

Rolling Dice & Taking Names
50.2K posts

@DiceAndNames
A conversation by close friends who have a passion for tabletop games and happen to have mics. Twelve years and still going strong.



Capitalism HO! Let's play some Compania to celebrate it reaching folks! Let's make some kilogold! Discord event: discord.gg/y2yDST9e4r?eve… Sign-up to play: xpnetwork.com/events/631/det…





Who’s putting sugar on grits?!?!?






It is with a heavy heart that we have decided to cancel the Roots of Corruption campaign. This campaign does not only mark the end of a crowdfunding project; unfortunately, it also marks the end of the Altered adventure. 👉altered.gg/en-us/news/a-c…















Naming your game Your game's name matters more than you think and more than you'll want to admit. Most game names are forgettable. Euro board games are notorious for this, often naming their games after a city (e.g. Carcassonne, Quebec) Avoid adjective-noun, noun-of-noun or some grandiose, action-packed, and completely interchangeable with fifty other games on the shelf (e.g. Elite Fighters, Jewels of Whatever) Put a soft-cap of 3 syllables in your game title. Your customers will Google your game name and search you on Amazon/Steam, and they need to remember your name. You'll notice that words Google and Amazon don't break this rule. If possible, stick to one word. Good examples: Doom, Patchwork, Horrified, Pokemon, Blokus, Gloomhaven, Halo, and Minecraft. Go weird if you have the option. Standing out matters more than sounding impressive. Let the game name itself. You're just listening for it.