FWA 🏅

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FWA 🏅

FWA 🏅

@fwa

The FWA - showcasing innovation every day since 2000.

England, UK Katılım Ağustos 2008
829 Takip Edilen55.1K Takipçiler
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FWA 🏅
FWA 🏅@fwa·
[RF] It's a wrap! I've just handed over the FWA Autobiography files to Jon Cefai and his team Collaborate It's taken me years. Over 500,000 words. It sits between The Lord of the Rings and War and Peace Waitlist: thefwa.com/FWA25/book.html
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Freyy
Freyy@Freyy_is·
dear apple, the iPod needs to come back. not for nostalgia. for the parents who want their kids to love music and audiobooks without a browser, social media, and the whole internet attached to it
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Henry Daubrez 🌸💀
Henry Daubrez 🌸💀@henrydaubrez·
⚡️🌸 JUNKYARD KING Episode 0 ⚔️ Studio quality is getting closer than people think...
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Henry Daubrez 🌸💀
Henry Daubrez 🌸💀@henrydaubrez·
Spent about $1000 in credits on Seedance 2.0 over the last few weeks,and here are a few thoughts: First, the main thing that strikes me using a state-of-the-art model from this new generation is how hard it still is to scale beyond short form. Getting great animation is fast. Getting multi-cut sequences that make sense is possible. Consistency with Omnireference is actually very good. But the moment you move into real narrative work, things change. Multi-character exchanges, long sequences, maintaining visual continuity across shots, keeping tone, pacing, and staging consistent… it’s not impossible, but it is still a lot of work. And with generation costing somewhere between $2 and $7 per ~15 seconds, it adds up very quickly. As models improve, producing good looking short content is becoming trivial. Building something that holds together as a story is still not. Continue Video in Seedance is clearly trying to address part of this, but in my case it has been broken for the last couple of weeks, so none of my longer attempts would go through. In theory, you could imagine a small team of 5–10 people generating all day from the same storyboard, using a shared visual reference as a single source of truth. That alone shows how close we are to something that starts looking like a real production pipeline. But we are not fully there yet. Right now it still feels like we can touch the future with the tip of our fingers, while at the same time struggling to precisely steer a model using mostly words, references, and iterations when the narrative becomes complex. Short clips are easy. Worldbuilding is not. And storytelling is still the hardest part.
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Henry Daubrez 🌸💀
Henry Daubrez 🌸💀@henrydaubrez·
JUNKYARD KING - EPISODE 0 DROPS NEXT WEEK. New world loading... Goodnight!
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GMUNK
GMUNK@gmunk·
Sharing our computer vision system design for TRON: Ares. We approached these shots from the perspective of the machine. The frame becomes a field of observation. Every pixel is potential information waiting to be interpreted. The process begins by squarepacking the live action plates, dividing the image into a computational lattice. Once the grid exists, the system begins to read. Targets emerge. Motion vectors form. Signals ripple through layers of analysis. Inside these overlays lives the source code of the system itself. Streams of logic, fragments of instruction, the internal language of the machine. At times the imagery dissolves directly into that code, as if the world itself is being rewritten from within. Visual information collapses into structure, then reconstructs again as data. Scanning pulses move across the frame. Timers react. Coordinates lock. Each layer is part of a larger ecosystem of perception, constantly processing, evaluating, and iterating. The goal was maximum detail and living systems. Interfaces that breathe, think, and evolve in real time.
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Charlotte Lee
Charlotte Lee@cljack·
My 11yo had an idea for a website, and instead of asking @claudeai to make it for her, she asked it to make a tutorial that would teach her how to make it. Her tiny fingers typed every line of code for this site, I am SO proud 🥹 rhyme-finder.com
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Felix Turner
Felix Turner@felixturner·
I built a procedural medieval island map generator using Wave Function Collapse on hex grids. 4,100 cells, 900 possible states per cell, 60fps on mobile. Wrote up the whole process with lessons learned. Links below 👇 #threejs #webgpu
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Jason Zada
Jason Zada@jasonzada·
In just over a year, The Heist accidentally became a timeline of the evolution of generative AI filmmaking. I put this together to show just how fast this medium is evolving - from December 2024 to Feb 2026.
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Henry Daubrez 🌸💀
Henry Daubrez 🌸💀@henrydaubrez·
WE DON’T NEED MORE REMIXES. WE NEED NEW WORLDS. Testing The Light Within as a feature. The solo studio is real, and it’s testing the future of storytelling.
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FWA 🏅
FWA 🏅@fwa·
Finding this original submission for tokyoplastic from January 2003, before the entire world knew what tokyoplastic was, is like finding hidden treasure. More of this type of content is coming in the FWA Autobiography. Join the waitlist: thefwa.com/FWA25/book.html
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GMUNK
GMUNK@gmunk·
FUTURE of SPACE welcomed GMUNK as the resident artist aboard a private voyage through the Galápagos, a journey not of tourism, but of immersion. Through full-spectrum photography and a machine-learning process called Breathing, hidden wavelengths were drawn into view. Light beyond sight. Spectra beneath the surface. The islands unfolded as a primordial system of pulse, pattern, and becoming. ↓
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Thom Aufresne
Thom Aufresne@thomAufresne·
@fwa Really a shame to see Bruno's insane work surrounded by all this slop 🥲
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Jason Zada
Jason Zada@jasonzada·
Something in the Soil. I got early beta access to Seedance 2.0 from ByteDance's @dreamina_ai on Saturday morning. What started as a simple motion and consistency test turned into a full-on, campy creature-feature ​short inspired by the 1950s B-movies I’ve always loved. I basically spent all Saturday experimenting, and this is what came out of it. We’re not at TV or feature-quality yet, but ​we're SO CLOSE.
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Digital da Vincis
Digital da Vincis@davincisdigital·
Our AI project "Red Blue Yellow Black Again" has won a prestigious digital award FWA of the Day by @fwa Here is a detailed thread on how we created this project - with @freepik tools, animated with @Kling_ai, music and sound design with @elevenlabs @udiomusic
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Henry Daubrez 🌸💀
Henry Daubrez 🌸💀@henrydaubrez·
OVERGROWN IS A WRAP 🌱 It was officially submitted to the Tribeca Festival earlier today. Now crossing fingers. Next step. Cutting a trailer so I can finally share a little more of it with you all.
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