Jared and 21 others

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Jared and 21 others

Jared and 21 others

@Element_105

Jared is a/an (ADJECTIVE) with a big (NOUN) for (ADVERB) (NOUN) | @hozzaah is best | @IsThisAStitchUp @Vonzent | 33 https://t.co/LQ6B1Fp0V4 AI hater

Sydney Katılım Nisan 2012
1.4K Takip Edilen752 Takipçiler
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Jared and 21 others
Jared and 21 others@Element_105·
I at times post art on bsky, catch me over there!
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吃饭爽爽爽
吃饭爽爽爽@Woooogoose·
沃日终于画完了 Faerun Psycho!!!! #DarkUrge #bg3
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Aakash Gupta
Aakash Gupta@aakashgupta·
Game designers figured this out decades ago and it cost millions in failed launches. Will Wright built SimCity with a fully accurate traffic simulation. Testers hated it. The cars behaved realistically, which meant nobody could build a functioning city because real traffic is an unsolvable nightmare. He had to make the simulation dumber before the game became fun. The tension is permanent: the more accurately you model a system, the more it punishes the participant. Real medieval economies kept 90% of the population in subsistence farming. A historically accurate fantasy world doesn't produce heroes. It produces serfs. Tolkien solved this by making his economy deliberately vague. No one knows what a gold coin buys in Gondor. That ambiguity is a design choice, not a shortcut. The Reddit post is funny. The lesson underneath it is one of the hardest problems in simulation design: fidelity and fun are opposing forces, and you have to pick which one wins.
Oliver Dahl@OliverWDahl

The more I think about this the funnier it gets

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Lost Internet
Lost Internet@LostMemeArchive·
Terrified Noot Noot - Telepurte (2022)
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edle🐬
edle🐬@Joui_Zura·
If you think GK manga is unhinged you should check the author’s interviews
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Matt Braly
Matt Braly@Radrappy·
I want to shine a spotlight on another indie project that started their KS TODAY!! Created by the incredible Emily Brundige(Goldie, OtgW)! Strawberry vampire RULES!! 🦇🍓
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prayingforexits 🏴‍☠️
Yearly repost and reminder that an unspecified government agency proactively takes this video down from Youtube all the time
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Indie Game Joe
Indie Game Joe@IndieGameJoe·
BREAKING: The co-director of Darkwood has confirmed there is zero generative AI in his new horror game, Hoarder. - Every texture is hand-painted - Even the wind particles are hand-drawn - All in-game paintings are painted by real artists Big W for human artists.
Maciej Drabik@NegativeVibrat1

All textures in our game and hand painted, including wind particles ☺️ I believe that every manual brushstroke carries an artistic expression, making the visuals truly human." #screenshotsaturday

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Twiter acoun (comission pausd)
New unused hidden king idle animation added in the latest deadlock patch
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JavierB 🇵🇪
JavierB 🇵🇪@JavierB120·
Let's finish this ... Together. . Alusodem looking awesome! Commission done for my friend @Avalanch3r_
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PmAmTraveller
PmAmTraveller@pmamtraveller·
texture hatching and shading techniques for artists
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