Fletchrr

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Fletchrr

Fletchrr

@Fletchrr

United Kingdom Katılım Ağustos 2009
386 Takip Edilen44 Takipçiler
Fletchrr
Fletchrr@Fletchrr·
@adekunlerid1 @akafaceUS Grow up. She was being paid to remove her work by a customer. She gave him her details and said thank you, how is any of that rude?
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Ganiu Ridwan
Ganiu Ridwan@adekunlerid1·
She is rude and you all should see that. He appreciated her work and asked for her card. Do you all see how she couldn't hold a conversation with him and rather she just shrugged by pointing to her name with "that's what I go by" That's not how to respond to a potential customer that appreciate your work. When he asked for her card. She could have at least give him attention and give out her card.
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aka
aka@akafaceUS·
A woman from New York has gone viral after viewers labeled her as "too rude" to work as a window artist.
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Fletchrr
Fletchrr@Fletchrr·
@TheBest_Viral I like when the person on the left merges into the person to the right of them. Absolute Cinema.
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Genki✨
Genki✨@Genki_JPN·
I am curious, what do you think the “Re…” title for part 3 of the FF7 trilogy will be?
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Nio
Nio@nio4537·
@Genki_JPN Does he really think people only know cloud from smash bros?
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Genki✨
Genki✨@Genki_JPN·
Naoki Hamaguchi says if you only know Cloud and Sephiroth from Smash Bros., FF7 Remake is a good place to get to know them even more! “Even if you haven’t played or heard of the Final Fantasy VII, you might have encountered Cloud and Sephiroth in Super Smash Bros. Ultimate and maybe you’ve been drawn to them without quite knowing who they are. Through the remake series, you can discover the origins and stories of these characters. It's a really tight, focussed, story-driven experience that allows you to delve into and understand these characters, and hopefully come to love and appreciate them even more. So, if you're at all interested in these characters, this is a really great way to discover where they came from. I very much invite people to try out Final Fantasy VII Remake on Nintendo Switch 2 just to experience these really cool characters.” nintendo.com/en-za/News/202…
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CharlieIntel
CharlieIntel@charlieINTEL·
BREAKING: Activision says they will no longer do 'back to back' Modern Warfare or Black Ops releases in Call of Duty "The reasons are many, but the main one is to ensure we provide an absolutely unique experience each and every year."
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MarcoMeatball
MarcoMeatball@Marcodmeatball·
Oh you’re a gamer? Name the first video game OST you fell in love with? (Final fantasy 9 for me)
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Fletchrr
Fletchrr@Fletchrr·
@Harada_TEKKEN Sad to see this Harada-san, but we understand. Thank you for all of the memories in my childhood and beyond that you helped to create and good luck with whatever you decide to do in the future!
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Katsuhiro Harada
Katsuhiro Harada@Harada_TEKKEN·
I’d like to share that I’ll be leaving Bandai Namco at the end of 2025. With the TEKKEN series reaching its 30th anniversary—an important milestone for a project I’ve devoted much of my life to—I felt this was the most fitting moment to bring one chapter to a close. My roots lie in the days when I supported small local tournaments in Japanese arcades and in small halls and community centers overseas. I still remember carrying arcade cabinets by myself, encouraging people to “Please try TEKKEN,” and directly facing the players right in front of me. The conversations and atmosphere we shared in those places became the core of who I am as a developer and game creator. Even as the times changed, those experiences have remained at the center of my identity. And even after the tournament scene grew much larger, many of you continued to treat me like an old friend—challenging me at venues, inviting me out for drinks at bars. Those memories are also deeply precious to me. In recent years, I experienced the loss of several close friends in my personal life, and in my professional life I witnessed the retirement or passing of many senior colleagues whom I deeply respect. Those accumulated events made me reflect on the “time I have left as a creator.” During that period, I sought advice from Ken Kutaragi—whom I respect as though he were another father—and received invaluable encouragement and guidance. His words quietly supported me in making this decision. Over the past four to five years, I’ve gradually handed over all of my responsibilities, as well as the stories and worldbuilding I oversaw, to the team, bringing me to the present day. Looking back, I was fortunate to work on an extraordinary variety of projects—VR titles (such as Summer Lesson), Pokkén Tournament, the SoulCalibur series, and many others, both inside and outside the company. Each project was full of new discoveries and learning, and every one of them became an irreplaceable experience for me. To everyone who has supported me, to communities around the world, and to all the colleagues who have walked alongside me for so many years, I offer my deepest gratitude. I’ll share more about my next steps at a later date. Thank you very much for everything. 【Postscript】 Although I will be leaving the company at the end of 2025, Bandai Namco has asked me to appear at the TWT Finals at the end of January 2026, so I expect to attend as a guest. For 30 years I kept saying, “I’ll do it someday,” and never once performed as a DJ at a tournament event. So instead, I will be releasing—for the first and last time—a 60-minute TEKKEN DJ-style nonstop mix (DJ mix), personally edited by myself, together with this announcement. Listening to it brings back many memories. Thank you again, sincerely, for all these years. ‘TEKKEN: A 30-Year Journey – Harada’s Final Mix’ by Katsuhiro Harada 1 is on #SoundCloud on.soundcloud.com/pEYofA4yXOwyC7… December 8, 2025 - The Final Day of TEKKEN’s 30th Anniversary - Katsuhiro Harada [日本語版 (Japanese version)] このたび、2025年末をもちまして、私はバンダイナムコを退職することにいたしました。 長く携わってきた『鉄拳』シリーズが30周年という大きな節目を迎え、ひとつの区切りとして最もふさわしい時期であると考えたためです。 私の原点は、日本のゲームセンターや、海外コミュニティの小さな講堂やコミュニティセンターで、まだ小規模なトーナメントをサポートしていた時代にあります。 アーケード筐体を自ら運び込み、「鉄拳もぜひ遊んでみてほしい」と声をかけながら、目の前の参加者と向き合った日々。 あの場で交わした言葉や空気が、私という開発者の核を形作りました。 時代が変化しても、あの経験が自分の中心にあります。 そしてトーナメントシーンが大きく成長した後も、皆さんは旧知の友人のように私に声をかけ、会場で対戦したり、バーで『一緒に飲もう』と誘ってくれました。 それらもまた、大切な思い出です。 ここ数年間、私生活においては友人達との死別があり、仕事においては、私が尊敬する多くの先輩方の引退や逝去に触れてきました。 そうした出来事の積み重ねが、私に『開発者として残された時間』について考える契機を与えました。 その過程で、私がもう一人の父親のように敬愛する久夛良木健さんにも相談し、貴重な助言と励ましのお言葉をいただきました。 この言葉もまた、今回の決断を静かに後押しするものとなりました。 そして、この4〜5年をかけて私の担ってきたすべての業務やストーリーや世界観、そして責務をチームに段階的に引き継ぎ、今日に至ります。 振り返れば、VR作品(サマーレッスンなど)や『ポッ拳』、ソウルキャリバーシリーズをはじめ、自社他社問わず数多くのプロジェクトに携わる機会に恵まれました。 いずれのプロジェクトも新しい発見と学びに満ち、かけがえのない経験となりました。 これまで支えてくださった皆様、世界中のコミュニティの皆様、そして長年ともに歩んできた仲間たちに深く感謝申し上げます。 次の歩みについては、改めて皆様にお伝えいたします。 これからも、どうぞよろしくお願いいたします。 +あとがき 2025年末をもって退職致しますが、2026年1月末のTWT FINALには顔を出してほしいと会社からお願いされていることもあり、FINALにはゲストとして顔を出すと思います。 これまで30年間『いつかやるよ』と言い続けてやってこなかったトーナメントイベントでのDJですが、その代わりとして“最初で最後のDJ風60分ノンストップ鉄拳ミックス(私による初編集DJ mix)”も、今回のポストに合わせて公開します。 ‘TEKKEN: A 30-Year Journey – Harada’s Final Mix’ by Katsuhiro Harada 1 is on #SoundCloud on.soundcloud.com/pEYofA4yXOwyC7… 様々な思い出が蘇ります。改めて皆さんありがとうございました。 2025年12月8日 - 鉄拳30周年最終日 - Katsuhiro Harada
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HIDEO_KOJIMA
HIDEO_KOJIMA@HIDEO_KOJIMA_EN·
I’m at a loss for words. It all happened far too suddenly. Because of the strike, we weren’t able to shoot “OD” for a long time, and we were forced to reschedule to next year. Even during that time, Udo and I exchanged emails frequently. We stayed in close contact. When we met in Milan at the end of September, he told me how much he was looking forward to the shoot starting up again next year. He was full of energy then too, making me laugh with his usual “Udo-isms.” I still can’t believe this. Udo wasn’t just an actor. He was truly an “icon” of his time. We’ve lost a great “icon.” There will never be another like him. Udo, rest in peace. I will never forget you.
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TMZ
TMZ@TMZ·
Bruce Willis Spotted Out for a Beach Stroll in Los Angeles tmz.me/OKwJ022
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Fletchrr
Fletchrr@Fletchrr·
@TCMF2 It's not the same Naughty Dog, so temper those expectations.
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TCMFGames
TCMFGames@TCMF2·
007 first light PS5 vs Uncharted 4 ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ These games are nearly 10 years apart but even back then Naughty Dog was producing top tier visuals ahead of its time ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ Curious how intergalactic the heretic prophet is going to look as their first real PS5 game - Ps5 pro | ps5themes | playstation
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Fletchrr
Fletchrr@Fletchrr·
@MrProWestie Not a big deal but fix the model viewer sensitivity (on both characters and guns) when trying to rotate and view it with the right stick (on ps5)
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Westie
Westie@MrProWestie·
I'm collecting feedback on Battlefield 6 from the first weekend. I know the dev team is already working on LOTS of things based on feedback/conversations they've seen, but list your feedback below 👇👇👇 Keep it constructive - possibly provide your own solution to an issue if you have one, no matter how outrageous/impossible it might seem👍
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dolemitedawiz
dolemitedawiz@NoFilterGames·
@MrProWestie I’m not sure if it’s me or the game but when I spawn the PS5 cursor immediately travels to the upper right corner without any input from me.
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No Context Brits
No Context Brits@NoContextBrits·
RIP Patricia Routledge.
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Fletchrr
Fletchrr@Fletchrr·
@NoContextBrits Because they're scrubbers with no respect? Pretty simple in all honesty.
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Fletchrr
Fletchrr@Fletchrr·
@KoopaDoopa36 @4amlaundry You can be respectful and still record, as the OP did, he wasn't recording anyone in particular or in anyone's faces, but be offended by everything 'king'.
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Fletchrr
Fletchrr@Fletchrr·
@KoopaDoopa36 @4amlaundry You can legally film in a public place in Japan. Just shush, find something worth being this outraged about.
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Fletchrr
Fletchrr@Fletchrr·
@SynthPotato The irony is palpable. Is he wrong to have an opinion?
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Elon Musk
Elon Musk@elonmusk·
Sometimes I say things so profound that people that it’s stupid. And sometimes I say things so stupid that people thinks it’s profound.
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