FloTasser

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FloTasser

FloTasser

@FloTasser

3D Artist • Designer | Product Visuals | Crowdfunding Campaign Visuals 9+ years in design/advertising. Texture creator: https://t.co/Mj565piRG0

Pirmasens, Deutschland Katılım Temmuz 2009
998 Takip Edilen135 Takipçiler
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FloTasser
FloTasser@FloTasser·
Free SEAMLESS textures for personal and commercial artwork for your designs, illustrations or other graphic projects.
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FloTasser
FloTasser@FloTasser·
@filip_animation One thing I have on my mind always: how do you like having to scale things to 0% all the time? Did something similar I can't show unfortunately as it is not out yet, and I'd like to easier toggle visibility. Great animation man, like it a lot!
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Filip Golubovic
Filip Golubovic@filip_animation·
Some of you must have amnesia, you forgot I was HIM (the guy who made this 3D Product Video in Blender)
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FloTasser
FloTasser@FloTasser·
@filip_animation I would watch it, although I think I know how it works since I am using it often. However, I find it tends to add complexity linear to how it adds control. Powerful, but it should be easier to use.
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Filip Golubovic
Filip Golubovic@filip_animation·
Light linking is unique to 3D and it enables almost all the high-end renders you see on X Are there any 3D artists out here that don't know how to use it in Blender? I remember when it came out I really struggled to implement it since the UX was not the best. My understanding of it now is pretty in-depth now. How many of you would watch a tutorial of me explaining light linking in depth?
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FloTasser
FloTasser@FloTasser·
@SpaghetMeN0t It looks like I remember modeling in 3dsMax 15 years go. I might be completely off with it, but I always have the feeling that blenders SubD could be much better, and, that EditPoly + Turbosmooth kinda was the best thing ever. Looking really good!
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SpaghetMeNot
SpaghetMeNot@SpaghetMeN0t·
My custom subD modifier with auto-creasing feels like cheating
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FloTasser
FloTasser@FloTasser·
What is going on at Disney/Marvel is just damn straight stupid. These are some of _the people_ who defined the generation of Marvel art we see today. It feels like a dystopian island to think about what these big studios and trademarks have become.
Andy Park@andyparkart

Marvel Studios Visual Development: 2010–2026 End of an era. I was there at the start of a team that broke the mold. 16 years, 40+ films, and 15 films led as Director of Visual Development, I couldn’t be prouder of the history we made. My journey continues… #Marvel #AndyPark

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FloTasser
FloTasser@FloTasser·
@GamewithDave Warcraft III, especially tower defense maps with my friends
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Dave
Dave@GamewithDave·
For anyone who used a computer between 1990 & 2005… what’s the one game you still think about?
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FloTasser
FloTasser@FloTasser·
@gintszilbalodis I already felt like a wizard using 3000 frames. 125842... I would love to see and understand the management of all of that (I have yet to learn actions/NLE). Can't wait to see what you've been cooking!
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Gints Zilbalodis
Gints Zilbalodis@gintszilbalodis·
After nearly 2 years of work, I just finished the first(and only) shot of Limbo animatic! 125842 frames. The entire film is in a single Blender file!
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FloTasser
FloTasser@FloTasser·
@slavoartist I wanted to test V-Ray a few weeks ago. But the licensing stuff you need to go through alone threw me off completely. Cycles does everything I need, but some things could be easier to set up. Vray was lots of fun when I learned it with 3dsMax, but Cycles has come so far.
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SLAVO | c g s l a v
SLAVO | c g s l a v@slavoartist·
Chaos Group is giving away V-Ray for Blender for free. I have great memories working with V-Ray in 3ds Max — we did a lot together. But V-Ray in Blender? Who needs it now? Yes, industry standard. But I just tested it after 5 years on Cycles, and I'm disappointed. It's the same V-Ray as 10-15 years ago, with the same problems. You hit render, and you wait. And wait. And wait. With my RTX 3060, I never spend more than 2 minutes rendering at 4K. In rare cases, a complex scene with a ton of displacement, maybe 5 minutes. V-Ray — the simplest possible scene, 1280×720 — 5 minutes to render. And it looks terrible technically. Massive noise that even Denoise didn't clean up. Meanwhile, Cycles renders scenes like that almost instantly. Yes, V-Ray definitely has a ton of advantages and more fine-tuned controls. But you need that in 1 out of 10 tasks, if not less. Don't waste your time on this.
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80 LEVEL
80 LEVEL@80Level·
HardCuts by @JayAnAmGames is a new voxel- and SDF-based 3D modeling app designed for fast and intuitive hard-surface workflows. Learn more: 80.lv/articles/hardc…
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FloTasser
FloTasser@FloTasser·
@Saulcava1 @gleb_alexandrov Hot damn I think I wanna do an animated product viz in Godot if this really lands and is easy to work with.
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FloTasser
FloTasser@FloTasser·
The software I used Vs Art I made 🤟
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JINPYEONG!
JINPYEONG!@gotothejin8·
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Culture Crave 🍿
Culture Crave 🍿@CultureCrave·
Adobe has agreed to a $150M settlement over claims it made subscriptions like Photoshop too difficult for customers to cancel • They must pay a $75M civil fine • They also have to provide $75M in free services to customers (via @Reuters)
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Ramin Nasibov
Ramin Nasibov@RaminNasibov·
Millennials, assemble!
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