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@Fictional05
Axie since 2021 | The Vanguard of Axie | Push, Grind & Build - Repeat | R$ Squad | Pixel
Lunacian Katılım Eylül 2021
1.1K Takip Edilen732 Takipçiler
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Welcome to Proof of Distribution, @MarkofTheZeal.
• 200k RON Total NFT Volume
• 769 Founders coin holders
• 2,860 Guild members
Build on Ronin. Claim your share of a 5M RON rewards pool 👇
🔗: pod.roninchain.com/builder
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Ronin ecosystem recap [April 27 to May 3]
@playAxieDOM: Den of Mysteries launched LIVE on Ronin. $5,000 seeded in the Blessing Pool. $15,429 in prize pools distributed in Week 1 alone.
@AxieInfinity: Atia's Legacy Playtest 2 wrapped up. Playtest 3 confirmed for June. Tile Trials extended to Week 9 (Jun 1-7) with a new Lore Challenge added.
@The_Beacon_GG: Season 1 "Goblin's Gambit" drops May 25. Teasers hint at $BCN bounties and new expedition mechanics.
@fableborne: Hero Equipment system revealed for S5, 5 gear slots, unique stats and rarities. Pre-Raid Screen lets you scout castles before entering.
@ROLAmericas: Guild "Whatever" crowned champion of the 1st MAJOR: Battle of Yggdrasil. Ragnarok Pro Circuit 2026 "Fallen of Yggdrasil" starts May 6 through May 31.
@Ronin_Network: Wrapped RON (wRON) is now live on Coinbase. @PlayCalamity joined Proof of Distribution.
@FishingFrenzyCo: Agentic Fishing launched, AI agents can now play the game fully autonomously from the terminal. Chapter 3 teased with a new lava biome.
@pixels_online: Big AMA this week. Chubkins going mobile in the Philippines first.
@Moku_HQ: Pack Battle Bonanza event ran with 40 Lucky Packs in prizes. bRON weekly distribution ongoing. 15% bonus bRON chance on Pack Battle wins.
@PlayChickenSaga: Preseason 4 Tournament completed on May 2. Single elimination format, 16 players.
@AngryDynomites: "Cinco de RAWR" Masterpiece event launches May 4 at 2PM UTC. Themed workers hitting Craft World through May 11.
@Kojin_gg: Dungeon Ascension mode in development. Dark ruins ambush gameplay previewed with aggressive spider enemies.
Every week there's something new to play or compete in.

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Sunflower Land Chapter 14 is LIVE!
Want to know why they won People's Choice Award 2025?
Start playing and find out 👇
🔗 : sunflower-land.com

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Pixels AMA Summary @pixels_online
This week’s stream was chill on the surface, but the team unpacked a lot of where their heads are at. Less hype, more “here’s what we’re grinding through.”
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🎮 Core Pixels: Fixing the Funnel
The late game is holding up fine. The early experience… not so much.
🟡 New players aren’t confused because things are broken—it’s just not obvious what to do
🟢 Instead of patching tutorials, they’re reworking systems to feel intuitive from the start
💳 Credit card payments are coming, which should remove a big chunk of friction
💵 Staking expands beyond $PIXEL, with USDC entering the mix
📊 Task board, merchant fleet, and bountiful tasks are getting rebalanced next week
📦 More rewards are being pushed into Stacked
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🏆 VIP overhaul (roughly a month out)
They’re stretching the system—more range at both ends.
🔼 Six tiers instead of four
🎟️ A 1-month VIP coupon is finally on the way
📌 Bookmarks jump from 3 → 124 at the top tier
🎒 Inventory grows from 30 → 60
🛒 Marketplace listings expand from 5 → 150
📚 Stack sizes increase from 99 → 999
⏱️ VIP lounge access scales down to 4h at higher tiers (from 24h)
⚡ Task board energy cost drops from 10 → 0.5
🏅 Reputation climbs from 600 → 4,200
Read full breakdown by @LucianaTL x.com/BillaPixels/st…
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📱 Chubkins: their mobile bet
This is where a lot of attention is going right now.
📍 Launch starts in the Philippines (Android first, iOS later)
💾 Playtest progress stays—no wipes on gems or coins
👥 Progress is shared: you raise Chubkins and build schools together
💰 User acquisition cost is already low ($1.50–$2.50)
🎨 UI and assets are getting a noticeable polish pass
📈 Launch won’t be sudden—it ramps slowly with ads
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💰 Sustainability (the part most teams avoid)
Luke spent time here, and honestly, it’s the part that matters long-term.
🧾 The real question: if everything ran in USD, would this still work?
💼 Pixels can sustain itself structurally, but costs like salaries are still fiat
📊 Reward spend returns ~2.5x in 60–90 days, and 4x+ since Tier 5
💡 If flipped fully to USD today, the game would be profitable
🔁 Profits would go back into servers and user growth
🧱 The goal is simple: build something that doesn’t die
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🧠 Web3 gaming right now (no sugarcoating)
This part was blunt.
📉 Most Web3 games are small—~2,000 players and modest revenue
⚖️ Skill-based systems tend to concentrate rewards in a few players
🚪 That pushes new players out and makes growth expensive
🎮 That’s why Chubkins leans casual, not skill-heavy
🧩 The real challenge isn’t gameplay—it’s incentives and economics
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🪂 Airdrops: that era is over
They’re done with the old model. No ambiguity here.
❌ No more “connect wallet and claim”
📉 One-time drops spike activity, then everything fades
🔄 The focus now is ongoing earning through gameplay
🎯 Rewards come from actual systems, not token reserves
🎮 If you want to earn, you play
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🏆 Stacked leaderboards are coming
This started as a small suggestion and stuck.
📊 Leaderboards inside Stacked are already in progress
🌐 A platform-wide leaderboard was discussed, but not locked in
🧠 Stacked is clearly becoming the core layer of everything
🤝 Leaderboards add a social/competitive layer on top
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🎲 Chapter 4 + real-money loops: dropped
They explored it seriously, then backed out.
🧪 The idea was fully on-chain, skill-based, risk-to-earn gameplay
💸 Problem: acquisition cost could hit ~$100 per player
📚 The learning curve was too steep
📉 Rewards would naturally concentrate among a few players
🔧 It would’ve required rebuilding the entire game
➡️ They pivoted to Stacked + Chubkins instead
🚫 Chapter 4 (in that form) isn’t happening
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🏰 Pixels Dungeons: quiet, but not gone
Not much detail, but not abandoned either.
🛠️ Still being maintained
👀 Something new might be in the works
❓ No timeline, no specifics
🔍 Could be anything—a mode, update, or separate project
Use Code 'BILLA' to get 5% off in game purchases.

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@Gailpol86986932 All very handsome but always had a soft rapport for Patrick Swayze and Rob Lowe
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when i entered web3 in 2021, it was kinda impossible to read about gamefi nfts without stumbling on @AxieInfinity.
At the time, I was always priced out from buying one of these.
5 years later, I've acquired my first Axie.
Welcome home Axie #3097
founders supporting founders🤝

Jihoz.ron@Jihoz_Axie
Celebrating 24 hours of @playAxieDOM by picking up an @onchainheroes ringbearer As an insect collector, the Beetle horn trait fits me perfectly. And it goes so well with the mask 🤌 Really respect @Skarly and the teams ability to execute. They make what they do look easy. But it's not, they're becoming masters of their craft.
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Tried @playAxieDOM for the first time…
and yeah… I get the hype now 👀
Axie: Den of Mysteries (DOM) is a fast-paced dungeon crawler where your skill actually decides your rewards.
• 3–5 min runs
• Go deeper → earn more
• Weekly USDc prize pool
• Rare Blessings = instant payouts
• 90% of entry fees go back to players
Super simple to start, but gets intense real quick.
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