Dan Kenton

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Dan Kenton

Dan Kenton

@DanielKenton1

Outsourcing III @ Riot Games | The Weapon Room Discord https://t.co/enLXRczRbD …I stream sometimes too

Los Angeles, CA Katılım Nisan 2020
277 Takip Edilen3K Takipçiler
Dan Kenton
Dan Kenton@DanielKenton1·
Ace with my new skin
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ToonHive
ToonHive@ToonHive·
Ai-generated artwork officially is ineligible for copyright protection as the US Supreme Court declined to review a appeal case. The court rules that artwork needs to have a human creator in order to be eligible. (Source: reuters.com/legal/governme…)
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Dan Kenton
Dan Kenton@DanielKenton1·
@kabe_gg This is so fire. I missed it by a few mins 😔
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Yegor
Yegor@kapashylov·
@DanielKenton1 THANK YOU SIR DANIEL KENTON OWNER OF THE WEAPON ROOM HUGE FAN OF YOUR ART AND HONESTLY EVERYTHING YOU DO
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Yegor
Yegor@kapashylov·
Next post in 2 years, appreciate the attention gentlemen. 🫡 #substancepainter
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Dan Kenton
Dan Kenton@DanielKenton1·
@arzihan3 Just model something simple real quick. This thing would take 10 mins to make in cad and like an hour to retopo and uv. And it has a ton of room for detailing.
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A.R. Zihan
A.R. Zihan@arzihan3·
@DanielKenton1 What do you prefer when you just want to practice texturing? Do you model a very simple object or get one from the internet?
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Dan Kenton
Dan Kenton@DanielKenton1·
This was my favorite part to texture. The weld came out really nice too. All done in painter. #substancepainter
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Dan Kenton
Dan Kenton@DanielKenton1·
@JJChalupnik @DGruwier ‘s grunge packs are amazing. Other than that I will greyscale images of guns or just general beat up stuff to extract the wear.
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JJ Chalupnik
JJ Chalupnik@JJChalupnik·
@DanielKenton1 Do you have a preferred pack of stencils that you like to utilize or did you build most of them yourself over time? Looks great!
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Dan Kenton
Dan Kenton@DanielKenton1·
You should acquire at least 6 or 7 stencils and use them to death. #nogenerators
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Dan Kenton
Dan Kenton@DanielKenton1·
@exx0sha_ The overall composition feels boring. And the lighting felt very unnatural to me.
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Dan Kenton
Dan Kenton@DanielKenton1·
Unused_render_1.jpg
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Dan Kenton
Dan Kenton@DanielKenton1·
@JJChalupnik No prob. Sometimes I’ll use them but they should only do like 10% of the work. The rest should be stenciled / hand painted. Imo
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JJ Chalupnik
JJ Chalupnik@JJChalupnik·
@DanielKenton1 Thanks for the info! I'm gonna have to try that suggestion and avoid generators. Though I do like using them for grabbing edges and cavities. Most of the time I don't get longer than a week for texturing most things, but you can tell. It's helpful to hear timeframes from others.
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Dan Kenton
Dan Kenton@DanielKenton1·
@JJChalupnik This took about 3 months to texture because its 13 texture sets @ 4k. No udims on this one.
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JJ Chalupnik
JJ Chalupnik@JJChalupnik·
@DanielKenton1 How long does it take you to finish a final texture set on an asset if you don't mind my asking? Do you use more than one UDIM or try to keep everything on 1? Do you build these at 4k by default or focus on a smaller res?
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Chris Hunk
Chris Hunk@_TheChrishunk·
@DanielKenton1 Hey, is there any way you could unban me from your Discord? I'm sorry for reacting with a laughing emoji to the gun post you made for Discord.
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Dan Kenton
Dan Kenton@DanielKenton1·
@crytr_ Thanks. 13 materials. Mostly 4k and 2k x 4k
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crytra
crytra@crytr_·
@DanielKenton1 this is next level detailing, how many mats and what res?
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