Winter ig🏳️‍⚧️🏳️‍🌈🇺🇲

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Winter ig🏳️‍⚧️🏳️‍🌈🇺🇲 banner
Winter ig🏳️‍⚧️🏳️‍🌈🇺🇲

Winter ig🏳️‍⚧️🏳️‍🌈🇺🇲

@ExPrinceWinter

i forgot to remember to forget, whoopsiedaisies chad pfp made by @sombrathedragon on tumblr

Katılım Haziran 2021
347 Takip Edilen355 Takipçiler
Winter ig🏳️‍⚧️🏳️‍🌈🇺🇲
@scryocat dude im telling ya they had it right with MW19's simplified foregrip options: Commando for horizontal recoil Tactical for ADS stability Merc for recoil + hipfire Operator for recoil with negligible downside Ranger for recoil and ADS stability, nice on DMR builds
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ThePickledPickle
ThePickledPickle@DaPickledPickle·
@SoaRZelta It's a pill I can swallow, the Signal 50 looks more its real counterpart than the Rytec AMR from MW19 did
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Winter ig🏳️‍⚧️🏳️‍🌈🇺🇲 retweetledi
Tank
Tank@TankZZ5·
I'm Toddphobic because his writing team is dogshit and he thought he was entitled to sit on a CRPG series while enshittifiying it for fifteen years for no reason. Fuck the games industry.
BENZO-KAZOOIE@BENZOTOOIE

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Winter ig🏳️‍⚧️🏳️‍🌈🇺🇲
@KaptainKrunch97 The nerd megadoc sums it up perfectly. also shoutouts to them nerfing non-lethals/breaching blast utility to such a degree that certain ones like C2 are borderline useless unless the enemy is trying to have sex with the door your breaching
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Winter ig🏳️‍⚧️🏳️‍🌈🇺🇲
@KaptainKrunch97 I was expecting CE on Legendary level difficulty where it wasn't about the game bullshitting you, but about the AI trying to outsmart you, and you having to engage in counterplay with them Not the spiritual successor to H2 legendary lmfao
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Kapt'n Krunch 🛠️⚓
Kapt'n Krunch 🛠️⚓@KaptainKrunch97·
I want to see these two groups fight. MLO on defense. Black Division on offense. They both have their inhuman skills and tactics from their respective games.
Kapt'n Krunch 🛠️⚓ tweet mediaKapt'n Krunch 🛠️⚓ tweet media
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Winter ig🏳️‍⚧️🏳️‍🌈🇺🇲
Like they go so all in on their ideology that they have NOTHING about themselves on their account Im not talking personal info, im talking interests, hobbies, games they like, etc, nothing about the stuff they're DOING or ENGAGING with, all just the message they wanna push
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Winter ig🏳️‍⚧️🏳️‍🌈🇺🇲
@KaptainKrunch97 also 50ms reaction time if the difficulty we're taking into account is Hard, don't forget that. Why do the enemies have faster reaction time than the players can physically process, even in the best case scenarios? Because fuck you thats why
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Kapt'n Krunch 🛠️⚓
Kapt'n Krunch 🛠️⚓@KaptainKrunch97·
My money is on MLO because Black Division is just CAG guys hopped up on combat stims, but MLO are on that CIA MKultra death cult “fuck you die” mind control.
Kapt'n Krunch 🛠️⚓ tweet mediaKapt'n Krunch 🛠️⚓ tweet mediaKapt'n Krunch 🛠️⚓ tweet media
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Winter ig🏳️‍⚧️🏳️‍🌈🇺🇲 retweetledi
Optimus ⛩️
Optimus ⛩️@SubToOptimus·
Bethesda been doing the mysterious gimmick for a decade straight suddenly Microsoft changed up the playbook and we get an absolute truthnvke announcing like five different games lmfao
Bethesda Game Studios@BethesdaStudios

A NOTE FROM BETHESDA GAME STUDIOS We love making these worlds as much as you love playing in them. Today, we want to share what's next for Bethesda Game Studios and what you can expect from us in the years ahead. For forty years, we've built games that have entertained almost half a billion players. More than just games, these are worlds. Worlds for you to explore, shape, and make your own. Worlds we return to together. That's what's driving us forward. We're investing more deeply in the worlds players love, giving creators a bigger role in shaping their experiences, and bringing our teams closer together so we can get our games into your hands sooner, support them longer, and continue building them alongside you for decades to come. STARFIELD CONTINUES With over 17 million players logging almost a billion hours to date, Starfield remains an important part of our future. As we enter Year 3, we'll continue expanding the Settled Systems with new stories, targeted gameplay improvements, and additional updates, while preparing for the launch of new Starborn content next year. More than 40% of players already customize their experience through Creations, and we'll continue investing in creators and giving players new ways to make Starfield their own. CREATED BY PLAYERS We've believed from the beginning that our worlds belong not only to the people who make them, but also to the people who play them. That's why we've long provided players with the tools to create their own experiences, dating back to the Morrowind Construction Set. This year marked another major milestone for Creations with its expansion to Fallout 4, joining Skyrim and Starfield. We're proud to say Creators have already earned more than $10 million in royalties from their work. THE FUTURE OF FALLOUT Fallout is one of our biggest priorities today. Fallout 5 remains our long-range destination, and we have multiple Fallout projects in active development right now. Fallout 76 continues to be home to millions of players exploring Appalachia together. With nearly 70 free updates released to date, the journey is far from over. In fact, we have a major Fallout 76 expansion planned for next year: Raven Rock, a prequel story to Fallout 3. Fallout 4, the most award-winning game in the franchise, just celebrated its 10-year anniversary and recently passed over 35 million copies sold, continuing to attract a new audience every year. We also know many players want to revisit previous Fallout experiences. While we're not announcing any dates today, we have been working on remasters for both Fallout 3 and Fallout: New Vegas. Fallout Shelter continues to be the most popular way to experience Fallout on the go, with more than 250 million players. There’s more ahead for Fallout Shelter, including new Seasons. An unscripted Fallout Shelter television project is also in the works with our partners at Amazon Studios and Kilter Films. We'd like to congratulate Kilter Films and Amazon Studios on the 10 Emmy nominations for Fallout Season 2. Production on Season 3 is already underway. And while we won't host a traditional Fallout Day broadcast this year, we're already planning something special for Fallout's 30th anniversary in 2027, when Fallout Day will be celebrated live in Washington, D.C. STUDIO COLLABORATION The wasteland continues to expand as we team up once again with our longtime friends at Obsidian Entertainment. We're happy to confirm they're working with us on a new Fallout project. We'll have more to share in the future. We're also bringing our teams closer together across Bethesda. ZeniMax Online Studios will partner closely with Bethesda Game Studios on The Elder Scrolls franchise, while continuing to deliver incredible new experiences for The Elder Scrolls Online. Season One: Return of the Thieves Guild recently launched, and the team has more planned for the future. By aligning more directly across the franchise, we can create even better experiences for players. Bringing our teams closer together is helping us build a stronger foundation for everything we create next. THE ELDER SCROLLS AND BEYOND That foundation extends beyond our teams to the technology, tools, and systems that will power the next generation of Bethesda RPGs. Our teams are now developing The Elder Scrolls VI and Fallout 5 on Creation Engine 3, a shared technology platform we've been building since Starfield's launch. It allows our teams to support multiple projects simultaneously with new tools, rendering, and systems that define our games. Fallout 5 is currently in preproduction. The Elder Scrolls VI is our primary development focus today, with the majority of our team currently working on the next chapter of the franchise. With over 65 million copies sold, players are still exploring Skyrim 15 years later, but we know it’s been a very long wait for the sequel. The next chapter is on the way. We’re where we planned to be, loving how it looks, and playing it every day. THE ROAD AHEAD Across Bethesda Game Studios, we're building for the future of Fallout, The Elder Scrolls, and Starfield. We're investing in our technology, bringing teams closer together, supporting our live games, expanding into new forms of entertainment, and developing the next generation of Bethesda RPGs. We couldn’t be more excited for what’s ahead and wanted to share as much as we could today. We can’t thank you enough for all you’ve given to us and these worlds. And we can’t wait to continue them together. –Bethesda Game Studios

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Winter ig🏳️‍⚧️🏳️‍🌈🇺🇲 retweetledi
Winter ig🏳️‍⚧️🏳️‍🌈🇺🇲 retweetledi
𝐁𝐒𝐏𝟑
𝐁𝐒𝐏𝟑@RealBSP3·
@Pirat_Nation Scaling enemy difficulty is not fun in RPGs. It's best to encounter those you just can't beat, and work to get to the point where you can.
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Winter ig🏳️‍⚧️🏳️‍🌈🇺🇲
Oh so they're DESPERATE right now
Bethesda Game Studios@BethesdaStudios

A NOTE FROM BETHESDA GAME STUDIOS We love making these worlds as much as you love playing in them. Today, we want to share what's next for Bethesda Game Studios and what you can expect from us in the years ahead. For forty years, we've built games that have entertained almost half a billion players. More than just games, these are worlds. Worlds for you to explore, shape, and make your own. Worlds we return to together. That's what's driving us forward. We're investing more deeply in the worlds players love, giving creators a bigger role in shaping their experiences, and bringing our teams closer together so we can get our games into your hands sooner, support them longer, and continue building them alongside you for decades to come. STARFIELD CONTINUES With over 17 million players logging almost a billion hours to date, Starfield remains an important part of our future. As we enter Year 3, we'll continue expanding the Settled Systems with new stories, targeted gameplay improvements, and additional updates, while preparing for the launch of new Starborn content next year. More than 40% of players already customize their experience through Creations, and we'll continue investing in creators and giving players new ways to make Starfield their own. CREATED BY PLAYERS We've believed from the beginning that our worlds belong not only to the people who make them, but also to the people who play them. That's why we've long provided players with the tools to create their own experiences, dating back to the Morrowind Construction Set. This year marked another major milestone for Creations with its expansion to Fallout 4, joining Skyrim and Starfield. We're proud to say Creators have already earned more than $10 million in royalties from their work. THE FUTURE OF FALLOUT Fallout is one of our biggest priorities today. Fallout 5 remains our long-range destination, and we have multiple Fallout projects in active development right now. Fallout 76 continues to be home to millions of players exploring Appalachia together. With nearly 70 free updates released to date, the journey is far from over. In fact, we have a major Fallout 76 expansion planned for next year: Raven Rock, a prequel story to Fallout 3. Fallout 4, the most award-winning game in the franchise, just celebrated its 10-year anniversary and recently passed over 35 million copies sold, continuing to attract a new audience every year. We also know many players want to revisit previous Fallout experiences. While we're not announcing any dates today, we have been working on remasters for both Fallout 3 and Fallout: New Vegas. Fallout Shelter continues to be the most popular way to experience Fallout on the go, with more than 250 million players. There’s more ahead for Fallout Shelter, including new Seasons. An unscripted Fallout Shelter television project is also in the works with our partners at Amazon Studios and Kilter Films. We'd like to congratulate Kilter Films and Amazon Studios on the 10 Emmy nominations for Fallout Season 2. Production on Season 3 is already underway. And while we won't host a traditional Fallout Day broadcast this year, we're already planning something special for Fallout's 30th anniversary in 2027, when Fallout Day will be celebrated live in Washington, D.C. STUDIO COLLABORATION The wasteland continues to expand as we team up once again with our longtime friends at Obsidian Entertainment. We're happy to confirm they're working with us on a new Fallout project. We'll have more to share in the future. We're also bringing our teams closer together across Bethesda. ZeniMax Online Studios will partner closely with Bethesda Game Studios on The Elder Scrolls franchise, while continuing to deliver incredible new experiences for The Elder Scrolls Online. Season One: Return of the Thieves Guild recently launched, and the team has more planned for the future. By aligning more directly across the franchise, we can create even better experiences for players. Bringing our teams closer together is helping us build a stronger foundation for everything we create next. THE ELDER SCROLLS AND BEYOND That foundation extends beyond our teams to the technology, tools, and systems that will power the next generation of Bethesda RPGs. Our teams are now developing The Elder Scrolls VI and Fallout 5 on Creation Engine 3, a shared technology platform we've been building since Starfield's launch. It allows our teams to support multiple projects simultaneously with new tools, rendering, and systems that define our games. Fallout 5 is currently in preproduction. The Elder Scrolls VI is our primary development focus today, with the majority of our team currently working on the next chapter of the franchise. With over 65 million copies sold, players are still exploring Skyrim 15 years later, but we know it’s been a very long wait for the sequel. The next chapter is on the way. We’re where we planned to be, loving how it looks, and playing it every day. THE ROAD AHEAD Across Bethesda Game Studios, we're building for the future of Fallout, The Elder Scrolls, and Starfield. We're investing in our technology, bringing teams closer together, supporting our live games, expanding into new forms of entertainment, and developing the next generation of Bethesda RPGs. We couldn’t be more excited for what’s ahead and wanted to share as much as we could today. We can’t thank you enough for all you’ve given to us and these worlds. And we can’t wait to continue them together. –Bethesda Game Studios

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