Franky Hung retweetledi
Franky Hung
85 posts

Franky Hung
@FrankyHungDev
Creative Developer | Always building the next cool 3D project
HK Katılım Kasım 2021
100 Takip Edilen58 Takipçiler

@FrankyHungDev @codrops very cool effect, great work mate!
English
Franky Hung retweetledi

In our latest tutorial, @FrankyHungDev shows how to build an interactive 3D wave grid in Three.js, where ripples propagate across a field of cubes to create a mesmerizing, customizable background effect.
Follow along: tympanus.net/codrops/?p=116…
English

For anyone who's interested, here's the link to Chocofur's tutorial series: youtube.com/watch?v=mhV2LG…

YouTube
English

Took me too long to finally get this out! Chocofur's Blender course on youtube taught me how to do architecture/interior visualization 🙌🏻 I feel like I've only grasped 50% of the tutorials though.
live demo: projects.arkon.digital/threejs/modern…
#threejs #arcViz #blender
English

@kaolti Who would have thought a button could have so much life in it! Great job😮
English

I've created a simple global illumination system for Sandcastle, resulting in a richer lighting! I like these nice blue light bounces on the cliffs!
Wishlist ➡️ s.team/a/3216520
English

Experimenting with volumetric lighting and skeletal animation in @threejs
Demo: cullenwebber.github.io/three-volumetr…
Source code: github.com/cullenwebber/t…
English

@Mako3801085436 Realistic schools of fish! Very well done. What algorithm did you use?
English

@FrankyHungDev I remember I did the threejs journey 4y ago, maybe. Good job
English

My Fish Simulation is now open sourced at github.com/franky-adl/thr…. Feel free to fork it and have fun🐡🐠!
And please go have a look at the current Three.js Journey Challenges(and vote for my "Lost in the Boids" if you're a member😆)!
🔗 threejs-journey.com/challenges/024…
#threejsJourney
English

@zerodhin Unbelievable! Mind=blown when I can actually break the web, and the recoils feel so real wt?!
English

@WeVennStudios Trickiest part isn't implementing the algo, it is balancing all the forces in play to achieve a natural behavior. I spent quite some hours just tuning the weights on the different forces(e.g. cohesion, separation, alignment, wander, virtual boundaries) until it's satisfactory.
English

@FrankyHungDev Fish sim open sourced looks fun... what was the trickiest part of the boids behavior?
English

@Jomolos The secret in achieving natural schools of fish lies in the balance of the various weights on each force. For instance if the cohesion force is too much, you could see boids overlapping each other. It is a trial and error phase to get just the right numbers!
English

@FrankyHungDev How did you achieve such natural fish schooling in this scene? Looks beautiful, any beginner-friendly tips for the boids setup? Great work..
English

@Jomolos 3. Randomize the boids' initial positions and velocities in the class's constructor
4. In every animation loop, calculate the combined acceleration from the 3 main forces: cohesion, alignment and separation, and apply, then calculate the new positions and velocities of each boid
English







