The Forgers Of Awesomeness

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The Forgers Of Awesomeness

The Forgers Of Awesomeness

@FOAwsomeness

I make things in Forge.

Instalation 04 Katılım Ağustos 2019
104 Takip Edilen336 Takipçiler
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Pete
Pete@VidGamesPete·
Check out the flythrough video! Bookmark link is in the video description. Hope you all enjoy! 👇 youtu.be/kkAMsGMWfec @BlupeVave
YouTube video
YouTube
Pete@VidGamesPete

Will be publishing Undergrowth soon. @BlupeVave nailed the art on this and he's been a pleasure to work with. This is an original map design that I originally created for the forge hub 2v2 contest that we've modified a bit to fit the new theme. Keep your eyes peeled 👀.

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The Forgers Of Awesomeness
The Forgers Of Awesomeness@FOAwsomeness·
Turn any map into Halo Wars! How To Use: Mark any squad on your team to select. then move them by marking any other position! Features: Play with any number of teams Have multiple players per team Prefab: halowaypoint.com/halo-infinite/… I'll do my best to answer any questions Bellow.
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Vientus
Vientus@Vientus_·
@FOAwsomeness Can the squad’s attack another real player or just other Ai units?
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Vientus
Vientus@Vientus_·
@FOAwsomeness Also can other ai just freely roam around a map while this system is active?
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The Forgers Of Awesomeness
The Forgers Of Awesomeness@FOAwsomeness·
Thought the idea of a randomized puzzle would be cool. This could be cool with a firefight game mode where constant waves of troops attack you until the puzzle is solved.
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The Forgers Of Awesomeness
The Forgers Of Awesomeness@FOAwsomeness·
What are some scripts you wish were easier to implement on a map? Or things you'd like to see? Looking to make another prefab
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The Forgers Of Awesomeness
The Forgers Of Awesomeness@FOAwsomeness·
Added the large selection tool! It used to just move all troops you owned, but now will select troops in a large area allowing better unit control.
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Will Forge
Will Forge@WilliamBosleyDM·
@FOAwsomeness Is this something you made available for prefab so use campaign forgers can try to work it into our maps? Because I'd love to throw this into mine as I make them, but I don't want to have to do the extra work figuring it out all over again doing what you've already done. 😆
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The Forgers Of Awesomeness
The Forgers Of Awesomeness@FOAwsomeness·
Added some updates to it, When there is no elite/brute left in a squad remaining grunts and jackals will join the nearest squad with an elite/brute. Marines will join the nearest squad when there squad reaches at or bellow 50%. halowaypoint.com/halo-infinite/…
The Forgers Of Awesomeness@FOAwsomeness

I made a script so if a squad goes below 50% they will join another squad. Which I think adds a bit more realism. (it will also make managing squads a lot easier)

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The Forgers Of Awesomeness retweetledi
Pete
Pete@VidGamesPete·
For anyone getting started with scripting the Scripters Guild (TSG) has some resources. I also have some basics tutorials on my YouTube channel. wiki.thescriptersguild.com/main/halo-infi…
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The Forgers Of Awesomeness
The Forgers Of Awesomeness@FOAwsomeness·
You can now spawn any squad you want at any time! Took some time but all the main mechanics are done. Now just got to work on the actual points and how gameplay will work.
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Pete
Pete@VidGamesPete·
@FOAwsomeness @DanTheBloke Stuff like this seems more possible with the recent bump in node limit and filesize. I'm still on the fence if I want to try and create working Tetris
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The Forgers Of Awesomeness
The Forgers Of Awesomeness@FOAwsomeness·
Wait, if there are 32 chess pieces on a chess board, and we can spawn 32 AI...
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The Forgers Of Awesomeness
The Forgers Of Awesomeness@FOAwsomeness·
@RedNomster @TheLongestCon I'm sorry I don't have enough experience specifically saving variables to individual units. There is a way, but I have not learned it, and I'm not near my pc, so these ideas are just off the top of my head. There are some discord servers that can help if you want a link to them.
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RedNomster 💭
RedNomster 💭@RedNomster·
@FOAwsomeness @TheLongestCon For instance, this doesn't work, and I was told it's because "get squads from spawner" simply doesn't return the squads that it spawned 🤔
RedNomster 💭 tweet media
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The Forgers Of Awesomeness
The Forgers Of Awesomeness@FOAwsomeness·
@RedNomster @TheLongestCon It very well could be broken in certain cases(there are a few nodes that break when using them in specific ways), but I have used it in some scripts with no issues. I'd run a test to make sure the idea is sound before implementing it into your main script.
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The Forgers Of Awesomeness
The Forgers Of Awesomeness@FOAwsomeness·
@TheLongestCon I haven't started, and probably won't because I have other projects in mind. But If we can't toggle Inactive mid game, I was thinking "killing" the unit that will be moving to attack an opposing unit, then spawning another Unit that is not Inactive, allowing Units to be toggled.
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The Forgers Of Awesomeness
The Forgers Of Awesomeness@FOAwsomeness·
@RedNomster @TheLongestCon It heavily depends on what you're trying to accomplish. You could set the variable to the spawner, assuming that only one unit will be spawned per spawner. And essentially reference the AI through the spawner. haven’t looked at the nodes, but I am fairly sure it's possible.
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RedNomster 💭
RedNomster 💭@RedNomster·
@TheLongestCon @FOAwsomeness I started making chess day 1! Unless you treat ai like literal statues it's pretty mehh. Pivoted to something more interactive and readable, and I have a scripting question: unfortunately, you can't use object scope on Ai :( can you think of an alternative method?
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Dan The Bloke
Dan The Bloke@DanTheBloke·
@FOAwsomeness I was thinking this, but I don't want to put time into making a game I'd never win 🥲 The aesthetics would go so hard though. Grunt Pawns, Hunter Rooks, Skimmer Knights etc etc
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