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FWA 🏅
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FWA 🏅
@fwa
The FWA - showcasing innovation every day since 2000.
England, UK Katılım Ağustos 2008
828 Takip Edilen55K Takipçiler
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FWA 🏅 retweetledi

A few highlights from our latest collaboration with Hubtown, made even sweeter by winning today’s @fwa Site of the Day 🏆
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FWA 🏅 retweetledi

1/5
GRID ARCHITECT for Google Flow
Over the last few weeks, I worked with the Google Flow team on an applet I thought would be useful for anyone working with grids.
The goal is simple: automate the annoying parts of grid-based asset creation.
Creating a grid is one thing but extracting clean individual frames from it has always been the painful part.
This tool lets you choose the kind of grid you want, define the size, generate it, then automatically parse the image into individual frames. From there, the grid becomes immediately usable.
You can upscale the entire grid to 1K in one click and download it, or download every image individually.

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sakazukiのサイトがFWA of the dayを受賞しました!関わってくださったみなさま、どうもありがとうございました🙌
thefwa.com/cases/sakazuki
@fwa @SakazukiNFT @neort_io @yuta_0_p5

日本語
FWA 🏅 retweetledi

@fwa Site of the Day!
Congrats to the team, Cartier Watches & Wonders 2026 gets its first award.
English

27 years after @2advanced redefined the web, the signal returns.
Field Station 02, a collaboration with Eric Jordan
keseysignal.2advanced.com
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More info on 'The Keysey Signal' @ the FWA dossier page - The First thriller born from Flash
thefwa.com/about/the-kese…
The plot is built on the digital breadcrumbs we all remember and the following websites play "starring" roles: MONO*crafts, 2Advanced Studios, Subservient Chicken, Get the Glass!, Hotel 626, The Wilderness Downtown, and more.
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What if the truth were embedded in the source code of archived Flash sites? 'The Kesey Signal' - a book by Rob Ford (@fwa), in print + digital. Field Station 02: a love letter by 2Advanced x FWA to the early web + a shot at a limited-edition signed poster.
keseysignal.2advanced.com
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FWA 🏅 retweetledi
FWA 🏅 retweetledi
FWA 🏅 retweetledi

Spent about $1000 in credits on Seedance 2.0 over the last few weeks,and here are a few thoughts:
First, the main thing that strikes me using a state-of-the-art model from this new generation is how hard it still is to scale beyond short form.
Getting great animation is fast.
Getting multi-cut sequences that make sense is possible.
Consistency with Omnireference is actually very good.
But the moment you move into real narrative work, things change.
Multi-character exchanges, long sequences, maintaining visual continuity across shots, keeping tone, pacing, and staging consistent… it’s not impossible, but it is still a lot of work. And with generation costing somewhere between $2 and $7 per ~15 seconds, it adds up very quickly.
As models improve, producing good looking short content is becoming trivial.
Building something that holds together as a story is still not.
Continue Video in Seedance is clearly trying to address part of this, but in my case it has been broken for the last couple of weeks, so none of my longer attempts would go through.
In theory, you could imagine a small team of 5–10 people generating all day from the same storyboard, using a shared visual reference as a single source of truth. That alone shows how close we are to something that starts looking like a real production pipeline.
But we are not fully there yet.
Right now it still feels like we can touch the future with the tip of our fingers, while at the same time struggling to precisely steer a model using mostly words, references, and iterations when the narrative becomes complex.
Short clips are easy.
Worldbuilding is not.
And storytelling is still the hardest part.
GIF
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FWA 🏅 retweetledi

Sharing our computer vision system design for TRON: Ares.
We approached these shots from the perspective of the machine. The frame becomes a field of observation. Every pixel is potential information waiting to be interpreted.
The process begins by squarepacking the live action plates, dividing the image into a computational lattice. Once the grid exists, the system begins to read. Targets emerge. Motion vectors form. Signals ripple through layers of analysis.
Inside these overlays lives the source code of the system itself. Streams of logic, fragments of instruction, the internal language of the machine. At times the imagery dissolves directly into that code, as if the world itself is being rewritten from within. Visual information collapses into structure, then reconstructs again as data.
Scanning pulses move across the frame. Timers react. Coordinates lock. Each layer is part of a larger ecosystem of perception, constantly processing, evaluating, and iterating.
The goal was maximum detail and living systems. Interfaces that breathe, think, and evolve in real time.
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My 11yo had an idea for a website, and instead of asking @claudeai to make it for her, she asked it to make a tutorial that would teach her how to make it. Her tiny fingers typed every line of code for this site, I am SO proud 🥹 rhyme-finder.com
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FWA 🏅 retweetledi
FWA 🏅 retweetledi

[RF] It's a wrap! I've just handed over the FWA Autobiography files to Jon Cefai and his team Collaborate
It's taken me years. Over 500,000 words. It sits between The Lord of the Rings and War and Peace
Waitlist:
thefwa.com/FWA25/book.html

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