
Carmine Benzina
166 posts




Fate Collab Part 2 - HSR Day 1 Revenue Performance! The second part of the Fate collaboration went live yesterday, so let’s see how it performed. I’m not going to lie: this collaboration performed significantly worse than last year’s. A decline was to be expected since it no longer had the same “new” factor, but this is still a pretty substantial drop compared to the first collaboration and one of the lowest performing banners of this HSR year. As always, the rankings were recorded at midnight JST at the end of day 1. The JP and CN rankings refer to iOS, while the AppMagic ranking provides a broader global perspective. With a 3rd place ranking in Japan and 16th place in China, the Fate collaboration lands toward the lower end of this year’s HSR banner performances. The only banner that performed worse in both markets was Ashveil, who ranked 9th in Japan and 26th in China. The collaboration also ranked 28th globally on AppMagic, tying Ashveil’s day 1 ranking. Of course, this doesn’t mean that the two banners generated exactly the same revenue, but their global performances may have been in a similar ballpark. Since the Fate collaboration performed better than Ashveil in Asia but achieved the same AppMagic ranking, it may have performed worse on Western servers by comparison. Needless to say, I wasn’t expecting to compare the Fate collaboration to Ashveil of all units… This could potentially be another Norma situation in which AppMagic failed to update correctly. To rule that out, I’ll check the ranking again tomorrow. However, if these results are confirmed, it wouldn’t be a particularly good look compared to last year’s collaboration or to other HSR banners in general. For comparison, during last year’s collaboration: Saber and Archer held 1st place in Japan for three consecutive days, reached 8th place in China, and ranked 8th globally on AppMagic for two consecutive days. A very different performance. TOP 5 MARKETS: 1) Japan: 3rd 2) Hong Kong: 5th 3) Singapore: 8th 4) South Korea: 11th 5) China: 16th With that, I’ll leave the discussion to HSR players. Were the new units too weak? Were they simply less hyped than Saber and Archer? Or is HSR itself gradually losing momentum? I also want to clarify that these results still represent a large amount of revenue. As always, everything is relative, and I’m comparing this performance with previous HSR banners. I'll leave the graphs below #HSR


ZZZ really had the balls to kill of their raiden mei variant





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5.x NEW PLAYABLE PATH: FINALITY Via Seele #HonkaiStarRail


BREAKING NEWS HSR 5.x new playable Path: Finality. Credit to seeleleaks


ZZZ x HSR collab is so funny powerscaling wise because an average HSR character can destroy all Hollows and Dark Wall before lunchtime


that's all?...a sad copy and paste of every single thing taken from HI3RD shamelessly making it their own by sticking the trailblazer in place of Kiana?...can they do anything original in this game?





that's all?...a sad copy and paste of every single thing taken from HI3RD shamelessly making it their own by sticking the trailblazer in place of Kiana?...can they do anything original in this game?
















