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Ryan Corniel
6.2K posts

Ryan Corniel
@DukeGunston
Living in the Bay Area creating random stuff for games and film
Katılım Temmuz 2012
376 Takip Edilen13.8K Takipçiler
Ryan Corniel retweetledi

Alright... let's do this. Let's talk about AI generative images. youtu.be/YLpUGoSSUCE

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Well @philiplord & @chrizmillr supporting Rocky IV gets them another high 5 from me. Literally the best training montage in any film. Hearts on Fire just the chefs kiss.
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@iLoveTexture I was going to stop by and say hi, but you and @GioNakpil looked pretty busy 🙂
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@VoltreySR Thank you! I'm using 6dof controllers (valve index) for all of the movements
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@DukeGunston social media is seeing modern Michelangelo and he gets 6 likes
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And Epic team used OpenTrackIO on Yuki’s Revenge. 😎
Unreal Engine@UnrealEngine
Performance drives character. Go behind the scenes of The Lost Chapter: Yuki’s Revenge to see how the team captured, visualized, and refined a stylized MetaHuman performance in real time inside Unreal Engine. Watch the full breakdown: youtu.be/_CAgmB-U3Fk
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@CyberMysticVR Yeah it can be fiddly. I had more success when the skeletal meshes had smaller physics bodies and even then it wasn't perfect
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@DukeGunston Hi Ryan! I was impressed of your results with Characters especially with groom, because it's my pain(( x.com/DukeGunston/st… I tried to repeat your schemes I it deesnt work for me. This is my BP settings and disc is SkMesh with physics (Kinematic, Simulated) and added to CharBP


Ryan Corniel@DukeGunston
@krlosloggiodice You need to add the skeletal meshes you want to collide with to the groom component. This is what my function looks like. Then in the editor you just select which skeletal meshes are going to interact with these.
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Ryan Corniel retweetledi

Maxon is bringing C4D to the iPad, but in a bigger move they teamed up with Tencent HY 3D for generative 3D Ai
Yinz open to try it out or nah 🤔
youtu.be/BDJrNjEPXFc?si…

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