Eugene Cone

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Eugene Cone

Eugene Cone

@EugeneCone

Developer of juicy prototypes and VR-attractions. Growing cherry-tomatoes on the balcony. Автор и главный разработчик ZAGA-GAME.

Moscow, Russia Katılım Eylül 2013
86 Takip Edilen222 Takipçiler
Eugene Cone retweetledi
Binary Impact
Binary Impact@BinaryImpactG·
#UnityTip When dressing a scene, add slight random rotation to props for a more natural look. Select multiple objects and enter +=R(-5,5) in the Y rotation field to randomize instantly. Example from our game Forensics Crime Scene Detective: store.steampowered.com/app/3765010/Fo… #gamedev
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Simon
Simon@iced_coffee_dev·
Lerp is used everywhere in games. It’s simple, but combined with a few small tricks it becomes incredibly powerful. This thread is full of visual examples.
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Eugene Cone
Eugene Cone@EugeneCone·
Wanna see a magic trick from a programmer?
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Jettelly Inc.
Jettelly Inc.@jettelly·
After running into issues with navlinks, game developer Manray_Gaming built a custom pathfinding system for their movement shooter. See the process: youtu.be/FhMj5HGVGSA #UE5 #UnrealEngine
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Nature is Amazing ☘️
Nature is Amazing ☘️@AMAZlNGNATURE·
Astronaut eating bread and honey in space
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Retro Dave
Retro Dave@1GamewithDave1·
Which game was it?
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Eugene Cone
Eugene Cone@EugeneCone·
Спустя 20 лет в разработке игр задался вопросом: а зачем нам говорили учить ООП и дрючили по определениям полиморфизма, инкапсуляции и наследования, если работа с данными как с таблицами лучше попадает в кэш процессора и принуждает писать антимакаронный код?
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Elon Musk
Elon Musk@elonmusk·
NASA Artemis passing close to the Moon
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Vladimir Stepanov
Vladimir Stepanov@vladimirdesigns·
UV unwrapping for game meshes. Breakdown in the thread:
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Ali Grids
Ali Grids@AliGrids·
this is how to avoid hover chaos.
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Eugene Cone
Eugene Cone@EugeneCone·
Прощай, 2025 :)
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Xor
Xor@XorDev·
Easy anti-aliasing for anything: vec2 dxy = vec2(dFdx(d), dFdy(d)); float aa = smoothstep(-1.0, 1.0, d / max(length(dxy), 0.0001));
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annie
annie@ohhanxiety·
Give a name
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