Dominique Boutin

4.5K posts

Dominique Boutin

Dominique Boutin

@Dom3D

Love real-time 3D, game making and team building. German living in Ireland. Ex CTO at DIGIT. Ex VPoE at Scopely. Ex Head Of Tech at Bigpoint.

Dublin Katılım Nisan 2009
1K Takip Edilen456 Takipçiler
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Omar 🍋
Omar 🍋@ocornut·
Johan Goossens has rewritten Balázs Jákó's ImGuiColorTextEdit text editor widget (which has been unmaintained for years and had various forks) and made a newer version, with many fancy features: github.com/goossens/ImGui…
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Dominique Boutin
Dominique Boutin@Dom3D·
@sebify it can talk a lot of BS. Try: ‘use 10 agents to critically audit the codebase / recent changes’ or variations of it.
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Paul Bakaus
Paul Bakaus@pbakaus·
Introducing Radiant: 80+ production-ready shaders and visual effects for the web. 0 dependencies, MIT license. - multiple color themes - ultra-realistic simulations - webgl and 2d canvas Pick one, copy source, integrate, ship. radiant-shaders.com
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Eric Lengyel
Eric Lengyel@EricLengyel·
New blog post: A Decade of Slug This talks about the evolution of the Slug font rendering algorithm, and it includes an exciting announcement: The patent has been dedicated to the public domain. terathon.com/blog/decade-sl…
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Dominique Boutin
@sebify Value proposition is very different. Get claude cli and tell it to use 8 agents each to prototype a specific game idea you have. it could be all trash but it may give you accelerated interactive exploration - also in UI etc. NFTs are dump, useless trash - this can be useful.
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Sebastiano Mandalà
@Dom3D My bet is that is going to fade the same way, harshly, we will see at the end of the year where will be at
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Jerome | InsaneUnreal
Jerome | InsaneUnreal@insaneUEFN·
In this experiment I wanted to try something with facial expressions and have it work with native Unreal Engine tools. I did find that generating the head with an open mouth helped to get some extra details. Creating those blend shapes was still not easy and this result is far from perfect. Ideally i want 58 generated expression references and have AI figure that out haha. btw first time baking the high poly details onto the low poly generated character. That worked surprisingly well! Endresult has 34k triangles! Built this character in 4 separate parts in Blender and generated each part in Hunyuan 3D Studio. The original references came from Nano Banana 2 and Grok. Trellis 2 in ComfyUI for the texturing. The animation was done with Control Rig in UEFN / Unreal Engine. With all the experiments so far, file and version management start to become a challenge. Getting files from different platforms with each platform having their own filename logic. I’ll have to find something to keep it more organized. Any suggestions?
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Jebrim
Jebrim@AgileJebrim·
@AIOnlyDeveloper @threejs I already answered that. RuneLite. Not native but close enough. They have UDP. You can hack the video binary stream in WebRTC to send game data over UDP instead. There’s good browser support for that but you’d need your own server to target that spec with minimal overhead.
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Simplifying AI
Simplifying AI@simplifyinAI·
You can now instantly turn any GitHub repo into interactive diagrams, just by changing the URL. Replace “github” with “gitdiagram” in any GitHub URL and you’ll see an interactive diagram of the codebase. 100% Free.
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Daniel Lemire
Daniel Lemire@lemire·
How do you teach programming in 2026? I have been teaching programming professionally for two decades. It doesn’t work anymore. I now consistently catch students who produced good software during a 15-week course be unable to write a simple loop at the end of the course. « Just forbid AI. » You can’t put someone in a cage for 100 hours and force them to program without AI. We need to change the whole approach. Maybe go AI first. 🤖 This means MUCH harder homeworks.
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Alpin
Alpin@AlpinDale·
The project was initially called `prsync`, but I renamed it to `parsync`. I was too lazy to edit the demo video again, sorry. Find the source code here: github.com/AlpinDale/pars…
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Brian Roemmele
Brian Roemmele@BrianRoemmele·
BOOM! Apple’s Neural Engine Was Just Cracked Open, The Future of AI Training Just Change And Zero-Human Company Is Already Testing It! In a jaw-dropping open-source breakthrough, a lone developer has done what Apple said was impossible: full neural network training– including backpropagation – directly on the Apple Neural Engine (ANE). No CoreML, no Metal, no GPU. Pure, blazing ANE silicon. The project (github.com/maderix/ANE) delivers a single transformer layer (dim=768, seq=512) in just 9.3 ms per step at 1.78 TFLOPS sustained with only 11.2% ANE utilization on an M4 chip. That’s the same idle chip sitting in millions of Mac minis, MacBooks, and iMacs right now. Translation? Your desktop just became a hyper-efficient AI supercomputer. The numbers are insane: M4 ANE hits roughly 6.6 TFLOPS per watt – 80 times more efficient than an NVIDIA A100. Real-world throughput crushes Apple’s own “38 TOPS” marketing claims. And because it sips power like a phone, you can train 24/7 without melting your electricity bill or the planet. At The Zero-Human Company, we’re not waiting. We are testing this right now on real ZHC workloads. This is the missing piece we’ve been chasing for our Zero Human Company vision: reviving archived data into fully autonomous AI systems with zero human overhead. This is world-changing. For the first time, anyone with a Mac can fine-tune, train, or iterate massive models locally, privately, and at a fraction of the cost of cloud GPUs. No more renting $40,000 A100 clusters. No more waiting in queues. No more massive carbon footprints. Training costs that used to run into the tens or hundreds of thousands of dollars? Plummeting toward pennies on the dollar – mostly just the electricity your Mac was already using while it sat idle. The AI revolution just moved from billion-dollar data centers to your desk. WE WILL HAVE A NEW ZERO-HUMAN COMPANY @ HOME wage for equipped Macs that will be up to 100x more income for the owner! We’re only at the beginning (single-layer today, full models tomorrow), but the door is wide open. Ultra-cheap, on-device training is here. The future isn’t coming. It’s already running on your Mac. Welcome to the Zero-Human Company era.
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Pirat_Nation 🔴
Pirat_Nation 🔴@Pirat_Nation·
Myrient, a major video game preservation archive hosting over 390 terabytes of organized ROMs, ISOs, and collections, is shutting down on March 31, 2026. They are shutting down due to AI. Monthly expenses exceed $6,000 out-of-pocket to cover servers, bandwidth, and storage. Rising prices for hardware components like RAM, SSDs, and HDDs.
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