Jessica
394 posts

Jessica
@Ep8Script
Verse Developer | Developer for @CPChapter2 and the @wiiubru DNS | she/her 🇦🇺









The MetaHuman Animator Markerless Motion Capture (MCC) Plugin is now live in Unreal Engine 5.8. It takes a video and captures the 3D motion of the body, face, and hands. You can download it for free from FAB.com: fab.com/listings/4095b… This release is a dream come true and I’m grateful to Epic Games for believing in the technology and the Meshcapade team. We joined Epic just a few months ago and have completely rearchitected our approach. The model is now based on a diffusion transformer, which helps it deal with occlusion. Meshcapade’s MoCapade solution was already best in class, and we’ve made it even better. Based on our testing, this is the most accurate markerless mocap solution ever made. Body pose is 9% more accurate, the motions are 29% smoother, and foot sliding is reduced by 34%, all while retaining the same high accuracy in 3D world motion. The MetaHuman team has turned this technology into a full-fledged tool for animators that gives them complete creative control of their animation from conception through to the final cut. With any camera, you can capture your own motion and get it onto your character. No special clothes. No special background. No special camera. No need to calibrate. Any length video. All processing is done locally — your data never leaves your machine. Use the output to animate Metahumans or retarget to other characters. You can even get SMPL-X out if you want. Limitations? The current version only works with a static camera and one person and is currently only tested and supported on Windows. But this is just the beginning!

The new #UEFN experimental Virtual Pointer API is really cool: it lets you do some cool new things like displaying custom beacons, detecting the player's aspect ratio and showing exactly where someone clicked on the screen!



Copy, moon joy! 🌏🌙 I created a solar system simulation in #UEFN using Scene Graph! It's a true n-body physics simulation, meaning everything is calculated live using Newton's laws of motion and real astronomical data 🚀








