Sabitlenmiş Tweet
Douglas Lilliequist
1K posts

Douglas Lilliequist
@DougLilliequist
Senior Creative Developer at @Immersive_g. Previously at Active Theory (@active_theory). No longer posting here. Find me at https://t.co/AfZ28YtCAE
Katılım Ağustos 2015
1K Takip Edilen1.1K Takipçiler
Douglas Lilliequist retweetledi

@Conste11ation swirling apart & reforming 🌌
Interactive fluid physics demo of my Locus artwork (#progress-demo-mpm" target="_blank" rel="nofollow noopener">epok.tech/locus/#progres…) crowdfunding on @artizen (#contribute" target="_blank" rel="nofollow noopener">epok.tech/locus/#contrib…) - remixed @Conste11ation match-fund, fast & feeless transactions & #DAG token
@solana
@ethereum
@hedera
English

@DougLilliequist ahah i know, i wish i have the time to learn that instead of focusing on real client projects, but luckily for us there are people like you that tests that, and then writes a tutorial 👀🧠
English

@dghez_ Being able to make things in vanilla WebGPU is exciting 😉 I’m just being too blunt considering the same thing can be done in WebGL…only difference being that I’m using compute shaders instead 🤓
English

@dghez_ @marcinignac Unless graphics are generated, not rendered, at that point.
English

@marcinignac @DougLilliequist makes sense, i should really start to look into it 😂
I think we have prob 1 year still of safe time (at least), then prob we'll be forced to switch to keep up with the tech
English

@martinlaxenaire @marcinignac Fully aware hah Will keep adding features when needed.
English

@DougLilliequist @marcinignac Nice! Good luck with that. It's a bit time consuming... 😅
English

@marcinignac The empty project being the mentioned engine 🤓
English

@marcinignac Sick! Yeah I’m changing gears on my current learning journey (marching cubes) and will continue doing it in WebGPU instead.
Will obviously take longer as I want to make my own engine (it is currently an empty project called Davine)
English
Douglas Lilliequist retweetledi

Immersive Garden’s new website is now live! 🕊️
Discover a decade of innovation and explore the heart and soul of our digital craftsmanship.
Visit immersive-g.com
English
Douglas Lilliequist retweetledi

One of the most complex system I have ever created.
Lusion™@lusionltd
Some real-time vine growing effect in #webgl. #screenshotfriday 🎉
English

@bruno_simon Have you tried rendering your scene at half resolution and send that to your bloom pass?
English

@rainisto Amazing! Curious what would happen if you ran a control net featuring an animated noise pattern then run your prompt(s) against that 👀
English
















