Carter

298 posts

Carter

Carter

@DevCarterRP

Game Developer

Washington, USA Katılım Haziran 2019
322 Takip Edilen202 Takipçiler
Kenney
Kenney@KenneyNL·
Due to rising costs, I'll be adjusting the prices of my game assets. This helps maintain quality and allows me to continue creating content. There'll be a 10% price increase, making the new price... well, still $0 I guess. Thank you for understanding. gameassets.com
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Immature
Immature@ImmatureGamer·
Whose the most cracked #UEFN programmer? 👇
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Carter
Carter@DevCarterRP·
@IanSouthwell2 @GSchway Hello! I am not a bot and I love working with Verse. Feel free to reach out!
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Carter
Carter@DevCarterRP·
Working on the Verse in this project was awesome! Really got to flex the language. If you have any questions about the technical side of this project please let me know!
Cleverlike Studios@cleverlike

Welcome to the neighborhood! Our new #UEFN #Fortnite map is live! Decorate your dream house in Moving-In Simulator. Show us your interior design skills and let your creativity "home" free! 🏠✨ Island Code: 0909-1879-4957

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Amine
Amine@AmineTechArt·
@DevCarterRP Hmmmm I don't know what to reply to this lol It is good and i cannot comment because I don't know the boundaries of the verse lol 😂
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Carter
Carter@DevCarterRP·
@AnnyanSwarnkar_ Each prop starts out as just a static orb and I pull from that pool and update its mesh and materials
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Amine
Amine@AmineTechArt·
@DevCarterRP oh okay wait so every object is a Static mesh pool or ISM pool?
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Carter
Carter@DevCarterRP·
@AnnyanSwarnkar_ No spawning needed! The max spawn limit was too much of a hassle so instead we use an object pool!
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Amine
Amine@AmineTechArt·
@DevCarterRP Do you spawn a new prop when placing object. I don't know if it is possible through verse. How you did that?
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