Jessica

394 posts

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Jessica

Jessica

@Ep8Script

Verse Developer | Developer for @CPChapter2 and the @wiiubru DNS | she/her 🇦🇺

High in my cabana Katılım Eylül 2017
954 Takip Edilen532 Takipçiler
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Jessica
Jessica@Ep8Script·
Copy, moon joy! 🌏🌙 I created a solar system simulation in #UEFN using Scene Graph! It's a true n-body physics simulation, meaning everything is calculated live using Newton's laws of motion and real astronomical data 🚀
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Jessica
Jessica@Ep8Script·
I can finally die happy now 🥹 Been waiting years for her to come to an event in her home country 💜 (I asked her about WolfWren in Ahsoka S2 😭)
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Immature
Immature@ImmatureGamer·
Creators, this one hit. It’s so easy to get stuck trying to make the map, post, or idea perfect. Sometimes you just have to put it out and learn from it. This full live Creative Juice episode from Unreal Fest drops tomorrow at 10AM PST. YT + wherever you listen to podcasts. @tomjank @kev_marciano @MustardPlays
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Jessica
Jessica@Ep8Script·
Beat Saber in Fortnite?! I recorded myself playing in VR, motion captured the footage with UE5 and ported the animation to #UEFN before adding all of the notes… and the result is pretty cool 😍
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Jessica retweetledi
Fortnite Developers
Fortnite Developers@FNCreate·
@Ep8Script Looks like you've really captured something special 🐕📸 Awesome work!
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Jessica
Jessica@Ep8Script·
Thanks to the new experimental viewport APIs and my ScreenSpace library, I created a little proof-of-concept game about taking photos of things 📸 @FNCreate #UEFN
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Hayley (Hail)
Hayley (Hail)@hayley_fail·
@Ep8Script @FNCreate This is a concept I’ve wanted to be possible for years! 🥹 I’ve had an idea for a game floating around (even submitted for mega grants). And as a code noob, could not make it happen! Makes my heart so happy seeing it made a reality!
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Cup of Fail
Cup of Fail@MrCupofFail·
@Ep8Script @FNCreate Can't help but chuckle to the cut to bashing the door open like "SAY CHEESE!" and start taking pictures.
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Jessica
Jessica@Ep8Script·
Unreal Engine 5.8 released with a really cool free markerless motion capture tool yesterday!! I figured I'd use it to jam out to @TheWarningBand2 in Fortnite 🤩
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Jessica
Jessica@Ep8Script·
Michael Black@Michael_J_Black

The MetaHuman Animator Markerless Motion Capture (MCC) Plugin is now live in Unreal Engine 5.8. It takes a video and captures the 3D motion of the body, face, and hands. You can download it for free from FAB.com: fab.com/listings/4095b… This release is a dream come true and I’m grateful to Epic Games for believing in the technology and the Meshcapade team. We joined Epic just a few months ago and have completely rearchitected our approach. The model is now based on a diffusion transformer, which helps it deal with occlusion. Meshcapade’s MoCapade solution was already best in class, and we’ve made it even better. Based on our testing, this is the most accurate markerless mocap solution ever made. Body pose is 9% more accurate, the motions are 29% smoother, and foot sliding is reduced by 34%, all while retaining the same high accuracy in 3D world motion. The MetaHuman team has turned this technology into a full-fledged tool for animators that gives them complete creative control of their animation from conception through to the final cut. With any camera, you can capture your own motion and get it onto your character. No special clothes. No special background. No special camera. No need to calibrate. Any length video. All processing is done locally — your data never leaves your machine. Use the output to animate Metahumans or retarget to other characters. You can even get SMPL-X out if you want. Limitations? The current version only works with a static camera and one person and is currently only tested and supported on Windows. But this is just the beginning!

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PONZIP
PONZIP@PONZIP·
Really happy for the comic book UI I created for Go Goated. Fully node-based, featuring reflections, shadows, rolling deformation, and dynamic finger-pinch propagation. All carefully coordinated to make the pages look as natural as possible!
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Jessica
Jessica@Ep8Script·
It's also possible to detect whether or not an object is visible on the screen now! Finally, we can collapse the endless possibilities... and it works perfectly with any screen size! (This might be the best day of your life @UEFNZmakattack)
Jessica@Ep8Script

The new #UEFN experimental Virtual Pointer API is really cool: it lets you do some cool new things like displaying custom beacons, detecting the player's aspect ratio and showing exactly where someone clicked on the screen!

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Jessica
Jessica@Ep8Script·
The new #UEFN experimental Virtual Pointer API is really cool: it lets you do some cool new things like displaying custom beacons, detecting the player's aspect ratio and showing exactly where someone clicked on the screen!
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Ian Southwell
Ian Southwell@IanSouthwell2·
@Ep8Script This is truly amazing work. If this is published, PLEASE share the island code. I would love to take this to every teacher we work with, to show them what students can do in UEFN/FN when they put their minds to it. 🤘😃
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Jessica
Jessica@Ep8Script·
Copy, moon joy! 🌏🌙 I created a solar system simulation in #UEFN using Scene Graph! It's a true n-body physics simulation, meaning everything is calculated live using Newton's laws of motion and real astronomical data 🚀
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Jessica
Jessica@Ep8Script·
@SciFiBradley Haha thanks! It's nice to see someone else in the UEFN space with moon joy :D
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