Creativity Federal®

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Creativity Federal®

Creativity Federal®

@Fed6ral

Real King Player 🐆

Katılım Ağustos 2021
265 Takip Edilen133 Takipçiler
Creativity Federal® retweetledi
Mike Hollow
Mike Hollow@RealMikeHollow·
Today's format will be as follows (stream begins at 19:15 UK time): - Opening debate with AfterSchoolSophie for 1 hour beginning at 19:15 UK time as she attempts to argue the case for season 3 against me. - Avataryaya, King Jae, Blackheart, Moonsault Slayer, Shinblade and FinnT will join after the opening 1 hour debate to continue the discussion. - Roughly 2 hours or so after the panel joins, we will be allowing people onto the call to say their piece on Tekken 8. As always, these podcasts are somewhat wild so expect things to fly off the rails at a moments notice. I will do my best to try and keep it under control as much as possible.
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ALL | Sargento
ALL | Sargento@sargentotv·
I read the negative criticisms from my Peruvian compatriots who think they can continue underestimating me. Anyway, I don't live off of them, but from the people who support me, here winning an Offline Tournament. ¡This is for you HATERS YEAHH! @Fed6ral @Anya_Tekken @Jesandy1572
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Creativity Federal®
The new combo system feels a bit boring to me now. Normal combos push too far,and Heat Dash combos don’t really give you much room to build strings anymore. There’s also less room to be creative with starters or mid combo routes. In certain situations, it feels harder to even reach the wall and make something interesting.I get that the damage is higher now,but I still think the longer Heat Dash carry was alright for those situation☝️⛓️‍💥 @GyorgyPajor @Lil_Majin @UFOranges @ArmorKingTV21 @tmd_combos @H4L0313 @VDimetrious @prodbyhiddn @SUPERTANEX @DelayTng @TEKKEN @mykeryu @nkt_dreamer #Tekken8 #t8_report
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Creativity Federal®
That s a fair take because the real issue wasn’t the Heat Dash identity itself but how free the reward felt off engagers. I just think the fix also took away some of the charm situational creativity and unique route variety those longer combos gave the system and losing that makes things feel a bit more standard than they need to
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UFOrange
UFOrange@UFOranges·
@Fed6ral but keep them as dashes, and make heat a resource you has to earn (instead of automatically getting every round) and something you has to manually activate
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Creativity Federal® retweetledi
Moonsault Slayer
Moonsault Slayer@VolSkimmer·
its like they want players to quit. Reused moves & assets mixed lazy trash balancing after a full year of nothing
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hassan abulhassan
hassan abulhassan@FEDERER_2009·
Season 3 King's heat dash combos forget all the combos that you learned before due to the system change on the heat dash combos in season 3 (first part) your bnb combos ✅ (second part) high execution and max damage 🐯🔥✅
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Hi! Buff Gigas Please?
Hi! Buff Gigas Please?@BuffGigas·
some S3 changes preview - No more wall splat Heat Smash - Characters no longer keep an install after Heat state ends
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Creativity Federal® retweetledi
UMIN(우민)
UMIN(우민)@_UMIN__·
Deep customization would be awesome. But it would require redesigning the entire pipeline Bamco envisioned from scratch. And interestingly, as character polygons increase and texture quality increases, customization degrades. The pattern system in TTT2 was possible thanks to the relatively low poly and small textures. And color customization in the current TK8 is still incredibly heavy. They bake the colored textures onto a RenderTexture on the fly when loading a character to ensure quality and color accuracy. But this gave me some interesting ideas. I hope they find some inspiration in this idea.
Creativity Federal®@Fed6ral

I made this concept for Tekken. Because customization in fighting games should be ENDGAME not just color swaps and preset outfits. So I designed a full Customization Hub built around real creative freedom and long-term value. I’m talking: • Custom mask expressions • Material & texture layering • Advanced detail sliders • Heat effect variants (fire / electric / aura types) • Custom wall & floor break visuals • Selectable particle intensity • Animated win pose unlocks • Custom intro effects • Rank-exclusive cosmetics that actually flex • Community outfit sharing vault • Built-in photo mode for creators • Heat Smash options depending on what you choose Imagine picking your Heat Smash type: • Standard • Wall Break focused • Floor Break focused Same balance. Same frame data. Just different cinematic outcomes based on your choice. Make customization part of progression. Make it part of identity. Make it something worth showing off. And honestly? Even if it’s not unlockable I’d buy it. If it’s high quality and deep, I’m supporting it. This adds hundreds of hours without touching balance. No gameplay changes. Just expression, personality, and replay value. If fans are ready to invest in real customization… why isn’t this the standard yet? #T8_report #TEKKEN8 #Customization #TekkenShop #Season3 #FGC #fightpass #Tekken #Tekken8 #FGC #FightingGames #GameDesign @tekken @Harada_TEKKEN @nkt_dreamer @OdashimaTomoko @mykeryu @Nakatsu_TK @BandaiNamcoEnt1 @BandaiNamcoUS @BandaiNamcoFR @BandaiNamcoEU @BandaiCollect @BandaiNamcoME @BandaiNamcoAU @BandaiNamcoSEA @tmd_combos @ArmorKingTV21 @GyorgyPajor @FEDERER_2009 @H4L0313 @VDimetrious @prodbyhiddn @ArmorKing @SUPERTANEX @Lil_Majin @TheMainMan_SWE @THEJON07 @spaghetti_beans @Jesandy1572 @Chenzo @Brawlpro @AvoidThePuddle @tekken_poltan @sargentotv @CellaDor86 @PumaTekken @ElogeHakizimana @Ryujin_17_ @williams_xH @Guc_KYSG @RichityKnees @overflowyouknow @Androktasai @thequietmark @mengshs @NT_01_Official @VolSkimmer @j2rising @Leopart2gato @LeoraMoon_ @Fkawauso

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