Marcin Dekier

1.2K posts

Marcin Dekier

Marcin Dekier

@DekierMarcin

Interactive 3D for business | Front end developer

Poland Katılım Nisan 2021
169 Takip Edilen801 Takipçiler
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Marcin Dekier
Marcin Dekier@DekierMarcin·
🥳 New Creator Update! 🥳 - 🌳300 trees – randomly placed & dynamically tinted - 🎮 Character movement written from scratch (no libraries!) -🌿Improved grass rendering – now using a single texture -🌾Added interactable wheat stalks in the center -🌍New ground texture under wheat -📊 Global FPS counter across all projects -⚙️Coming soon: LOD system for better performance Technologies used: Tresjs: @tresjs_dev / @alvarosabu Threejs: @threejs / @mrdoob Vuejs: @vuejs / @evanyou @bruno_simon Link below 👇 #threejs #threejsJourney #webgl #Web3Dev #JavaScript #Website #WebsiteDesign #ux #UI #game #indiegame #gamedev
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Niebezpiecznik
Niebezpiecznik@niebezpiecznik·
Uuu, grubiutko. GitHub zhackowany. Zaczęło się od pracownika który zainstalował zainfekowany dodatek do VS Code. Wykradziono kod wewnętrznych repozytoriów. Dane są aktualnie sprzedawane przez grupę teamPCP. W wielu firmach programiści są - tak samo jak w Githubie - już dawno trzaśnięci..Tylko jeszcze o tym nie wiedzą.
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Rei
Rei@Reipart_·
Always love seeing how different textures change the look!
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Sudhir
Sudhir@SeeOn__·
Just merged my floor planner with my configurator 👀 Now it supports: • Full floor editing • Material customization • Lighting controls • Post-processing (Bloom, SSR, SSGI) • Scene outlines • Multi-level floor editing • Plan export #buildinpublic #threejs #r3f
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Nuxt
Nuxt@nuxt_js·
we've just released Nuxt 4.4! it brings: 🏭 custom useFetch/useAsyncData factories 🗺️ vue-router v5 💪 typed layout props 🗣️ `useAnnouncer` for screen readers ⚡ 28x faster route generation with `unrouting` 🍫 smarter payload handling for cached routes 📊 build profiling 👉 read more at nuxt.com/blog/v4-4
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Dan Greenheck
Dan Greenheck@dangreenheck·
It's finally happening—Three.js Water Pro launches tomorrow! 🚀 WebGPU-based FFT ocean simulation, physically accurate lighting, buoyancy system, dynamic sky, and more. 🚨 Waitlist closes in 8 hours—last chance for 20% OFF threejsroadmap.com/assets/threejs…
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Nuxt
Nuxt@nuxt_js·
Nuxt 4.3 is out! 🚀 ✨ route rule layouts - set layouts in nuxt.config 📦 ISR/SWR payload extraction - faster cached navigation 🚫 disable modules from layers 🏷️ route groups in page meta 🪟 draggable error overlay ... plus plenty of other performance improvements and bug fixes! nuxt.com/blog/v4-3
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Dan Greenheck
Dan Greenheck@dangreenheck·
I've been spent a lot of late nights working on this WebGPU water shader over the last 2 months. And tonight, I think I finally nailed it.💪🏻 ✅ Join the waitlist and get 20% OFF at launch threejsroadmap.com/assets/realist…
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Dan Greenheck
Dan Greenheck@dangreenheck·
Building Three.js shaders is about to get a whole lot easier! 👍 Introducing Three.js Shader Graph — visual node-based editing for TSL. 🖱️Drag & drop nodes 📺Real-time 3D preview 🔄Auto-generate TSL code in realtime Join the waitlist 👉🏻 threejsshadergraph.com #threejs #webgl #webgpu #shaders
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Dan Greenheck
Dan Greenheck@dangreenheck·
Add in some shoreline + depth-based transparency effects. Starting to look real nice! 😍 #threejs #webgpu #shaders
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Dan Greenheck
Dan Greenheck@dangreenheck·
Added some relaxing underwater effects so I have some place to chill and wait out the storm 🫣⛈️ Also swapped out the environment cube map for dynamic Rayleigh sky + clouds. #threejs #webgpu #shaders
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Bruno Simon
Bruno Simon@bruno_simon·
6 years of thinking I can make a better portfolio. 1 year of actually building it. My new portfolio is LIVE 🚀 Please, don't break anything! 👉 bruno-simon.com
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Dan Greenheck
Dan Greenheck@dangreenheck·
Made some major improvements to my WebGPU water shader (thanks @GhislainGir for the feedback!) Fixed a bug where waves weren't propagating and implemented JONSWAP spectrum for more realistic wave grouping. Hitting ~70FPS @ 2K res on my Macbook M1 Pro #threejs #webgpu #shaders
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Calvin 🇺🇦🍉
Calvin 🇺🇦🍉@calvinhnzr·
Lately I haven been working on an interactive map of Campus Gummersbach for the Cologne University of Applied Sciences. It's still in an early development stage but i felt inspired to post a little demo by @bruno_simon and @Andersonmancini crazy work with #threejs :D
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xima
xima@_x1m4·
Walking through my browser-based voxel engine #gamedev #webgpu
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Magic Stones
Magic Stones@MagicStone23·
Sailing Through... Clouds or Bubbles? 🛶☁️💭 (Now with added Koi!🐟) #indiedev #indiegame #インディーゲーム #ゲーム制作
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