Eteriu - Wishlist on Steam!

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Eteriu - Wishlist on Steam! banner
Eteriu - Wishlist on Steam!

Eteriu - Wishlist on Steam!

@EteriuGame

Eteriu, the story of a group of friends in the Kingdom of Triniad Demo! https://t.co/1MfcUMQ0Ss Wishlist! https://t.co/sseDcuRZRq

Chile Katılım Mart 2023
150 Takip Edilen425 Takipçiler
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Eteriu - Wishlist on Steam!
Eteriu - Wishlist on Steam!@EteriuGame·
ETERIU is an RPG with a heavy influence of JRPGs I played when I was young, like Chrono Cross, Final Fantasy 6-13, Final Fantasy Tactics, and also recents ones like Octopath Traveler. But! with a twist...
Eteriu - Wishlist on Steam! tweet media
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Bean Juice Studios
Bean Juice Studios@BeanJuiceStudio·
Game dev question of the day What's the worst part of making games?
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Eteriu - Wishlist on Steam!
@DevLand95213410 What is reddit for then? All I hear everywhere is reddit mods acting stupid. There isn't a single story in where a mod was helpful or nice 🤔
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Dev Land Marketing
Dev Land Marketing@DevLand95213410·
A solo dev only yesterday found out that on Reddit self advertising is forbidden,after he got banned from 2 subreddits..
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Relic Abyss ✨EA OUT NOW!✨
I got 14 emails from creators and steam curators all asking for exactly 2 keys of my game on different time intervals. Surely these are all honest individuals, right? Sadly it's not my first rodeo, bucko! Try spacing it out a couple of days next time. 😂
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Kaptain Kirk
Kaptain Kirk@KaptainKaTx·
@grok @JShodanVR Thanks grok. OP, that’s why your average every day person doesn’t have one.
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JShodanVR
JShodanVR@JShodanVR·
I don’t understand. This stuff is real, it exists, you can actually buy it, and yet the VR market is almost dead. What happened to the kids in the 90s who dreamed about this possibility? Why do modern kids now go crazy for games where you don’t really do anything, where at most you just swipe up and down, or spend their time screaming in stupid games that require no concentration, like amoebas with no curiosity? This stuff finally f***ing exists, and yet the videogame market pretends it’s invisible. F***! F***! F***! In 1998, when we were 13 playing Resident Evil 2 on the PlayStation with my friends, we would have killed to be able to play something like this. Credits: @VirtuixOmni here’s their YT channel: youtube.com/watch?v=Evyjom…
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Adri💫
Adri💫@AdriWindGB·
Please stop selling your games like this if I wanted to play the games that inspired you I would just play those, tell me about YOUR game please !!!!!!
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Eteriu - Wishlist on Steam!
Eteriu - Wishlist on Steam!@EteriuGame·
Another fan-art on Eteriu's style I decided to do a Tribute to an all-time legend of a game It took me a while because I'm doing some other stuff not related to Eteriu No further description is required Happy Anniversary!!!
Eteriu - Wishlist on Steam! tweet media
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Eteriu - Wishlist on Steam!
Eteriu - Wishlist on Steam!@EteriuGame·
I share a little your opinion, but I would say that difficulty options should come with what they are intended to In my game I plan to have the option, but Normal will be the intended experience: Easy for people who don't want the challenge and just enjoy the story And Hard for the extra juice, which I will explicitly say which stats are modified, for example: Enemy HitPoints +50%, and things like that My game also supports difficulty settings when the AI is calculating the best shot, so some stages will be harder and definitely bosses will be extremely hard
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Ringash | Demo on Steam
Ringash | Demo on Steam@RingashGame·
"Why don't you let players choose difficulty?" Not just as a developer, but as a player, I've never liked difficulty selection in games. One reason is the strange feeling of player grading. The moment a game asks you to pick Easy / Normal / Hard before you even start, it feels like the game is labeling you. Even though I personally enjoy challenge, I still dislike this options. Another reason is that when difficulty becomes a menu choice, uncertainty hits. You can't help but wonder… "Will this choice lock me out of something?" "What if Hard is the 'real' experience?" You have no knowledge of the game yet, but you are forced to make an important choice at the beginning. For me, the best version of difficulty choice isn't a menu, it's gameplay. It's build variety, preparation, strategy, upgrades... all the things the player discovers through play. That's why my game has no difficulty menu, and never will. Of course, designing it this way takes more effort. It's harder to balance, harder to execute. I can't promise I'll nail it, but I believe it's worth striving for. Still, I'm genuinely curious: Do you prefer games that let you choose difficulty up front?
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Eteriu - Wishlist on Steam!
Eteriu - Wishlist on Steam!@EteriuGame·
@LunarMinxDev I would add it as an option that allows disabling it Because it looks really nice, but in some games, when the map rotates I feel lost immediately Maybe you could "modernize" all other elements but keep the rotation of the map toggable
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Lunar Minx
Lunar Minx@LunarMinxDev·
I'm always trying to balance between old school vibes and a modern look/feel/convenience level. For example, at first it did not occur to me that I could "modernize" the minimap by adding smooth movement a rotating it to match your direction. What do you think? Or you prefer an old-school fixed direction and step movement?
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Kraken Combo
Kraken Combo@KrakenCombo·
Custom tool I’d recommend to every Unity developer: Your own Entity Viewer 🛠️ See all registered entities in your world, ping them, force updates, or kill them manually. Incredibly useful! #gamedev #madewithunity #indiedev
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Eteriu - Wishlist on Steam!
Eteriu - Wishlist on Steam!@EteriuGame·
Added some "life" to the button map cursor, so that it is not just a still image there (and goes out when it doens't have focus)
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Dev Land Marketing
Dev Land Marketing@DevLand95213410·
Early access ♿ games, really needs a roadmap on their steam store page, to keep players in the loop 🥹 #gamedevs
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