Jon Kefaloukos 🇬🇷

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Jon Kefaloukos 🇬🇷

Jon Kefaloukos 🇬🇷

@Falloutt

Former pro gamer, current Shoutcaster & on-air talent. Global GTM Leader, @Google Cloud for Games. https://t.co/dnuq6znAXk

[email protected] Katılım Haziran 2009
2.8K Takip Edilen35.9K Takipçiler
Jameson Zaballos
Jameson Zaballos@JamesonZaballos·
@fxshaw @tomwarren Last point is crucial, if I wanted anyone to fix XBOX, it would be someone who’s had Culver’s
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Frank X. Shaw
Frank X. Shaw@fxshaw·
Lots of bad information out there --let's clear it up. • Recent workforce changes were made to restructure the XBOX business because it is not healthy. They were not made to replace employees with foreign workers. • The H-1B figures being referenced are Microsoft-wide visa renewals and new hire applications. They are not specific to XBOX and represent a small percentage of Microsoft's overall workforce. And the majority of roles impacted were not American roles. • XBOX is the largest employer of American workers in the gaming industry and the largest American gaming company. • And Asha is an American born, raised, and educated CEO, from Wisconsin.
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VikkiKitty
VikkiKitty@VikkiKitty·
@Falloutt @PlayApexEsports Bro this moment and you eating the team burger paper + ripping the buff valk poster will always live rent free in my head
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dustin
dustin@DSmith1024·
@praveenTweets @Uber are the Agents just custom code agents or you using a platform for them?
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Praveen Neppalli
Praveen Neppalli@praveenTweets·
Agentic AI adoption is on fire at @Uber, and it's changing the way we build, not just in engineering, but across the entire company. Today, 99% of our engineers use AI tools. More than 70% of pull requests are attributed to local or cloud agents. And our engineers have built 2,500+ agent skills across the software development lifecycle. Those numbers are exciting, but they led us to a much bigger question: How do we bring agentic AI beyond engineering? Finance. Legal. Operations. Marketing. Customer Support. HR. Procurement. These functions run on complex workflows that are often manual, highly nuanced, and spread across dozens of systems. You can't automate them effectively by looking at process diagrams or documentation. You have to understand how the work actually gets done. So we created something called Agentic Pods. The idea is simple. We handpicked ~30 of our most AI-proficient engineers (people with deep knowledge of Uber's systems) and paired each of them with a domain expert from a business function. Then we gave every pod just two weeks. • Days 1 – 2: Shadow the expert. Observe every step. Document workflows. Ask questions. Build intuition. • Day 3: Prioritize opportunities based on scale, repetition, business impact, and data availability. • Days 4 – 5: Build a working agent alongside the person doing the job. • Days 6 – 9: Validate with several others performing the same work. Does it generalize? Does it actually make their job better? • Day 10: Ship. In just the past two months, we've run 16 Agentic Pods across 16 different business functions. • Capital allocation across 150 cities: 15 hours → 30 minutes. • Financial pacing reports: 2 days → 10 minutes. • Marketing web quality assurance: 2 weeks → 50 minutes. • Support workflow creation: 9,000 manual workflows → self-service automation. The productivity gains are impressive, but what surprised us most wasn't the speed. • It was how quickly engineers embedded in unfamiliar domains uncovered opportunities that had been hiding in plain sight. • The biggest wins rarely come from automating one task. They come from rethinking an entire workflow. Once you redesign the workflow around AI, you often eliminate handoffs, remove unnecessary approvals, replace legacy tooling, reduce vendor spend, and dramatically accelerate decision-making. • The workflow becomes the unit of automation - not the individual task. • The most impactful agent skills cut across teams, orgs, functions, tools, and systems. The biggest lesson? The best AI opportunities are rarely visible from the outside. You discover them by sitting next to the people doing the work, understanding every friction point, and building with them, not for them. We're now forming a dedicated team to scale this further and go deeper. They'll deeply understand the work, redesign it from the ground up, and use AI to fundamentally change how the business operates. It's exciting times!
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Jon Kefaloukos 🇬🇷
@MarioYaps So sorry you have to deal with the worst of the internet - but keep being you and spreading all the love and kindness in the world, which is why I and so many others gained so much respect for you in the first place!
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Mario 🏳️‍🌈🇲🇽 | Content Creator 🎮
26 🥳 This past year has been difficult with UNDERSTANDING and ADJUSTING to life with ADHD diagnosis. Wondering WHAT i'm good at, WHAT my purpose in life is, HOW far i'll make it and wondering if i'm wasting my time in a scene where it's ok to bully, discriminate and harass with 0 consequences. Disgustingly, my mental health struggles have been WEAPONIZED by ANONYMOUS ALT accounts IN-GAME, Live chatters and Social Media profiles. Dealing with about 6 months of daily discrimination, harassment and bullying has been exhausting. This community is not sunshine and rainbows like they make it seem. All my personal business has been aired out. Mocking my mental struggles. I don't talk about my personal life much to just anyone either... so I find it beyond odd. Be careful who you trust in this scene. It will be the "nicest" people that will root for your downfall. Karma is a bitch and I hope it strikes harder. ❤️‍🔥❤️‍🔥❤️‍🔥
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Jon Kefaloukos 🇬🇷 retweetledi
ASHA
ASHA@asha_shar·
This is an important email I sent today to all employees at XBOX: Team, We are beginning the most significant restructure in XBOX history. After careful consideration, I've made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include approximately 1,600 role eliminations today, and in addition, four studios will leave XBOX to new management. I recognize that a year-long restructuring creates additional challenges. Unfortunately, it is not possible to make all the necessary changes in a single day, and I wanted to be direct about the scale. I know this is painful. These changes will directly affect people who have poured their creativity into building XBOX. Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved XBOX. Today's decisions do not reflect their talent or dedication. Our business today is not healthy. We are operating at margins that are 3–10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected. As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset XBOX. First, we will reset our content portfolio. Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined. We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio. We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested. As we reset XBOX, we will help independent creators succeed by providing open development tools and audiences to realize their vision. Compulsion Games and Double Fine Productions will return to management and transition to independent studios with their IP, catalog, and runway for their next games. Ninja Theory and Undead Labs have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3. In France, Arkane’s management is beginning required consultation with its Works Council to review potential strategic options. We are also making reductions across other units, and in some cases, shifting investment to focus on higher priority projects. These changes vary in size across Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and XBOX Game Studios. None of our first party publicly announced games or projects are being cancelled as part of these reductions. In addition, Mojang and King will now report directly to me. These two studios have increasingly become platforms and are our largest by monthly active players. They bring critical geographic, demographic, and differentiation to XBOX. Second, we will reset our platform. We know that great technology gets better when it gets simpler, not bigger. Today, in some parts of the company, work passes through as many as 14 layers of management. Our platform teams are 40% larger than they were at the start of this generation, even as our player base and playtime have declined. That complexity has slowed decisions, blurred accountability, and made it harder to deliver for players. As we reset XBOX, we will simplify. We will reduce management layers to no more than 5, and where possible, 3. We will deliver success through a flatter organization that is built around makers (individual contributors focused on building), player-coaches (leaders who remain deeply involved in the work while developing their teams), and directly responsible individuals (DRIs) who own key decisions and outcomes. And we will streamline how we work across our tools, with a cleaner code base, shared services, and 50% reduced vendor spend. Third, we are resetting how we operate. As XBOX grew our headcount, we became more fragmented. Teams, studios, and functions often operate independently, and it became harder to work towards a shared goal, make the right tradeoffs, and get things done. For the first time, we are establishing a Chief Operating Officer with end-to-end P&L responsibility across content, hardware, platform, and services. Helen Chiang has been promoted to this role and will report directly to me. Over nearly two decades at XBOX, Helen has helped build some of our most important businesses, from XBOX Live to leading Mojang and the Minecraft franchise. She will bring our businesses together under one operating model, making sure we make clear investment decisions, learn from our successes and failures, and hold ourselves accountable for results. Thank you, Dave McCarthy, who is retiring after 17 years with XBOX. Dave has played a defining role in building the platform that millions of players rely on every day and has been a trusted partner through many of the biggest moments in XBOX's history. We wish him all the best. These changes are about a bigger future for XBOX, not a smaller one. The next decade of gaming will be larger, more global, and more creative than anything we've seen before. This year, we'll invest as much in XBOX as we ever have, but we'll invest with greater focus, greater discipline, and greater clarity, all in service of making XBOX where the world plays and creates. I want XBOX to be one of the few companies that entertains more than a billion people each day and gives everyone the opportunity to create and connect. I know we can achieve this goal. XBOX has many of the most beloved franchises in entertainment history, talented studios around the world, and we will return to growth in 2027. History is full of companies that mistake longevity for inevitability. We will not be one of them. Asha
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Jon Kefaloukos 🇬🇷
Jon Kefaloukos 🇬🇷@Falloutt·
@DanGaskin I’m so curious about the American vs English pronunciation of all of these. Can you please record a video with both for clarity and science
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Gaskin
Gaskin@DanGaskin·
Words that Americans pronounce that cause me great distress pt.1 Herb Graham Craig Caramel (state dependent) Coupon (state dependent) Just wanted to get that off my chest
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Reno Lancaster
Reno Lancaster@Reno__Lancaster·
@FOXSports Forward this to Pochettino: No time for experiments and learning new roles, shifting and improvising on the fly: Starting, 65th Minute, 75th Minute and 85th Minute Lineups ( Top Replacements: Rayna, Scally, Aaronson, Trusty, Pepi and Freeman. ) -->
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FOX Sports
FOX Sports@FOXSports·
Club Knockout is open for business
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Gaskin
Gaskin@DanGaskin·
Happy birthday to the ever beautiful @GlitterXplosion Had a lovely evening celebrating at the Arte museum & the library restaurant in Vegas My love for this woman is beyond words
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Jon Kefaloukos 🇬🇷
Jon Kefaloukos 🇬🇷@Falloutt·
@moochieball @CoachDanGo Thanks for asking. Quality of sleep, my deep and REM sleep is awful. And I have many Wake events (according to Whoop, I don’t remember) even though I’m in a pitch black room
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Dan Go
Dan Go@CoachDanGo·
I wore an Apple Watch, Whoop, Oura, and Fitbit Air at the same time for a week. I expected the data to be similar but did not expect this. Here's what every wearable owner needs to know:
Dan Go tweet media
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