Engage VR

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Engage VR

Engage VR

@EngageVR

Virtual Reality - VR/AR, https://t.co/emCnb0Alls, Youtube Channel: https://t.co/VXmDFOIfJp, Blog: https://t.co/lg04KIOEB6, Flickr: https://t.co/zlNQDl2PKE

Los Angeles, CA Katılım Ekim 2014
727 Takip Edilen4.2K Takipçiler
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Roland Smeenk ᯅ
Roland Smeenk ᯅ@rolandsmeenk·
Frosted glass is the pinnacle of glassmorphism. And of course we all want to be able to wipe that fogged up glass to see what is behind it. Made with RealityKit for Apple Vision Pro.
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xChester ᯅ
xChester ᯅ@xchester16·
After months of "just one more effect"… it's out. SplatWorld is live on Vision Pro 🎉 Open any Gaussian Splat capture — then make it perform. Crystal reveals. Aurora loops. Studio relighting. Painterly palettes. All real-time, all yours to tune. Give it a spin 👇 apps.apple.com/us/app/splatwo… #VisionPro #GaussianSplatting
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xChester ᯅ
xChester ᯅ@xchester16·
Been adding stuff for weeks… now I need a few eyes on it 👀 Alpha testers wanted for Gaussian Splatting and interesting effects on Vision Pro. Light, fog, curator, aurora, the whole thing. Limited spots. DM me if interested. #VisionPro #GaussianSplatting #SpatialComputing
xChester ᯅ@xchester16

New effects? Yes. But the real highlight is the curator — fully configurable 🎛️ Set start, loop, and end sequences. Your Gaussian Splatting model now performs from beginning to end, your way. Asset credit to @pc_desgn at superspl.at/scene/ac4eb719 #VisionPro #GaussianSplatting #SpatialComputing #visionOS #AppleVisionPro #XR

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Engage VR
Engage VR@EngageVR·
@JoseMellinas_ @HIDEO_KOJIMA_EN Definitely learned a lot from MGS2 it gave new horizons on game development and hardware there were so many new things bought to the table from MGS2 gameplay and story telling, you can see how @HIDEO_KOJIMA_EN expanded from learnings from PS1 to PS2, MGS2 is still a game I study
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José Mellinas ❗
José Mellinas ❗@JoseMellinas_·
El debut de METAL GEAR SOLID 2 en el E3 2000 cambió las reglas del juego para siempre. CÓMO SE HIZO METAL GEAR SOLID 2 explora ese momento e incluye material nunca antes disponible en nuestro idioma. ¡Tres unidades disponibles, para los más rápidos! appleheadteam.com/producto/como-…
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Sadao Tokuyama
Sadao Tokuyama@tokufxug·
Meta Quest 3/3sの新機能のバーチャルキーボード 机を叩くだけで入力や操作が可能。 指が隠れても正確に認識する応答の速さや、微細なスクロールにも反応するタッチパッド機能はSF映画さながらです。 触感はないものの、物理的なデバイスなしでウェブ閲覧が完結する新体験を提供しています。
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Hirokazu Yokohara
Hirokazu Yokohara@Yokohara_h·
ClaudeでBlenderを直接操作して自動でジオメトリノード組んでもらった 指示すれば勝手にジオメトリノード組んでくれるのでBlender詳しくない人に便利かも 現状は手でやったほうが早いけど今後進歩すれば色々可能性がありそう
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Brad Lynch
Brad Lynch@SadlyItsBradley·
visionOS’ auto-generated environment reflections never cease to amaze me The fact that I can see my IRL Windows reflected off of my fully working digital Tetris machine is just crazy
Brad Lynch@SadlyItsBradley

The new Retrocade update is freaking awesome Not only did they add a super high-quality Japanese arcade environment: But each machine now has a seated version of each cabinet to match the Japanese arcade culture along with it (both VR and AR)

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Takashi Yoshinaga
Takashi Yoshinaga@Tks_Yoshinaga·
Today's hobby project: Built a fully automated pipeline for real-time 3DGS. Capture a photo on a smartphone → Apple SHARP → AR preview on #MetaQuest No manual steps, no file handling. End-to-end 3D reconstruction pipeline running in seconds. #3DGS #GaussianSplatting #AR
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Hugh Hou
Hugh Hou@hughhoufilm·
Two years ago, I tried to show my mom an immersive film I shot for Apple Vision Pro. She couldn't get the video to start. She gave up before the first frame... That was the moment I decided to build the app I needed. Today I shipped Spatial Film v6.8. The biggest update yet with White-Label Pass-and-Play Mode. One tap turns any Apple Vision Pro into a fully branded immersive video kiosk. Logo, background, brand color, all yours. 30 seconds to set up. No code. No Xcode. Watch the full tutorial here: youtu.be/bvwaQQbrnlE If you just want to try it, Spatial Film is free on the visionOS App Store. The Pass-and-Play feature works on any video, we even give you 8 free Apple Immersive Videos to start: apps.apple.com/us/app/spatial… If it helps you, a 5-star App Store review goes a long way. Thank you for supporting your favorite indie filmmaker. 🙏🏼 #AppleImmersiveVideo #AppleVisionPro
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Takashi Yoshinaga
Takashi Yoshinaga@Tks_Yoshinaga·
I spent quite a bit of time investigating an open-source project for rendering Gaussian Splatting on Quest, since it wasn’t working properly in standalone mode. I finally solved it. Now I can move forward with developing GS-based content. Have a great weekend! #3dgs #metaquest
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ScenesAi
ScenesAi@ScenesAi·
A webcam image synthesis solution based on a 3-billion-parameter diffusion control model, enabling one-click generation of high-fidelity 3D virtual scenes.
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Dilmer 👓
Dilmer 👓@Dilmerv·
🚀 This is something I recently learned about the 𝗠𝗲𝘁𝗮 𝗜𝗻𝘁𝗲𝗿𝗮𝗰𝘁𝗶𝗼𝗻 𝗦𝗗𝗞, and if you're aiming for 𝗰𝗿𝗼𝘀𝘀-𝗽𝗹𝗮𝘁𝗳𝗼𝗿𝗺, there is a way to do it. Basically, the Interaction SDK Essentials package provides the core implementations of all the interaction models, along with the necessary shaders, materials, and prefabs. The package can optionally integrate with Unity XR if the dependency is available. 💡Use this package paired with Unity XR Hands if cross-platform development is important to your project.
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Alex Coulombe
Alex Coulombe@iBrews·
I was fortunate to catch a sneak peek at this and it is excellent ! Everyone in XR should read. Continues to astound me how much value Kent brings to our industry. Support him on patreon! patreon.com/voicesofvr
Kent Bye (Voices of VR)@kentbye

I wrote a 121-page report on the future of immersive storytelling and interactive art for @DocLab & @weareagog. There's an exciting indie XR distribution network that's emerging. There's also a section on AI Ethics where I share my personal takes on AI. professionals.idfa.nl/stories/idfa-d…

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kotohibi
kotohibi@kotohibi_3d·
3DGS of DJI AVATA360 is here again! (See in 4K videos) Title : A Ruined School This data was taken by @TM3939drone (*Skilled drone artist*) I'm honored to collaborate with him😀 "AVATA360->Metashape (Tie point clean) ->my tools->(LFS) LichtFeld Studio (MRNF)" This scene involves frequent changes in exposure due to entering and exiting a building. Unfortunately, there is many floaters around the windows, but LFS output a pretty good quality even without cleaning because this is a so difficult scene for 3DGS. #AVATA360 #3DGS #LFS #DJI
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Sadao Tokuyama
Sadao Tokuyama@tokufxug·
1枚の画像から「顔と髪を分離」した3Dアバターを生成する新手法が登場。 3D Gaussian Splatting(3DGS)を活用し、物理演算(PBD)で髪の自然な揺れを再現します。 従来困難だった髪の独立制御と高精細な表情アニメーションを両立した画期的な技術です。 髪の着せ替えや除去も自由自在に。
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Engage VR@EngageVR·
@blauereiter Nice didn't know there was a Art book I did get to see some behind the scenes a couple months back
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blauereiter
blauereiter@blauereiter·
Studio 4°C's ALL YOU NEED IS KILL anime is a fresh take on Hiroshi Sakurazaka's sci-fi novel, with a visual style markedly different from the manga or Hollywood adaptation. The art book is a splendid showcase of the BG art and visdev work. See more in my review; link below 👇
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Engage VR@EngageVR·
@blauereiter Still my fav and I remember seeing those commercials 😄
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Hugh Hou
Hugh Hou@hughhoufilm·
Resolve 21 Beta quietly added the free MainConcept MV-HEVC encoder for Apple Immersive Video delivery. Used to be a paid plugin. Quality is better than the native encoder. Same tech Apple uses internally plus NEW foveated rendering for URSA Cine Immersive! Full breakdown + VR180 workflow: youtu.be/QZuG69rKOv8 #DavinciResolve21 @Blackmagic_News
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Hirokazu Yokohara
Hirokazu Yokohara@Yokohara_h·
動画生成じゃなくて画像生成 これwebカメラからのリアルタイム画像生成だけど動画生成のフレーム補完と違ってなんか温もりを感じて好き
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