Great job😮
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Zsolt Kacso
Zsolt Kacso@kaolti·
I've been playing with this jello button for a couple of days. GLSL fragment shader, analytic ray-marching, built with Claude Fable.
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Fabien Weibel - Wishlist Sandcastle
I've created a simple global illumination system for Sandcastle, resulting in a richer lighting! I like these nice blue light bounces on the cliffs! Wishlist ➡️ s.team/a/3216520
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Mako
Mako@Mako3801085436·
魚群(1000匹)🐟 下から見上げるのが好きー! #blender #Bevy #Rust
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Franky Hung
Franky Hung@FrankyHungDev·
@zerodhin Unbelievable! Mind=blown when I can actually break the web, and the recoils feel so real wt?!
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Dhin
Dhin@zerodhin·
started a new web site that will link to projects i'm spinning up
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Franky Hung
Franky Hung@FrankyHungDev·
@kaolti Incredible work! Definitely checking out the repo!
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Zsolt Kacso
Zsolt Kacso@kaolti·
Always loved these topographic maps and wanted to create something similar with Three.js. 3 hours in Claude Code with Fable.
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Franky Hung
Franky Hung@FrankyHungDev·
@WeVennStudios Trickiest part isn't implementing the algo, it is balancing all the forces in play to achieve a natural behavior. I spent quite some hours just tuning the weights on the different forces(e.g. cohesion, separation, alignment, wander, virtual boundaries) until it's satisfactory.
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Venn Studios
Venn Studios@WeVennStudios·
@FrankyHungDev Fish sim open sourced looks fun... what was the trickiest part of the boids behavior?
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Franky Hung
Franky Hung@FrankyHungDev·
@Jomolos The secret in achieving natural schools of fish lies in the balance of the various weights on each force. For instance if the cohesion force is too much, you could see boids overlapping each other. It is a trial and error phase to get just the right numbers!
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Can Matrix
Can Matrix@Jomolos·
@FrankyHungDev How did you achieve such natural fish schooling in this scene? Looks beautiful, any beginner-friendly tips for the boids setup? Great work..
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Franky Hung
Franky Hung@FrankyHungDev·
@Jomolos 3. Randomize the boids' initial positions and velocities in the class's constructor 4. In every animation loop, calculate the combined acceleration from the 3 main forces: cohesion, alignment and separation, and apply, then calculate the new positions and velocities of each boid
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